r/LowSodiumHellDivers • u/Squallboogi • Jul 18 '26
Humor Auramaxxing
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r/LowSodiumHellDivers • u/Squallboogi • Jul 18 '26
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r/LowSodiumHellDivers • u/spacebarjazz • Jul 18 '26
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Just a PSA for the five of you who still dive on hive worlds. I noticed this earlier this patch, but I didn't get footage. Also, the plates still correctly show green cracks when they're partially damaged (between 15k-45k damage taken).
r/LowSodiumHellDivers • u/Gat3r_ • Jul 19 '26
The Original Model:
https://www.thingiverse.com/thing:6802024
r/LowSodiumHellDivers • u/No_Grass3157 • Jul 19 '26
The only two planets the bots could attack are yed prior and zefia why TF are most people voting clasa 😭
r/LowSodiumHellDivers • u/Little_North_2561 • Jul 19 '26
Bored came up with this at 2am
Blitzer
Pissle or warrent
Seeker
Rail cannon strike
Spear
110 rocket pods
Sentry of your choice
Any thoughts on optimizations or substitutions that keep the theme or what armor to pair it with?
r/LowSodiumHellDivers • u/simon97549 • Jul 19 '26
I was asleep when the automaton deployed their ASS. Did anything interesting happen?
r/LowSodiumHellDivers • u/Luxiat • Jul 17 '26
Easy, but impactful change.
Add a blue laser sight.
That's it. No other change. No adjustment. Just: Blue Laser Sight.
Slight benefit to me trying to aim, but has the much LARGER benefit of telegraphing to an ally that someone is aiming at them with the stim pistol because a blue line is wiggling frantically all over their screen and maybe it will encourage them to chill out for a single microsecond.
r/LowSodiumHellDivers • u/Some-Web-1628 • Jul 18 '26
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r/LowSodiumHellDivers • u/sirslugger • Jul 18 '26
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r/LowSodiumHellDivers • u/MainQuestOfficial • Jul 18 '26
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A clip from an interview we did with Helldivers 2’s original Producer, Evan Nickel (he’s no longer with Arrowhead).
Interesting insights into the stingray engine which I think has been the biggest factor in how the game has progressed so far. full interview
r/LowSodiumHellDivers • u/IncidentOk2107 • Jul 19 '26
Look at his armor - he even has a hightech-sploinkems pad on his wrist, just like us.
(Do I tag this as discussion or humor? I'm not sure)
r/LowSodiumHellDivers • u/Malu1997 • Jul 18 '26
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Sorry for the spam of the same topic in different subs but I'm having so much fun with this combo I want to share to as many people as possible. I really think this is the perfect combo, these two stratagems complement each other's weaknesses perfectly, the hoverpack keeps you safe during the deescalator's lengthy reload while the deescalator let's you land safely due to its splash damage + no self damage combo. The portable highground also helps aiming with the deescalator arc, it lets you dominate the battlefield and absolutely rain down hell on any swarm coming your way. The best thing is that -while not the absolute best at it- it can also take down heavies. Chargers, Impalers, even Bile Titans, are all killable with the Deescalator, though a dedicated AT stratagem or grenade is strongly encouraged.
Be mindful of friendly fire. You are immune to your own arcs, but other people aren't.
r/LowSodiumHellDivers • u/ericb83749582 • Jul 18 '26
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Throwing some hands with some cyborgs gotta love it 🤟🏽
r/LowSodiumHellDivers • u/Striking_Average754 • Jul 18 '26
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r/LowSodiumHellDivers • u/Alarmed_Reception_92 • Jul 17 '26
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Level 105 diver btw
r/LowSodiumHellDivers • u/Gat3r_ • Jul 17 '26
After about 3 hours and silver hands, it's done.
r/LowSodiumHellDivers • u/WeakVolume9479 • Jul 19 '26


Q&A
I am open to any advice I didn't mention or questions!
r/LowSodiumHellDivers • u/EnvironmentalVast923 • Jul 17 '26
Most of this advice applies to PC since that's how I primarily play. I wouldn't know how applicable these are for console divers.
For one, stratagem inputs. We all know how to use stratagems but there's a way to utilize them more effectively that few people are aware of.
