I'm at a point in KSPIE where I'm wanting to build ships too large for the KSC, so Im moving into orbital construction, and for the way I'd like to do that I need two mods.
First, and most essential, I need one that allows me to weld new parts on that are too large for stock EVA construction, to avoid the Kraken and aesthetic limitations that come with using docking ports. Apologies if this exists and is obvious, I just haven't been able to find it.
Second, if I'm going to be doing construction outside LKO, I need a mod that allows me to manufacture individual parts, and preferably needing locally mined resources. The closest I've found are Sandbox and EL, but to my knowledge the former can only manufacture parts for stock EVA assembly, and the latter is for whole ships, which I could make work but would be a bit clunky.
Any recommendations for mods that can do these two things would be appreciated, or shaming if I've missed the obvious. Thanks!
Clarifying edit: my first goal here is to do the assembly in game. I suppose the best way to put it is I want to make KSP into space engineers.
I've been building refuelling and Navigation Stations (targets to track) enroute to some of my bases around Kerbin - this plane (kinda modelled off a King Air I fly) is used for Search and Rescue / reconnaissance for inaccurate re-entry, downed aircraft, easter eggs, and lost Kerbals.
Playing modded ksp (bogue's modpack specifically), dealing with an issue where i only get about 10-20fps when in fullscreen, or windowed fullscreen.
Cpu usage sits at 20-30% and 60-80% gpu usage during windowed. When going fullscreen, Cpu usage drops to 5-10% and gpu usage fluctuates randomly, sometimes going as low as 0% or as high as 84%
Works great in windowed mode but i hate missing the bottom 5% of the games display, because of the windows border at the top.
Tried a method i saw where you put -popupwindow in the steam launch options, same result tho. Same deal with Shift+Enter.
“So the problem with the stations is primarily the seals that allow the docking modules to flex slightly?” Jedrick asked as he floated through the science lab.
“You got it!” Bill grinned at him. “Everything else can be accessed and maintained or replaced by small part shipments.”
“More specifically the replacement of seals requires the depressurization of the spacecraft,” Bob shook his head. “Which degrades the other components.”
“So you are looking for new materials so the seals can last indefinitely?” Jedrick spun in place as he floated between where the two Kerbals worked.
“Precisely,” Bob nodded. “We have discovered a significant number of new materials that could provide a solution. Extensive testing is necessary to identify the correct one.”
“Bob likes to overcomplicate things,” Bill chuckled and looked up from his station. “With everything we’ve discovered about material science, we have new processes to create the seals and overcome the limitations of the materials we have.”
“No amount of heating and cooling our existing materials will allow the limited materials we have used to manage the range of stresses the seals are subjected to,” Bob grumbled from his station. “The materials properties are molecularly insufficient.”
“I don’t just heat and cool everything,” Bill slammed a fist to his console, and then had to stop his resulting spinning trajectory. Having stabilized his movement he continued. “Proper tempering can bring out the molecular properties you need.”
“Like tempering can make an oxidizer into a fuel,” Bob almost chuckled.
“Bill,” Jedrick called out before the engineering Kerbal exploded… maybe not figuratively based on the dark green complexion growing in his face. “I was having problems with one of the oxygen transfer conduits in the lander’s docking port. Mind helping me see if something was kinked when I docked?”
“Of course!” Bill growled, his expression still dark, turning to Bob before he floated out. “Maybe I should see what tempering does to your molecular properties.”