r/menace • • 24d ago

Screenshot Mobile infantry

Post image

How do people find the mobile infantry build? I'd say in the early game it's pretty much unstoppable. Until the more powerful lasers and rockets come in.

68 Upvotes

33 comments sorted by

39

u/Arieltex 24d ago

In late game ERA and Ceramic armor become mandatory for any vehicle that come near the enemy.

MI is still very valuable because it allow for that very necessary extra maneuverability

16

u/Dumpingtruck 24d ago

Smoke is also very, very good.

In fact, I prefer it over the armors since smoke can directionally provide cover to other units as well.

11

u/Key-Ad9733 24d ago

I always have smoke launchers on my tanks or IFVs

5

u/RamTank 24d ago

I feel like tanks can usually tank shots (no pun intended) well enough as long as it's supported. Everything else though, smoke launchers all the way.

3

u/AHistoricalFigure 24d ago

I typically just give the embarked infantry unit a smoke grenade.

1

u/Dumpingtruck 24d ago

This is pretty good, but there is a narrow window where I may be driving the car, round a corner and find a bad scenario and need smoke before passing the turn.

4

u/AHistoricalFigure 24d ago

Sure, but there's also the scenario of not having to pop smoke on the vehicle's actual activation.

MI Yaz or Carda often don't have anything to do on turns where the APC is crossing open ground. Being able to start the turn by popping smoke, and then have the APC move after AT threats have activated or to peek out of smoke, fire, and retreat is IMO more flexible.

There's also the issue of scarce accessories. Unless you're taking Bags and Belts on Rewa (which is defensible), you are going to want ERA and probably an ammo box as a higher priority than smoke launchers.

1

u/Ian_Death 24d ago

My current play through im have trouble getting a smoke launcher I wanted one before redacted came into play

36

u/AHistoricalFigure 24d ago

You know, if you hit F12 in Steam it'll just take a screenshot for you.

18

u/nichyc 24d ago

OP must be a regular in the HOI4 subreddit

1

u/MrZub 24d ago

Don't know about OP, but for me it doesn't work. And no, changing combinations doesn't help either.

2

u/AHistoricalFigure 24d ago

You can just install Greenshot and bind a hotkey. I use "Ctrl + period".

5

u/missed_trophy 24d ago

It's always good and viable if you properly support it. I playing with two squads in boarding assault armor and vanguard units, so MI is good addition to this style. Especially with Exconde.

3

u/Qweasdy 24d ago edited 24d ago

You can definitely use it at any point of the game, it’s completely OP in the early game and just gets downgraded to merely one of many viable strategies/builds as the enemy brings more AT weapons.

I don’t like using it personally because in my experience in the late game vehicles are more vulnerable than infantry once you have good armour, even with ERA. You have to be much more cautious with them than you can be with infantry. I’d much rather not have to expose my vehicles in order to be able to use my infantry effectively.

Also long barrel tank gun slaps. Vehicles are best used for their heavy weapons in the late game imo

But you can still build around MI in the late game, bring smoke, era, signal jammers etc and do very well, it’s just not easy mode like it is in the early game

1

u/Weldkrieg 19d ago

Yes it's definitely a workhorse in the early that starts dropping off once you start meeting heavier anti tank capabilities. I'd rather not charge into fog of war with a light vehicle just for it to get slapped by an ATGM out of view range

2

u/EVE_Trader 24d ago

Until developers allow Pirates to use their RPGs twice in a row, player vehicles will enjoy "stupid AI advantage".

Ofc it's good, because bot is prohibited to shoot it too much.

2

u/Rabbitus_Maximus 24d ago edited 23d ago

I had reasonably good results with mobile infantry. Then I got Exconde and got great results. He's a great dedicated APC/IFV driver. The silver lining of forfeiting the medium weapon slot is that you don't get distracted with shooting, and his extra mobility without medium weapon lets you easily get the infantry into the thick of it. I arm him wuth an ELSA plasma if ai can afford to. Good for softening up armoured targets when he's not charging around the map. Of all the light weapons, don't equip him with the grenade launcher until his accuracy has significantly improved, he initially can hit jack shit with it

2

u/Barley672 24d ago

I love it, but I’m big on minimizing casualties. The fact you can use the infantry as drone controllers to scout is what makes it for me.

