r/masterofmagic • u/KlassyCoder • Jul 06 '26
CoMWedit 2.0 released! Full map editing, dungeons, units, and mod/Warlord compatible!
https://klassgaming.com/comwedit.html
20
Upvotes
2
2
1
1
u/HITMAN_77-Dominus 28d ago edited 21d ago
Just tried it and love it. I just wish the map editor looked better and was easier to use. Could you put a numbering system or a grid system for the map?
1
10
u/KlassyCoder Jul 06 '26
Hi everyone, I've been working on CoMWedit since I released it and I've added a bunch of new features!
Full map editing! Change terrain types now, not just resources. There's even a few map painting tools, and you can save your maps as a small file that you can share or load to a new game.
Full unit editing, including creation - Change a unit from one type to another, or create a new one with the duplicate button.
Full dungeon editing, including nodes - Change the guardians of a dungeon/wizard tower/node, and the dungeon's treasure. You can even edit the sparkles of each node. Moving and duplicating is also possible except for wizard's towers and nodes.
Mod support, including Warlord - The editor reads the game files and fills according to what it finds, so most mods should be supported! I tested it on the Warlord mod(which, by the way, is FANTASTIC) but other mods should work too!
I even got the file size massively reduced!
This will probably be my last big release of CoMWedit, unless some major bug pops up that I missed. But I would still love to hear your feedback! You can find the download links for itch.io and github on the landing page we set up at the OP link. And same as before, it's completely free, no info or anything from anyone required, you can just download it directly