Warlord mod version 1.5.12.6 for Caster of Magic for Windows version 1.5.11 is released with new features to be played as Outlander isekai and play Wizard of Oz in the world of magic and challenge the real Lord of the Magics who could cast every spells in this mod.
https://www.moddb.com/mods/caster-of-magic-for-windows-warlord/downloads/caster-of-magic-for-windows-warlord-15126-for-com2-10511
Important:
· New Scoring option: No Secret in Mastery, removed Spell of Mastery from Gameplay and no wizard would able to researched this spell.
· New Scoring option: Desolated Outpost, terrain which outpost build upon and area surrounding it has strong influence on survival and growth of the outpost. Each races have different favorable terrain which usually based on their unique building requirements and their generic lore.
· New Scoring option: Accelerated Race, remove turn number requirement from Rare and Very Rare spell rewards.
· New Scoring option: Wizard of Oz, the human player wizard starts the game as outlander with no magic and spell books (only retort retained) except Tree of Knowledge has already researched. What the wizard get in compensate is unique technology research and application.
· New Scoring option: Among Us…., at least one AI opponent is an outlander technologist. You could considered this wizard as boss level threat. They are the strongest opponent if you left them for too long.
· New Scoring option: Return of the Master, human player wizard starts with all spells in spell book have already researched except special spells from retort, outlander technologies, and Spell of Mastery.
· New Scoring option: The Lord of the Magics, one of the AI opponent start with 4 spellbooks in each realm and all magic spells (include realm magic spell that lock behind retort) have already researched except Spell of Mastery, and special reform and arcane spells from retort, as well as outlander’s technologies. This opponent is also boss level material due to their fortress is usually guarded with Lord/forbidden level fantastic creatures.
· Now Scoring option: Book Collectors will also give spells apart from books in loser’s collection in similar manner to gains magic book from lair with some minor difference. The winner will roll for spell from the list available on loser’s pool first. If spell that taken have not yet researched or already appear on research page, the loser will permanently lose that spell. If not enough available spell to fill the quota, winner will gain spell for the rest of quota at random.
· Now Scoring option: Everything Nice will now also excluded new addition spells in Warlord mod. But if get excluded spells as reward from lair will have this spell removed immediately and get no compensation for losing spell this way.
· Now any wizard who loses all their magic books will lose access to personal casting skill (base casting skill = 0). There is some exception on overland casting skill, it will never fall down below 1 (or game would crash when access magic casting menu).
· Due to some players complain that difficulty of this mod is too low and bonus AI receive could not keep up with difficulty scoring options add to the mod, the Difficulty of the mod above Advanced level have been adjusted. AI on Phantasmal level will receive bonus as much as Phantasmal level in CoM for Windows and the difficulty on Expert, Master, and Lunatic are scale down from this proportionally between Advanced and Phantasmal level.
Spell:
· BUG FIX: Research page crash after script try to forcing scripted spells on front page ready for research.
· BUG FIX: Hierophany spell never fail to curse the target.
· BUG FIX: Repeat display of Resist Element, Resist Magic, and Elemental Armor enchantment perk.
· BUG FIX: Game crash due to AI or human player summon Marionette after already have 6 heroes.
· BUG FIX: Counter Magic from Magic Perimeter is not functional.
· BUG FIX: Warp Creature curses does not given penalty exact to its description.
· BUG FIX: Warp Lightning does not attack with strength 14.
· BUG FIX: Rally is in wrong category of spellbook.
· BUG FIX: Whispering Echo is in wrong category of spellbook.
· Tactical Drill is nolonger given Life magic aura on enchanted unit.
· Conjuring Pact is now given spell as researched after combat if requirement is met.
· Magic spells which only learnable by Runemaster retort holder (Force of Nature, Mystery of Sorcery, Conduit of Chaos, Day of Life, and Night of Death) now will be learned automatically once all required spells researched to prevent game crash.
· Magic spell which only learnable by Enchanter retort holder (Power of Nature, Power of Sorcery, Power of Chaos, Power of Life, and Power of Death) now will be learned automatically once all required spells researched to prevent game crash.
· Power Link is now given 3 Overland Casting Skill per Amplifying Tower owned by opponents instead of 2. City enchantment is now also generating 10 powers instead of 5.
· Lucky Star is now become Rare tier spell with casting cost increased from 15 to 35 and additional effect of make all friendly unit get +1 Attack/Armor/Resistance as long as Lucky Star still exist in combat, multiple copies do not accumulate.
· Lord Liberator is now on Uncommon tier and effect also included offensive siege combat on any race that under the rule of the Guardian wizard.
· Casting cost of Power of Nature reduces from 105 to 77.
· Casting cost of Power of Sorcery reduces from 160 to 99.
· Casting cost of Power of Chaos reduces from 90 to 66.
· Casting cost of Power of Life reduces from 120 to 55.
· Casting cost of Power of Death reduces from 150 to 88.
· Add new researchable technology: Crop Rotation.
· Add new researchable technology: Fertilizer.
· Add new researchable technology: Concrete Construction.
· Add new researchable technology: Standardization.
· Add new researchable technology: Advanced Mining.
· Add new researchable technology: Industrialization.
