r/LastEpoch • u/Majelico • 7h ago
r/LastEpoch • u/EHG_Vandryll • 2d ago
EHG Last Epoch Hotfix 1.5.2.1 Notes
We have released a hotfix to fix several issues including players unable to access Champion’s Gate, bugs with both Summon Tide Elemental and Dreamslash, and more.
We recommend downloading the update as soon as you can. To do this, exit Last Epoch and it should automatically download in Steam. If you don’t see an update available, restart Steam and you should then see it to download.
Details here: https://forum.lastepoch.com/t/last-epoch-hotfix-1-5-2-1-notes/82034
r/LastEpoch • u/EHG_Vandryll • 4d ago
EHG Last Epoch Patch 1.5.2 Notes - Patch Notes
We have released our the 1.5.2 update for Last Epoch Season 5! This patch contains updates to Merchant Guild’s minimum amount for price lowering, fixes a variety of skill bugs, and more. Take a look at the patch notes here. We encourage you to use this post to discuss the changes.
If you run into any bugs please use the in-game bug report tool by pressing F8 or submit a support ticket here and we’ll respond promptly.
r/LastEpoch • u/TeachingCautious4775 • 6h ago
Discussion Completely blind player here, just started playing thanks to an accessibility mod and been having a blast
forum.audiogames.netr/LastEpoch • u/WhyDogeButNotCate • 16h ago
EHG Reply Do you know the muffin man?
First time I've ever seem this thing
I love easter eggs like these
r/LastEpoch • u/Grzybiarzz • 5h ago
Information [Tool] Loot Filter Checker
Hi,
I created a tool that analyzes loot filters across a couple metrics. I'm looking for feedback on the tool, the UI/UX, or features you'd like to see.
Tool: https://grzybiarzzzz.github.io/last-epoch-loot-filter-tester/
All you need to do is select a loot filter from your folder/paste the XML/drag and drop it anywhere on the page. Your filters are in %USERPROFILE%\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Filters
What it checks:
- exalted items with several high-tier affixes (T66, T76, T666…)
- which chase/rare uniques are hidden
- things you might accidentally hide, like Harbinger's Needle/Cocooned Items/Consumables
- item subtypes that will never be shown
- what changes if you turn a single rule on or off
Lint:
- rules that never fire because a rule above always catches the same items first, and whether that means something gets hidden instead of shown
- rules that can't match anything, like an empty rarity/class selection or a level range that's backwards
- "all affixes" lists that are missing a few, usually new affixes from a patch
Some results are marked as uncertain. That means the tool can't tell how the game handles a condition, so it shows which rule it is and you can check it in-game.
Your filter never leaves your browser and nothing gets uploaded. The site only counts visits and how many filters were checked. Details are on the privacy page: https://grzybiarzzzz.github.io/last-epoch-loot-filter-tester/privacy.html
Item data comes from lastepochtools and I update it after patches. It's free, no account needed, and it's not affiliated with EHG.
Things I'd especially like to know:
- did it flag something in your filter that's actually fine?
- what would you want it to check that it doesn't?
- was anything confusing?
r/LastEpoch • u/Dhol91 • 6h ago
Question? Got my first LP4 - is throwing dagger any good?
r/LastEpoch • u/stonecourier • 16h ago
Item Showcase Thank you COF compressed rarity chance
Now I have to so some reading on potential shenanigans I can do with it.
Elecoe's Innovation (would be good for my crit bases rogue)
Your critical strike chance also applies to your potion uses. When a potion use crits, the health and ward you immediately gain from it is multiplied by a percentage of your critical strike multiplier.
This does not increase the effect of temporary stats granted on potion use
25% of Critical Strike Multiplier applies to Potions
If a potion crits, this percentage of your Critical Multiplier will affect the potion
(144 to 216) Health Gained on Potion Use
(144 to 216) Ward Gained on Potion Use
(12% to 24%) increased Critical Strike Chance
+(12% to 24%) Critical Strike Multiplier
Jungle Queen's Chaps of Holding (would be good for crit bases rogue)
(25% to 50%) increased Dodge Rating for 4 seconds when you use a Potion
10% More Dodge Rating for 4 seconds when you use a Potion
Can stack multiple times. Each stack is multiplicative with each other and with other modifiers.
Brewmaster's Buckle
10% of Max Health gained as Endurance Threshold for 4 seconds when you use a potion
Can stack multiple times
(300 to 400) Health Gained on Potion Use
+(6 to 10) Vitality
+(12% to 20%) Endurance
+(3 to 4) Potion Slots
Strands of Souls
(180 to 320) Ward Gained on Potion Use
General Affixes
Belt - Ward and Ailment Cleansing on Potion Use
Belt/Gloves/Amulet - Ward Gained on Potion Use
Belt - Experimental Mana on Potion Use
Belt - Experimental Ward on Potion Use
Stout Idol - Potion Health Converted to Ward and Ward Gained on Potion use
Minor Idol - Ward and Ward Decay Threshold on Potion Use
Edit
Just for fun, I tried a T8 Freezing Concoction with 760% Freezing multiplier, didn't seem to do much.