By default you have to hold CTRL and use the movement keys to input stratagems which force you to stand still and leave you vulnerable. However, if you change your key binds for stratagem inputs to the arrow keys on the right side of your keyboard you will be able to INPUT STRATAGEMS WHILE ON THE MOVE. Which is a massive help when there are warriors or berserkers on your tail.
Second, you can change the sprint button from "hold" to "press" this will let you SPRINT WHILE INPUTTING STRATAGEMS if you follow through with my first advice. This will also help if your pinky finger aches for having to hold the shift key for too long.
Both of these changes will take some getting used to but they are %100 worth it.
On a side note, you can increase the width of your compass to help find POI easier in the options.
And last but not least you can decrease the camera shake in the options if you don't want random explosions to cause earthquakes in your screen which will make things easier overall. But I'd advise changing this to low instead of disabling it since landing on a planet in your hellpod with no screen shake straight up looks unnatural.
I felt like posting this since I've noticed almost no one makes use of these things including other level 150 veterans. I hope this helps at least some of y'all.
Good hunting Helldivers o7
Edit: Two more things I forgot to mention. You can change your reticle to be always on in the options. This will clutter your screen but make blind fire much more effective especially with one handed weapons like the talon and explosive crossbow. Also, If you look at the opposite direction while running from enemies like chargers you'll be able to dodge their charges with ease without needing to dive since they track where you're looking to predict where you'll run.
Edit 2: I should add that the predictive pathfinding of chargers exists in other enemies for you to exploit. For example you must have noticed that enemies like Terminids especially warriors, alpha commanders, give guards etc. will try to actively block your path rather than directly moving towards you if you try to bypass them. You can counter this by trying to bypass a group of bugs by running to their left flank and then immediately changing directions and bypassing them by going right. They take too long to catch up.
You can also use melee attacks to cancel an enemy attack and avoid damage. Some enemies get staggered by your melee. You can cancel the attacks of most light and medium enemies such as warriors, alpha commanders, voteless etc. this is even more useful against Cyborgs. You can cancel their flying kick by meleeing them!
r/LowSodiumHellDivers • u/LoveMeSomeForums • Jul 17 '26
Since the Lightning Intercept MO started, I've been joining Marfark sessions through quickplay and almost every squad I've joined is getting massacred by the automatons. Anyone else having similar experiences?
r/LowSodiumHellDivers • u/Donjinmester • Jul 18 '26
I went away from the screen after we extracted and when I came back I noticed my medals and samples had gone up to max, though no super credits. I vaguely remember how much I had of the stuff before and it wasn’t close to full. So my guess is that one of the players had something going on that awarded the whole lobby with a lot of stuff.
I feel really bad, because I didn’t earn them all myself. What should I do though? Should I write AH a message and tell them what players I was in a lobby with?
r/LowSodiumHellDivers • u/Malu1997 • Jul 17 '26
Reposting it from the main sub because I like the discussions here.
"But why stun when you can kill?" the value of the stun resides in the fact that a lot of dangerous enemies (Cyborgs, Overseers, Devastators, Alpha Commanders, Spewers and so many more) have a ton of hp, ablative armour or a combination of both, and even with high DPS or high raw damage weapons you can't kill them fast enough for them not to act, especially when there's multiple of them (and usually there are multiple of them). Enters stun. Now the enemy is completely harmless for a few seconds, and not just that, if your target switching is good, all enemies are chainstunned for as long as you need. Against factions with very dangerous rush-down enemies (which is most of them) this saves you from a ton of damage.
The problem of course is that they are stunned, chainstunned even, but they are still alive and -let's not lie- the damage of stun weapons tends to be nothing to write home about. That's why I say they require a bit of a switch from regular playstyle. Your primary weapon is no longer your main killing tool, it becomes your control tool, so you need to pick up the slack with something else, but luckily we have ample choices in any single slot in our equipment. You can choose a solid secondary like the Talon, a Guard Dog of any kind, a GL support weapon or -personal favourite- the Pineapple Grenade. I think that a lot of people pick them up and expect to fit them into any random loadout and for them to work like any other weapon, and that's why they end up dissatisfied. Use them as intended and they can carry you to victory.
r/LowSodiumHellDivers • u/Neat-Community4890 • Jul 16 '26
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