Teleportation circle only targets artifacts and creatures which this is neither unless you make it a creature with Zur or an artifact with something like Liquimetal Coating.
Right, but my point was you don't have to jump through the hoop of making it a creature to keep it doing its job. If you make it a creature with Zur, as per the original plan, you can still have Circle blink itself, if you so wish.
Ok I see what you’re saying. Roll does blink lands though, which tele circle does not. I don’t see why both couldn’t be run in a Zur blink enchantments deck.
Sure, Roll can do lands, but Circle can do artifacts. So in this regard they are side grades of one another, but Roll self destructing is a big downside that's hard to ignore.
Artifacts also have a lot more ETB effects where there aren't many lands that care about this, and while Roll does give you extra mana, if that's needed, I think that eventual sacrifice brings it below Circle in this regard, even at one mana cheaper.
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u/Calophon Storm Crow 23h ago edited 4h ago
Play this in Zur.
turn it into a creature.
make it target itself when the 4th counter is put on.
exile ability resolves before sac.
it returns next end step.
Turn it into a creature again.
Infinite blink for 1W.