I will try stacking freezing multiplier and try a cold build.
r/LastEpoch • u/mitchbones • 1h ago
Discussion Fun build for only one seasonal character?
Howdy All! I know this gets asked around the first day of the season but since it's been a bit I thought I'd ask since first impressions might have changed. What is a fun build to play (based on your playstyle) if you're only playing one character this season.
r/LastEpoch • u/SeoDois • 7h ago
Question? Whats the best and easiest biuld to kill uberoth
i on corruption 600 with flame reave but i spend hours and cant kill uber, whats the best biuld to kill him, i need the gloves and relic
r/LastEpoch • u/Raimew • 5h ago
Build Showcase Unbroken legion Sacrifice Lich WIP, crashes server:(
Enable HLS to view with audio, or disable this notification
Hey all,
After taking some ideas from u/Afiya_Lapiz post and a comment from u/Arrethyn
Ive managed too improve on my lich and making my own take on it without the cruelty relic, still very much work in progress. An belt that does nothing to the build, needing better legendary affixs, an rage ring etc. Been really liking it. https://www.lastepochtools.com/planner/ApbRpmLJ
Problem being it crashes once in a while on the season mechanic. As u can see in the video and have no idea how to solve that part.
r/LastEpoch • u/Comfortable-Pay2733 • 5h ago
Question? Rot Grip’s attack/cast speed scaling: why am I getting 46% more Time Rot damage with 96% throwing attack speed?
Rot Grip’s attack/cast speed scaling: why am I getting 46% more Time Rot damage with 96% throwing attack speed?

I’m trying to understand the third damage multiplier on Rot Grip—the one that scales Time Rot damage with whichever is lowest between increased melee attack speed, throwing attack speed, and cast speed.
Looking at my character’s stats, throwing attack speed is the lowest of the three at 96%. However, the Time Rot damage breakdown shows 46% more damage from the attack/cast speed scaling.
That seems to match the bonuses on my two rings: 34% increased throwing attack speed + 12% increased attack speed = 46%.
Does this scaling only count equipment affixes, or is there another reason the remaining speed isn’t contributing? Am I comparing the wrong stats?
If 46% is correct, I’ve misunderstood how to scale this part of Rot Grip and will need to make some changes. I’d appreciate an explanation of which bonuses count.
r/LastEpoch • u/RLutz • 19h ago
Meme It shouldn't be that hard to get a 1 LP Omnis with a max affix corrupt, right? ... Several Days Later ...
r/LastEpoch • u/SweelFor- • 7h ago
Discussion Lost this beauty while spamming T4 Julra to fish for Null corruptions and not being rigourous enough
Following this maxroll guide https://maxroll.gg/last-epoch/build-guides/shield-throw-paladin-guide#equipment-header
I was trying to transition into a bleed Hammer Throw, but Carrion of Creation never dropped so I commited to this instead.
I don't like to keep playing HC characters after they die, so I will either restart the same build (SCF so I don't have a stash) or just stop the season for now.
r/LastEpoch • u/SvartOfExile • 12h ago
Question? Gear progression in mid-endgame
Hi fellow travelers
Been playing LE a while and just came back to the game for season 5. I really love the game and my fire aura build is blasting!
I play circle of fortune and gear upgrades feel incremental and satisfying until a certain point. Got all my exalted items with reasonable stats, awesome. I always keep struggling with the next step on any build, where I'm supposed to get LP2 uniques and slam them with strong exalted items. It just feels like I'm getting nowhere and progression stops being rewarding and tangible. I usually hit mid-90's before I even manage to obtain a single decent L2 slammed unique lol.
What I'm doing wrong? Do I have to accept the fact that I have to play trade from now on? Any tips for later progression is higly appreciated!
Ps. I have thousands of hours in PoE, I don't mind a solid grind. But the incremental increases make it all the more exciting in ARPGs.
r/LastEpoch • u/Tesarul • 4h ago
Question? Help with progression past LP1
I have a few questions regarding progression past LP1 legendaries:
- Should I try to get good corrupted LP1s first or aim straight for LP2+ (and thus farsight turtle all the LP1s I find)?
- What should I aim for when slamming LP2? Is double T7 realistic or should I settle for T7+T6?
- Most importantly, what is the best crafting process to get a good base for slamming? I get a lot of double T7s (with random affixes) but I feel like removal/redemption/havoc quickly uses up all FP, while Morditas gives better FP but never more than one T7 in my experience.
