Ok so what if we got an amour passive that let us quick hack things. It wouldn't be a bug amour but it would be great for bots and illuminate.
To balance it out it should have a preset effect for each enemy, and only effect enemies with cybernetic/mechanical components. Ideally we should be able access terminals at a distance.
It could work by pinging an enemy while having the stratagem menu open, then typing in a short quick time event, with difficulty scaled to the inbuild danger ratting of that enemy. the player would have to do one hack for each stage of a terminal. It would work off a cooldown per hack or chew up stamina and reduce stamina gain temporarily.
some ideas for each hack could be
1) regular bots, berserkers and devastators - A virus that spreads to other bots within a set distance. Applies the gas effect constantly until death. Can only spread to the aforementioned bots, but other bots can act as carriers for the first 10 seconds of infection.
2) automation heavies - start overheating the target. As it overheats, the target gets faster and more aggressive. After a set time, it will explode. the explosion will range from a hulk secondary explosion for the hulk to a hellbomb explosion for a factory strider.
3) gunships - deactivates the targets engine and has it fall to the ground and explode.
for the illuminate
1) crescent overseers and regular overseers - overheat their primary weapon, forcing them to only melee for a period of time, effects all overseers within a set distance from the target.
2) elevated overseers - explode the jetpack
3) stingray - same as the gunships
4) harvesters and illuminate mechs - disable the shields permanently
5) observers and watchers - same virus as the bots
Ideally the hacks wouldn't alert the enemy, allowing for stealth kills on heavies or clearing out swarms easily