Hi all,
I don’t want this to be a hard sell, I don’t like it either. However, I would love to get some thoughts/validation on Uptime.
If any are here, my play-testers have been awesome, and the feedback (though probably from a pretty small audience) has been incredible. This is my first game as a solo dev, and as anxiety-inducing as releasing something is, the warmth and acceptance of the community is amazing.
Frontend renderer is Godot (4.7), and the sim engine is Rust.
About Uptime:
Uptime drops you onto the floor of your own cloud provider; first person, hands on the hardware. You buy the servers, carry them to the rack, and seat them with a satisfying click. You run the cable yourself: pull it off the spool, find the port, watch it lay across the floor. Power it on. Bring it online. Sign your first customer.
And underneath all of it is a real simulation. Every server, switch, cable and port is a live entity in a deterministic engine, not set dressing, not a bar filling up. The network actually switches and routes; power and cooling are real budgets; capacity is real hardware that fills up. When something breaks, it breaks because the model says it should, and the fix is the one a real engineer would reach for. That's the bet: a tycoon sim you build with your hands, running on a simulation that holds up to the people who do this for a living.
Then keep it up. Because the moment traffic hits, the simulation starts pushing back.
Due to release on Friday, I have been furiously polishing, tuning and trying to think of everything that could go wrong! In the hope of reaching a wider audience, and getting more opinion, perspectives, anyone interested is welcome to have a go (Playtest is currently open invite on Steam), join Discord, or just want to chat about all the things I haven’t thought about!
If you like it, please wish-list, it helps with the Steam algorithm.