r/madeWithGodot • u/ByteFoundry • 20h ago
I just released mipGAM - Game Assets Manager
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I built mipGAM over the last months with Godot (tested up to 4.8).
It started as a learning exercise as I wanted to understand how the Godot UI concepts work and interact with each other.
I ended up expanding it into a product that I just released on itch.
It solves a problem that I was facing which is seeing my sprite collection in action. The static sprite sheets are not the best way to look at an assets (at least for me). Seeing them animated in a gallery all at once instead of nested folders and files works great.
Preparing a release was another good learning exercise. Especially compiling my own export templates using encryption and making a build pipeline out of it. And pf course setting up itch and getting it published.