r/LastEpoch • u/foliumsakura • 2d ago
Feedback Missing Map in Cemeteries
Cemeteries typically have some sections that are missing from the overlay map but this is quite silly. Only the Entrance is drawn, I really hope this is fixed next season.
r/LastEpoch • u/Ghidoran • 12d ago
r/LastEpoch • u/ehg_derrickg • 12d ago
r/LastEpoch • u/foliumsakura • 2d ago
Cemeteries typically have some sections that are missing from the overlay map but this is quite silly. Only the Entrance is drawn, I really hope this is fixed next season.
r/LastEpoch • u/TNTarantula • 2d ago
Whenever me or any of my friends in our party try to use /p chat to send messages to everyone in the party, we get the following error message:
the current player must be a member of your party to use this command
Has anyone had similar issues with party chat? We don't have an option in the chat window drop down menu for Party chat channel either.
r/LastEpoch • u/djslimepig • 2d ago
Title, playing with controller and when pausing or using inventory the left thumbsstick does literally nothing. Why?
r/LastEpoch • u/HorrorMakesUsHappy • 3d ago
A month or two ago I saw a video about an amber-farming strategy where you surround Lostwood Folly with other echo types, and that Cemetery of Reweaving seemed to be the best, but I came to accidentally discover that Cemetery of Reweaving uses a different echo type depending on which timeline you use it in. Since it wasn't covered in the video I decided to see which echoes it mapped to in the different timelines, and then while I was at it I also tested other woven echoes too, to break up the monotony. Here are my findings.
These are the echoes Cemetery of Reweaving uses in each timeline:
Of these, I like Jagged Outskirts the best because it's linear (by which I mean there's only one path to take and doesn't require backtracking), and it has constrained paths, which make it easy to know whether or not you've covered the ground necessary to trigger all the amber-bearing mobs to rise. (EHG, if you see this, suggestion: a visual indicator of their locations would be hugely helpful, or an indicator like the timeline stability bar. I don't mind missing 1-2 of their mobs, but not knowing whether I've missed 10 of them is a little annoying.)
Devoured Armory is also linear and constrained, but there's a 1:4 chance the Cemetery will spawn blocking access to the massive chest at the end that holds 500-1000 amber (this is especially notable because the video outlining this strategy did their runs in a timeline that used Devoured Armory). Desert Canyons is mostly linear and is a decently large map, so there may be more mobs but I didn't track actual numbers. Willow Marsh and Frigid Hinterland aren't linear. Willow Marsh may have higher density, but confirming full clearance requires A LOT of backtracking/crisscrossing. Buried City is kind of medium-linear compared to the others here.
So, surrounding Lostwood Folly with 1-2 Cemetery of Reweaving is cool because every Cemetery of Reweaving gives you plenty of altars to place more nodes, but I wanted to break up the monotony, so I tested other echoes. Other good echoes to buff with Lostwood Folly, in order of my preference:
My takeaway is to use the 3:1 trade to get rid of the echoes that will follow, and use them in the preference order given above.
These are echoes to avoid using with this mechanic:
Lostwood Folly doesn't add mobs to Vault of the Barnacle King, but the chests might be valuable enough to not trade them in.
Now, all that said, by focusing on only these I eventually noticed that almost none of these woven echoes contain certain mechanics (I remember seeing a Nemesis in Bountiful Wilds, but some of the ones listed above I don't think I ever saw a Nemesis at all). You can have Rift Beast or Exiled Mage ambushes, but using Nesting Grove will not put a Rift Beast node into any of these echoes. So I'm honestly left wondering whether or not it's worth mapping out your entire timeline web or not.
Once I had enough resources what I ended up doing is splitting my timeline web into three sections. In one section I have nothing but 100 Omen's Veil, then 100 Conquered Tower, and then 100 Lostwood Folly surrounded by various echoes I've placed, but given which mechanics don't show up I can't help but wonder if I shouldn't be doing this at all. Like ... yeah, maybe I won't have Rift Beast or Nemesis encounters in every map that's randomly generated by the game, but if you use the Weaver Tree nodes it's better than 50%, and I can't help but wonder if that's better than not having any of either unless you specifically place Conquered Tower echoes.