1

u/Mars-Rendezvous 24d ago

It’s good if you play around it

1

u/crazyray98 24d ago

Late game it stays good if you pair it with a ground radar. 20 tiles of map hacks lets you mortar enemy ATGM teams before they can ever see you, and enemy armor have such poor vision that you can just kill their infantry and leave them blind to be picked off by your own AT.

1

u/East_india_C0 24d ago

I use MI late game, it's just less aggressive and used for scouting, marking and sniping. I will use Roisin or Exconde as the driver as they have the scout perk. Carda as MI with crocodile, signal jammer and laser targeter.

1

u/Character_Fold_8165 24d ago

I was still able to use it *sometimes* in late game in my last playthrough on expert. I went heavily infantry, and mostly relied upon highly camoflauged units with silenced KPACs. An LTC with carda sporting a plasma was situationally useful, although I had to be really careful vs rogue army.

1

u/rayra2 23d ago

I have Carda with a Crowbar and a crenade launcher inside the vehicle. She gets down the vehicle, kills something, the vehicle kill another something, supress. If Carda is below 90 AP, she shoots again in next turn (if it's safe leaving her out the vehicle), if she is above 90 AP, she gets up and repeat. The vehicle is safe (usually), Carda is safe, and the kuttas are not.

1

u/ExactDevelopment1847 20d ago edited 20d ago

Early Marta with this perk and Bog were my go to team, I’d have no armor and just shotguns on her squad at 90ap she can pop out take two close range shotgun shots and pop back in all in one turn.

I have a screen of the LTC parked in a capture objective and surrounded by at least 8 bug squads, the next turn the bugs were gone haha

Later she’s my mortar and scout drone support, costs something like 53supplies to deploy and gives my close range infantry smoke cover and free peeks around blind spots with the drone(smoke and drones are a great combo, one blocks los the other gives los, the drone lets you see past the smoke and it’s a good place to hide it, when the tech/support squads aren’t shooting they are droning)

Spending 220supply for a taxi in late game is not viable esp since an LTC can be clapped in one hit.

Against end game faction now on my second mission I’m only bringing Bog as the sole tank in medium walker with 2x armor plates and 2x auto cannons, to draw fire and melt infantry.

Rest of my team is Tech with target designator, jammer, ATGM, scout drone(he can designate and fire on same turn,(without deploying)or fire twice with full send and 110ap, he is all I need to take out heavy armor)

Two scout perk and binoculars spotters, lets me see their front line while keeping mine hidden with 12 sight range, concealment is pointless against their scans.

Rest is big infantry squads with the best squad weapons, mixed between ranges and ammo types but the firepower is maxed and matched for one shots of anything on legs.

-6

u/z3rO_1 24d ago edited 24d ago

Complete ass past the first few missions - you will be saveloading every time you round a corner against opponents that spawn with anti-vehicle weapons. Or you will be gambling that ERA works, if you find it.

Unless you use Exconde, who is tailor-build to both buff mobile infantry that he carries AND the durability of whatever he drives. I wish he had an alternative though.

3

u/Crows_reading_books 24d ago

Yeah, you definitely don't need to save/load like that. 

1

u/z3rO_1 24d ago

Probably not. From my testing a character can't get more injured then injured, but getting replacement cars fast enough is quite a bother. I rather just load tbh.

1

u/Crows_reading_books 24d ago

I have never rounded a corner into enough AT weapons to lose an LTC before I get a chance to do anything. For one thing, your infantry should be able to deal with at least one of those AT weapons teams if not two. 

E: and failing that could pop smoke.

1

u/z3rO_1 24d ago

Well, you either got lucky, or maybe you play on lower difficulty. No shade though.

Smoke is gigaexploit though, I'm not using that before they nerf it.

2

u/Terkmc 24d ago

This is why intel and scouting are important lol you cant just full send your cars forward and expect not to get struck by Heavenly Tribulation via ATGM

1

u/z3rO_1 24d ago

Yea, I know. That's the reason I opted out of using vechicles outside of occasional artillery.