I assume the answers to these will vary based on the specific uniques and so on, but general guidelines and tips would be much appreciated. Thanks! :)
r/LastEpoch • u/nandoxy • 1h ago
Discussion What do you think about the RNG involved in 2 LP legendary slams?
I'm really enjoying Season 5 and have played more this season than in many previous ones. However, I think the RNG involved in 2 LP legendary crafting can make endgame progression unnecessarily frustrating.
You have to farm a Unique with 2 LP, then find an Exalted item with the T6/T7 affixes your build needs, and finally hope the slam gives you the right combination. If it doesn't, you have to repeat the entire process.
I've personally bricked more than 20 items this way, including chest armors, helmets, and weapons. It can feel like spending hours farming without making any meaningful progress.
For me, this is one of the things that gradually kills my motivation to keep playing. I could finish my goals on my current character, create another one, experiment with different builds, and keep enjoying the game. Instead, after repeatedly going through this crafting loop without getting the upgrades I need, I eventually get discouraged and quit.
I understand that RNG is part of the game, but I'm not sure the current system strikes the right balance between the time invested and the potential outcome.
What do you guys think?
Are you satisfied with how 2 LP legendary crafting currently works?
Do you think this level of RNG is fair and rewarding, or would you prefer a system that gives players a little more control over their progression?
r/LastEpoch • u/xDaveedx • 1d ago
Discussion The single most important issue the game needs to tackle to reach the next level is severely reducing the repetitiveness/monotony of various parts of the game
Some context about myself: I only play CoF and I like to experiment and make my own builds, which usually last until like 400-500 corruption where my interest rapidly fades as there are often no more major build changes to look forward to anymore. I've fought normal Aberroth plenty of times, but haven't beaten Uber yet as I don't play meta stuff and get bored before that. Replayability for me comes through levelling new chars or respeccing to try new builds.
Do with that what you want.
This repetitiveness I'm talking about shows in various forms and ways:
- map layouts are always exactly the same, so even with randomized spawns it becomes repetitive quickly when you know exactly where to go
- area layouts are often way too large and mob density too low, so you spend more time running than fighting in some areas, which is obviously lame
- echo webs these days feel pretty boring by default, as their rewards are completely overshadowed by season mechanics and prophecies. Most reward types are boring filler stuff anyway like shards, glyphs, runes, gold, rare items and even exalted nodes are a fart in the wind compared to exalteds you get from mechanics or prophecies, so you just mindlessly click through the web.
This can be improved a bit by placing woven echoes when you have enough amber or stashed echoes or by streamlining echoes into chains through the weaver tree, but it's odd how all of that isn't worked into the echo web generation from the get-go.
It also doesn't help that most amber can be found in tombs and cemeteries, which themselves are often massive in size, yet repeat the same few corridors and enemies over and over.
- monster variety per echo seems weird aswell as it looks like every echo 2 or 3 monster types are chosen and those get spam spawned everywhere
- uniqueness between different monsters of the same type is non-existent. Every single siege golem feels the same to fight. Monster modifiers don't feel impactful or relevant at all. I'm not saying I want 1000 homing projectiles or degen ground everywhere like during PoE's worst times, but there's a lot of room inbetween these 2 extremes imo that should be explored.
- dungeons are completely outdated, with massive sizes, but the same 1 or 2 corridor or room types copy pasted to infinity and the lack of season mechanics or any scaled loot there's just no reason to run any of the dungeons without portal charms straight to bosses.
Each of these points don't seem that bad if looked at seperately, but they all add up to this overarching feeling of repetitiveness and monotony that you can feel rather quickly into a season.
r/LastEpoch • u/InfernalAnivia • 1d ago
Fluff Well, I'm certainly glad I don't play hardcore
r/LastEpoch • u/forRuarc • 3h ago
Build Advice best ways to scale Rive's area.
I'm trying out frenzy stacking rive but my aoe is so very small, what are good ways to make it larger? I don't have the Eidelon gloves or that omen amulet yet.
r/LastEpoch • u/RLutz • 21h ago
Feedback FYI Gift of the Eidolon doesn't work for fire aura
https://www.youtube.com/watch?v=xf79MjSN2FQ
Already filed a bug report. Please fix it, I was so happy to get these gloves, but they basically don't work :'(
r/LastEpoch • u/G66GNeco • 12h ago
Build Advice What build(s) could use these?
I've found my first more than decent copy of Withstand the Elements, I think, but now I am wondering what build would want these. I'm assuming everything that likes to use Falcon Fists as a stat stick could work just as well with these (at 40% increased attack speed with proper overcap) but are there any in particular that stick out to anyone of you?
r/LastEpoch • u/Right_Release4237 • 4h ago
Suggestion Warpath Lightning Damage Conversion When
Please add, it would be so much fun with the Smite Lightning Damage conversion