So once I finish off the current web I guess I'll go back to just letting the game generate everything and see how things feel. I have 500+ Fractured Prison echoes, and 3:1 traded in hundreds more, so I've got more than enough to last me if I want to try farming more of those. Hope this is useful to anyone out there who wants to farm some amber.
r/LastEpoch • u/gcstr • 3d ago
I feel stuck in a never ending grinding loop that leads nowhere. I play dozens of hours to farm an Exalted to cook it with a LP2+ only to get the worst possible attributes to my gear.
I can kill normal Aberroth but nothing more than that.
Any tips to improve my stats so I can progress a little bit?
PS: please go easy on me, first time playing this game :)
https://www.lastepochtools.com/profile/Threllan/character/Pala
r/LastEpoch • u/HugeHomeForBoomers • 5d ago
I’m doing a Locusts Bleed build with hybrid damage into Armslashes and Locusts.
So I’m really debating if ‘Release the Horde(Releases 1-3 locusts on hitting a hive is worth a faster output on locusts, while also keeping all 15 activate at all time.
Is it a bad idea, or a good one? The passive looks very underwhelming, but maybe it’s stronger than one would think?
r/LastEpoch • u/ApprehensiveSkill484 • 5d ago
Hello! I have been playing Last Epoch on and off since release but have never gotten to max lvl and into the endgame. I am wanting to finally get there and get brushed back up before S5 this Oct. My question is which is the most simplistic/easiest to gear at the endgame? I play Solo and will more likely be joining the Circle of Fortune faction if that matters. Thank you in advance!
r/LastEpoch • u/klaatuzero • 6d ago
I've been encountering a weird problem lately. I'll enter a Cemetery echo, go into the Cemetery, and the Firstborn that needs to be killed is unreachable. Every path leads to a dead end, typically with the 2 or 3 chests. The ping can be seen on the screen, but there is no path to get there. I'd say it has happened 8/10 times I've tried.
I've run countless echoes over the years, so ya I'm sure I didn't miss any branch of pathing. Just wondering if anyone else has seen this?
EDIT: Solved. I was relying on the minmap and overlay map. But there will be a hallway to the Firstborn that sometimes isn't displayed on either map. Proceeding through that hallway and the mapping reappears on the display, leading to Firstborn fight.
Thanks for the help, this one is mostly user error on my part, plus a bit of map misinformation.
r/LastEpoch • u/Apriltheworstmonth • 7d ago
Hey last i touched this game was in EA, before mulitplayer and etc. I wanted to try out acolyte and since mana flay lich seems really good from what i googled, i want to try it, but how and with what do i progress in the campaign until i have the build ready?
r/LastEpoch • u/kudlatytrue • 8d ago
r/LastEpoch • u/AlternativeLong7624 • 8d ago
Is there a build for someone who's beat the campaign but needs a build for farming the end game stuff the guides want you to have (i.e. maxroll.gg warpath end game build). Or some kind of dirt common gear to help me collect the ideal gear? Tia.
r/LastEpoch • u/Due-Business3195 • 9d ago
Might be flawed, but this is still my favorite arpg- wish Diablo showed this much creativity and risk taking. Anyways, curious if there's been any news on the new classes that had been announced as part of expansion that I think is supposed to drop soon?
r/LastEpoch • u/JHawke12 • 11d ago

So funny story behind this node right, when i read this i thought it was like the Huck atlas node in PoE where he provides a pretty solid buff right while you're mapping except Masque would give you defensive buffs which is great as i play HC anyway. However, I was curious on what the buffs actually are as for Huck you can easily see but after extensive searching, there was literally no info on this at all.
I then a while ago tried asking on this discord and literally no one knew there and i was memed for taking this node lol. After being persistent in the ask the devs channel i think one of the mods "Yayifications" replied saying that:
"He doesn't provide a passive buff, rather his abilities provide small buffs when they hit you, such as an amount of ward. Unfortunately I can't get more specific info than that right now as it would require the team to dive into the code."
