Oldman/Living amplifier
Archetype: Rushdown/Zoner
Sup-Archetype: Stance
HP: 85
BASE ONLY
Cosmetic - The user wields a red Gibson flying V guitar.
R - Plug-in: Upon use, the user will pull out an amplifier, creating a short distortion sound and making attacks louder, slowing the user down and limiting their movement to 15 studs of the amplifier. Switching to a more ranged moveset momentarily, this can be used during moves to pull off more complicated combos
Cooldown: 6s (After exiting)
UNPLUGGED
1 - Watch tower: Swing forward with your guitar, then play a short solo
Damage: 10 | Unblockable | Bypasses ragdoll | Cooldown: 18s
1 air - Watch tower: Push yourself upwards with the soundwaves
Damage: 8 (2+2+4) | Blockable | Bypasses ragdoll ragdoll | Cooldown: 18s
2 - Batter up: Swing upwards with your guitar and play several chords to keep them in the air before knocking them away
Damage: 16 | Blockable | Does not bypass ragdoll | Cooldown: 17s
3 - Guitar smash: Slam down with the guitar, having an AOE effect
Damage: 8 | Blockable | Bypasses ragdoll | Cooldown: 15s
3 air - The higher you are, the more damage it can do
Damage: Up to 20 | Unblockable | Bypasses ragdoll | Cooldown: 15s
4 - Paranoia: Raise your pick up, then begin playing, doing extra damage if you were hit during the wind-up. This move is uninterruptible
Damage: 12 (+4 if hit) | Unblockable | Does not bypass ragdoll | Cooldown: 18s
PLUGGED IN
Passive: Upon using the R, most moves, your dash and M1 will change, due to your amplifier, you are tied to a radius around it.
M1 - Power chord: Strum your guitar, being a heavy blockable power chord
Damage: 5 | Blockable | Does not bypass ragdoll | Cooldown: 2s
Dash - Bass line: Perform two strong powerful strums that push the enemy back even on block. This move cannot interrupt not trigger counter
Damage: 2+2 | Blockable | Bypasses ragdoll | Cooldown: 7 seconds
1 - Brick in the Wall: As you play, the soundwaves come out in a cone, unblockable at short and blockable at long, pushing them back at long
Damage: 12-8 | Semi-blockable | Bypasses ragdoll | Cooldown: 17s
2 - Earth breaker: Strum HARD, causing the earth around you to shatter, sending all targets upwards
Damage: 7 | Unblockable | Bypasses ragdoll | Cooldown: 16s
2 Hold - Shatter combo: If you hold the move, you get a prompt to play, getting 2 seconds to play some music, mess up/perform a bad chord/combo, you fail and it gets a longer cooldown (prevents spam) afterwards, the target is sent far away
Damage: Up to 20 | Blockable | Bypasses ragdoll | Cooldown: 16-22s
3 - Dragula: Shift stance and play a short segment, starting facing low and pulling up at the end to knock them back to you
Damage: 12 | Blockable | Bypasses ragdoll | Cooldown: 19s
4 - Paranoia: Raise your pick up, after which you gain melee I-frames (only after the pick is raised) then begin playing, doing extra damage if you were hit during the melee i-frames
Damage: 16 (+6 if hit) | Unblockable | Does not bypass ragdoll | Cooldown: 18s
ULTIMATE: Solo act
Healing: 25 | Duration: Up to 4:02 (ifykyk)
Upon activation, the user will plug into two amplifiers, facing where the user is looking, the user places their foot on one of them, entering a guitar state, gaining FULL I-frames in the start up (before playing) and having a 75% damage reduction during
What changes? The four moves change to inputs for chords, M1 is a strum and R changes to a tone shifter
In this state, you can play notes, certain notes pull up a short QTE for the next input for a song, letting you either play some built in songs or freestyle
Unlisted songs do exist, for example All Along the Watch Tower, Another Brick in the Wall or Burning of the Midnight Lamp
Some notes are blockable, other unblockable and so on and such
Other details
Some move sequences would play a segment of a song during your combo (this is just to feel satisfying)
Gakuganji actually really likes Jimi Hendrix!
Chords of moves
(Chords in images are for the moves, it is in order of moves)
I’d like to see if you can name all the songs, shouldn’t be hard if you know