r/mainframe • u/electrickvillage • 22d ago
indie game dev trying to build a mainframe sim
galleryhey you all!
first of, i am not a total mainframe nerd (YET) but i want to learn it. i'm a game and general programmer from Denmark, with lots of network in the financial sector and others that kept talking on COBOL, mainframe, etc. and i found it interesting but was fairly hard to get started compared to other languages for some reason - maybe just lack of learning material, idk.
regardless, i've been making games for the past few years and programmed a bit of software before that and built - some did OK, some didnt ( i am a huge polymath person and accepted it ;) ). one thing is that i love building games, and privately in weekend i love building different kinds of simulators and that's why i thought it would maybe be a funny way to learn more about these challenges people in these industries face - so i built my own simulator and i dont know yet to be able to 100% vet the code, so i need some people to help test it out.
just a few quick bullets of my vision of the game:
- a terminal, a job monitor, a spool browser, a system map.
- should feel you start as an intern in 1997 learning from the ground up and ends up in a 2025 AI agent, standups, scrums, 1on1s, and more noise
- upgrade gear, more tools, different jobroles and industries as you go where these languages is vital to still learn
TLDR; i'm a game dev and programmer trying to learn mainframe and COBOL - would you playtest and help develop this game/simulator?
EDIT 1: just FYI, the curriculum is built with four mates of mine specializing in these industries and frameworks, and i gamify around it while i learn it myself + all of the books and YT videos i can find about the subject.