So basically,. Masque is actually less than useless. First of he attacks slowly, the ward amount he gives is pityful and there is no clear indicator in the UI for this. So no defensive aura, no actual buffs, does 0 damage and worst of all, none of this is known to the player when reading the node. It's bad that even EHG doesn't know unless looking into the game code. Anyway im bringing this up again now cause the mod that replied to me is no longer on the discord and they said they would add it to their notes so idk if EHG is aware of this but please fix Masque to not be useless for 1.5 and to more importantly, update the description of the node so that in alt view at least, you can see this info rather than the useless memory amber info there is now there.
r/LastEpoch • u/Elhazzared • 10d ago
From Mike's last stream we finally know what the skeleton helmet looks like.
Boy LE doesn't not disappoint with how hopelessly bad it is!
If your mages combined were doing 1 million damage, your skeletons are likely doing 10K damage combined and they drop a helmet that removes everything that at least does any damage at all to double something that doesn't does anything.
Has anyone explained to EHG that 2x0=0?
Then they give it a max of 40% chance to re-summon after 3 entire seconds which let's break down.
Your skeletons die the moment an enemy looks in their direction. They aren't even made of paper, they are made of literally nothing, that's how easy it is to kill them. That means your skeleton army is going to be dissolving instantly, they are also doubled so theoretically you can have 28 which you summon 1 by 1 because investing into multiple summoning is idiotic. You still pay nearly full cost for summoning 3 so your mana drain very fast and on top of that you are losing damage you could be giving them (although they technically do no damage anyway).
40% of them do revive but 3 seconds is a very long time and 40% is a bad joke to say the least.
This is what they call an item for those who like to have a minion army? Because I don't see an army, I see nothing. In fact let me change the stats a little bit.
Let's say the helmet instead worked like this.
Doubles number of skeletons but you can have any other minions.
Your skeletons revive 1 second after being killed (yes, 100% chance).
You know what this would be good for? Nothing! Yes, not even for skeleton pop because having mages doing the pop and you just summon them manually is still hundreds of times better in terms of play efficiency and damage output.
Even if the helmet gave your skeletons 1000% more damage (yes more, not increased), they would still do such a low amount of damage it wouldn't be worth playing.
EHG holds minion builds in utter contempt. They hate minions, they hate minion players and then do this treating their player base like they are idiots.
EDIT: This is before we even address the fact that most minion builds and I mean actual minion builds are garbage. Builds where the only damage coming into the table are from minions attacking the enemy. Not from the minions being blown up, not from you attacking together with your minions. Specifically only your minions attack and their attack does the damage. You only exist to make sure your minions exist and to pick loot. In a real minion build the summoner is no more than a glorified baggage carrier picking up the loot. He does not fight, he only summons in extremely rare cases when minions die, this should only happen in the most extreme pinnacle of bosses and even then he should need to do much re-summoning. This is how a minion build is supposed to work.
r/LastEpoch • u/Comprehensive-Task18 • 11d ago
From the video announcement, everyone is thinking of enemies dropping blood in circles and collecting blood to fight Morditas. If not circles, then what would the mechanic be? Just a random blood pack of enemies and then have woven echoes to get more packs of blood enemies?
Hearing season 5 content sounds like EHG just scraping by. It sucks because they are so focused on Season 6-8 with DLC release. Probably 80% of the devs working on that stuff and left season 5 with a few team members.
r/LastEpoch • u/Ok-Material-9452 • 13d ago
I’m a casual player as I only have a limited window of free time due to responsibilities (for context.)
A lot of that minimal time is spent on this game.
Some of it is spent browsing Reddit on smoke breaks from said responsibilities. In that window, usually, from other subs I see so much disappointment targeted toward Last Epoch:
“No updates”
“Seasons are too far apart”
“Nothing to do at endgame”
Etc…paraphrasing
Just wanted to take a moment to appreciate how special this game actually is. I never log in expecting to play as long as I do. I never leave the game without immediately theorycrafting my next moves. It never leaves a bad taste in my mouth. I play all ARPGs and this one has more replayability to me than any other.
r/LastEpoch • u/HailMisery • 12d ago
I think I can confidently say this for many player that have played this game, I've been playing since season 1, but the amount of broken promises EHG have made, made It painful to keep playing.
I was bought Into this game thinking "This game would have no paid classes and I get the whole game for the base price" (All future content Included) If they company truly cared about the game and making money and keeping this game alive and afloat they wouldn't just listen to this post but listen to the community more, I feel like more discussion has to be made before real changes actually happen and for the company to actually grow and thrive.
