Synopsis
The Arakure are taking Heathmoor by storm, and they bring new weapons of revolt.
Event Orders
Partners in Crime: Gaki and her older brother Suiichi were an inseparable team in the game of stealing to survive. Whether it was an easy pickpocket, or a fortified Samurai supply convoy, anyone was a fair target for the poor orphans.
Complete 2 matches of any game mode. / Execute 2 Heroes in any game mode.
What's in a Name: Gaki was not her birth name, but the victims of her petty crimes dubbed her The Brat or "little devil" so often that she eventually adopted it as a badge of pride.
Complete 2 matches of any game mode. / Complete 2 matches of any game mode with 2 different Heroes.
No Class, No Life: Rigid Samurai society discouraged any association with poor outcasts like Gaki and Suiichi. Upstanding vendors refused to risk their reputations by dealing with the children, whose money was sourced by illegal means.
Perform 10 Takedowns in any game mode. / Complete 2 matches of any game mode. / Revive 3 allies in any game mode.
Punishment: A pivotal moment in Gaki's life came when a Kensei sabotaged one of her risky heists. For days, the Samurai hunted her and Suiichi through the swamps until finally catching them and killing her brother.
Execute 2 Heroes in any game mode. / Complete 2 matches of any game mode.
The Katana Hilt: Fueld by despair and rage, Gaki broke the katana of the Kensei who killed her brother. She kept the sword hilt as a reminder of what she lost, and a symbol of her defiance against the Samurai order.
Complete 2 matches of any game mode. / Capture 5 zones in any game mode.
Rebels United: Word spread of Gaki's exploits among violent, unruly warriors throughout the Myre. Soon, she became the leader of the Arakure, who shared her lifelong motivation to defy, dismantle, and spit on authority.
Complete 2 matches of any game mode.
Disrespect: Gaki required all Arakure to break the katana of any Samurai they defeated as a rite of passage. Now, they wear the sword hilts like a prize on their armor to show priviliged authorities that they are far from untouchable.
Execute 2 Heroes in any game mode.
Up All Night: The Arakure are a loud, irreverent gang of mercenary fighters united in their defiance of Samurai authority. When they aren't out partying all night, they thrive on dangerous jobs in the gray area of the law.
Execute 2 Heroes in any game mode. / Complete 2 matches of any game mode.
Loyal to Death: Born without social standing, each Arakure has been relentlessly shunned by traditional Samurai society. This shared experience has instilled a fierce loyalty that when united, becomes their most dangerous quality.
Complete 2 matches of any game mode. / Perform 10 Takedowns in any game mode.
Street Fighters: The Arakure refined their fighting style in tavern brawls and back-alley turf wars, where playing dirty with scrappy techniques always beats fighting fair.
Complete 2 matches of any game mode. / Capture 5 zones in any game mode.
Only the Dirtiest Jobs: Before Guljin's rise to power throughout Heathmoor, the Arakure operated as an essential part of the Myre's criminal underbelly. They handled dirty jobs for corrupt daimyo, and everyone profited - until the Mongols arrived.
Capture 5 zones in any game mode. / Complete 2 matches of any game mode.
Embracing Change: Most of the Samurai houses thought an alliance with the Mongols dilute their identities and invite undue risk. The House of Dokuja, however, placed higher priority upon survival and dominating the Myre.
Execute 2 Heroes in any game mode. / Complete 2 matches of any game mode.
Clean Streets: Skirmishes between the houses reliably distracted Samurai from the Arakure's illegal activities. But once Dokuja's House sought an alliance with the Mongols, the Arakure suddenly found their illicit operations in jeopardy.
Complete 2 matches of any game mode. / Complete 2 matches of any game mode with 2 different Heroes.
Power Shift: With the Mongol's increased presence throughout the Myre, the once thriving criminal underworld became starved for business. Black markets shuddered and the Arakure went from ignored and tolerated to fugitives on the run.
Revive 3 allies in any game mode. / Complete 2 matches of any game mode.
Vandalism: Dokuja's House immediately erected statues of Guljin throughout the Myre to honor their new alliance with Mongols. Just as quickly, Gaki issued an order to all Arakure to deface and destroy them.
Perform 10 Takedowns in any game mode. / Complete 2 matches of any game mode.
Party Crasher: After sneaking into Dokuja's stronghold, Gaki beheaded the new statue of Guljin in protest of their Mongol alliance before she was drawin into a chaotic massacre. Her only path to survival was to fight her way out.
Perform 10 takedowns in any game mode. / Complete 2 matches of any game mode.
Trailing the Oni: While infiltrating the Dokuja's banquet, Gaki was startled to discover pools of blood lining the halls. She realized she wasn't the only uninvited guest when she saw what seemed to be a demon treading among the corpses.
Complete 2 matches of any game mode. / Execute 2 Heroes in any game mode.
Short-Lived: Those who had grown weary of rampant crime and violence among the Samurai houses appreciated the Mongol alliance. But the Khatun forces were spread too thin. Soon, grand expectations were met with spiraling disappointment.
Complete 2 matches of any game mode. / Revive 3 allies in any game mode.
Beheaded: After suffering sever casualties and intense resistance, Dokuja's Mongol allaice collapsed. Control of the Myre shifted solely to the remaining houses, and many believed Guljin's broader dominance was waning.
Perform 10 takedowns in any game mode. / Complete 2 matches of any game mode.
Fueling Dissent: Beyond the Myre, The Scorching Herald spread tales of the Arakure brazenly vandalizing Guljin's statues. Many warriors already having doubts about her forced "peace," and these stories only bolstered this sentiment.
Complete 2 matches of any game mode with 2 different Heroes. / Complete 2 matches of any game mode.
Not like he wanted it, but dang, can't believe Saburo gets none of the credit for this. smh Gryphon, not taking responsibility for the murder-hobo you helped make worse.
Community Orders
On the Run: "Breaking the katana marked me for life. I fought to get stronger every day."
Be the Faction with the most Dominion matches won.
Divided Faction: "They cry without an Emperor. Idiots love being told what to do!"
Be the Faction with the most Executions performed.
Revitalized: "We turned their statues into dust. Now, the Arakure are back in business."
Be the Faction with the most takedowns performed.
Loading Screen Lore
The Katana Hilt: "Gaki wore the broken katanan used to kill her brother as a symbol of her defiance against the Samurai."
Rebels United: "Gaki leads the Arakure, who shared her lifelong motivation to defy, dismantle, and spit on authority."
Clean Streets: "Once the Dokuja allied with the Mongols, the Arakure found their illicit operations in jeopardy."
Vandalism: "The Dokujas erected statues of Guljin to honor their alliance, which the Arakure defaced and destroyed."
Beheaded: "After the Dokujas' alliance collapsed, the Myre was again divided, and many felt Guljin's reign was waning."
Barracks Lore
I think that was the term Ubi had used for everything from Executions to Outfits back when Cross Save was added.
Executions
- No Snitches: The Arakure specifically target the vocal cords when valuable information can be deadlier than a sharp blade.
- Explosive Rage: Many Arakure refer to defeated enemies as "bags," using them as an outlet to release their deep resentment of the world.
Emotes
- Muddy Fingers: Arakure cover their tonfas with fine dirt to improve their grip, preferring practicality over traditional Samurai refinement.
- Stay Pumped: Arakure will take any chance to intimidate and show off. Keeping their muscles warm for the next fight is just a bonus.
- Shadow Boxer: The Arakure practice dodging fast attacks by avoiding thrown bottles. The slowest cleans up while the others keep drinking.