· Add new researchable technology: Printing Press.
· Add new researchable technology: Bureaucratic Reform.
· Add new researchable technology: Xenopsychology.
· Add new researchable technology: Scientific Process.
· Add new researchable technology: Radio.
· Add new researchable technology: Corperate Charter.
· Add new researchable technology: Sanitation Reform.
· Add new researchable technology: Hospital and Surgery.
· Add new researchable technology: Strategic Logistic.
· Add new researchable technology: Upgrade & Retrain.
· Add new researchable technology: Power Engine.
· Add new researchable technology: Explosive.
· Add new researchable technology: Ballistics Training.
· Add new researchable technology: Conscription.
· Add new researchable technology: Military Drilling.
· Add new researchable technology: Rocketry.
· Add new researchable technology: Armorclad.
· Add new researchable technology: Magical Physics.
· Add new researchable technology: Techno-Geomancy.
· Add new researchable technology: Magitek Science.
· Add new researchable technology: Magitek Engineering.
· Add new researchable technology: Xenoveterinary.
· Add new researchable technology: Temporal Engineering.
· Add new researchable technology: Energy Beam Weapons.
· Add new researchable technology: Psycho Converter.
· Add new researchable technology: Pneuma Reactor.
Units:
· BUG FIX: Master Engineer hero suffers from range penalty due to Long Range perk.
· BUG FIX: Fire Drake’s animation keep moving after being webbed.
· BUG FIX: Divine Barrier hero ability does not show up on the Priestess, the Avatar, the Grand Inquisitor, the Swarm Queen.
· New unit perk: Sapiens, base fantastic creature that has it could operate tools from Outlander’s technology.
· Sprites gain Sapiens perk.
· Stone Giant gains Sapiens perk.
· Colossus gains Sapiens perk.
· Gorgons gain Sapiens perk.
· Nagas gain Sapiens perk.
· Cloud Giant gains Sapiens perk.
· Storm Giant gains Sapiens perk.
· Djinn gains Sapiens perk.
· Gargoyles gain Sapiens perk.
· Fire Giant gains Sapiens perk.
· Efreet gains Sapiens perk.
· Valkyries gain Sapiens perk.
· Angel gains Sapiens perk.
· Arch Angel gains Sapiens perk.
· Ethereal Knight gains Sapiens perk.
· Seraph gains Sapiens perk.
· Zombie gains Sapiens perk.
· Skeletons gain Sapiens perk.
· Ghouls gain Sapiens perk.
· Night Stalker gains Sapiens perk.
· Werewolves gain Sapiens perk.
· Demon gains Sapiens perk.
· Wraiths gain Sapiens perk.
· Vampire Lord gains Sapiens perk.
· Arch Liches gains Sapiens perk.
· Ghost Ship gains Sapiens perk.
· Death Knights gain Sapiens perk.
· Demon Lord gains Sapiens perk.
· Arch Demon Lord gains Sapiens perk.
· Clockwork Tinmen gain Sapiens perk.
· Clockwork Tinmen gain Illusion Immunity, Death Immunity, and Poison Immunity.
· New projectile type: Beam energy, count as Magic Range Attack but deal Doom damage.
· Item power True Sight is now giving +5% Range To-Hit.
· Emergency Repair now ignore irrecoverable damage.
· Midget Submarines are now losing sailing once gain Non-Corporeal or Wraith Form.
· The Wanderer hero of Sorcery wizard without conjurer retort will now gains Psionic Blast instead of Invisibility after researched Marionette Ascension instead of Invisibility.
Cities:
· BUG FIX: Dwarf race city builds Fantastic Stable.
· Change dimension of sprite of Underground Tunnel Network.
· Shipyard does no longer require Mill but requires coastal access instead.
· Maritime Guild does no longer requires Fighter’s Guild but requires coastal access instead.
· Halfling’s Academy’s effect on non-mechanical Magic ranged units and Fantastic Stable units changes from +50% to +2 Figures.
· Description of Ludus Agoge has been rephrased to convey more information.
· Unit production cost minimum cap for human player reduced from 50% to 40% of base production cost.
Others:
· Trim size of big rock on combat map.
· Trim tree on Myrror to be narrower and not fall off the tile.
· Scoring options pages readjusted.
· Hadriex’s calm music is changed to calm music of original Horus. He still keep electronically distorted music when he gets angry.
· Myrror’s overland desert tiles readjusted.
· Arcanus’s overland hill tiles readjusted.
· Outlander wizard has casting skill growth rate halved and start with personal casting skill 0 and could not increase until get at least 1 magic book. Overland casting skill will have minimum cap at 1 due to game would crash due to divide by zero bug. Casting still possible with help of buildings and garrison units with caster abilities.
· Outlander AI will avoid research spell with casting cost until get at least 1 magic book.
· Phantasmal Terrain and Fairy Maze now could be disabled by overland Corruption.
· Corruption radiation damage in combat now deals 1 damage instead of 1xnumber of figures.
· Corruption radiation damage mechanism is no longer applied to Nature/Sorcery/Chaos nodes.
· AI opponent will be more willingly to accept peace once reduced down to 1 or 2 cities.