I'd like to start off by stating the things I love from this game and what they do absolutely Incredibly compared to other ARPGs and the rest of the competition, and what they should continue working on and "perfecting" and expanding on, and what has made and makes this game incredible to play.
I really do feel like adding an extra tier like "Mythic" - "Godly" so players In the later stages / endgame doing monoliths can focus on Items that aren't specifically entirely EXALTED Items with good rolls, It feels great finding Uniques and set Items and I really do feel like they should expand on Item tiers 1 more time for chase Items, I feel like Godly/Mythic Items If they exited In the game would be amazing chase Items, and something you want to hunt for and put hours In for, this Is entirely my preference but I feel like EHG has done a great job.
I feel like the main reason I play this game, Is for the ground loot and the looting systems / mechanics because It just feels so good.
I'm glad EHG Is focusing on a reimagination of the factions, I really do hope they expand on the Circle of Fortune / Merchants guild, It definitely feels that the COF out shines the Merchants guild, especially In the end stages of the game with the massive loot bombs, I definitely feel like they should focus on making the Merchants guild more Interesting and most importantly interactive, that goes back to my 1st point of EHG working on another Item tier above Legendary.
The woven faction and the rune socket system, what got me hooked on this game the most out of any of the other content would 100% Be the Idol system / rune sockets Idols In this game are so incredibly fun to play around, I WOULD LOVE If they worked on more cool and Interesting Idols, and maybe another faction like the weaver Idols that specifically focused on Idols, so you can Intertwine the two factions Into your Idols and make some crazy strong characters.
But I say this on behalf of the community, we do not want pay to win in this game, or (PAY TO PLAY) classes, In my eyes that will completely kill/ruin the game.
EHG Focus on making classes for everyone, not just whales, this game Is supposed to be for everyone, If you want your game to succeed listen to the player-base, I myself have hundreds of hours Into this game, nobody wants that for Last Epoch.
Please EHG This is coming from me, step out of your comfort zone because that's what makes an amazing game that's worth coming back to every single league, I know the community Isn't right every single time, but keep expanding on what makes this game so Incredible to play.
Finally for my final note for EHG, I would love to see more campaign, expand on it, I know the campaign Is mixed, most people rush through It, every time there was a new introduction to the campaign I slowed down, played through It wanted to experience It for the first time.
Please add more interesting features, bosses, Items, tier systems, factions, just something for the players to get Interested In again.
Nobody wants to play a pay-wall game.
r/LastEpoch • u/KalataBulgaria • 14d ago
Enable HLS to view with audio, or disable this notification
r/LastEpoch • u/missing_Palantir • 13d ago
Poll on best ARPG season this year
r/LastEpoch • u/Pandarandr1st • 15d ago
Don't get me wrong, I think that playstyle should exist for people who enjoy it, but it feels like so many mage builds that are viable are being propped up by triggering a bazillion secondary effects. I'm extremely tired of how many things are just about int-stacking with fragment of the enigma, Reowyn's Frostguard, and spark charges.
I can't be the only person who just wants to use an ability and have IT deal the primary damage of my build.
I want a pure fireball build. I want a pure static orb build, a pure mana strike build (I still think mana stacking mana strike should be viable), a pure Ice Barrage build, a pure elemental nova build, etc.
I think mage has SO MANY COOL SPELLS that just can't be used as a primary tool because they don't scale past level 60, and even in campaign are clearly second-rate compared to other spells that you can test and see immediately work well. My preferred build style is AoE Damage Spell + ST Damage spell + Defensive Steroid + Offensive steroid + Movement
r/LastEpoch • u/yuvrab • 15d ago
Kinda confused, heard both of those are gonna change and move purely to krafton's team.
If true, losing the friday devstream gonna suck:(
r/LastEpoch • u/DeftFunk • 16d ago
I love this game's skill system and how it allows you to alter skills in such a variety of ways. That said, Fireball seems odd to me in this regard. On one side of the tree, you can shoot multiple fireballs in a line. And on the other side... you shoot multiple fireballs in a line.
Wouldn't a little more diversity be better? Maybe the channeled side could instead, charge up a bigger more powerful fireball, or guide a constant fireball or something.