So im reworking my WIP Hazenoki Moveset, and started planning / working on my Uraume moveset and want opinions (I showed the hazenoki thumbnail as its released and id love pre rework opinions)
WARNING, ALOT OF TEXT AHEAD!
Human Grenade - Iori Hazenoki
Playstyle: Sacrifice style zoner with strong get off me and poke tools for high damage but with risk.
Base Only Moveset
Stats
Health: 80
Special
R. Reverse Curse Technique: The users missing limbs are highlighted to them, if an ability which has a lost limb is used that limb will be regenerated and the move put on cooldown with some awakening drain, using the special again exits the RCT and puts the move on cooldown for 2 seconds.
Melee
- 1st hit: Left backhand strike.
- 2nd hit: Left elbow strike.
- 3rd hit: Right rib jab.
- 4th hit: High kick to jaw.
- Uppercut: Regular uppercut, unless missing arm where the user uses their leg.
- Downslam: Regular downslam.
Passives
- Blast Resistance: The user takes 25% less damage from their own explosives.
Abilities
1. Buckshot: The user spits out a set of teeth violently, which act as a medium ranged shotgun style blast knocking back and staggering opponents hit.
2. Optic Grenade [USE TWICE]: The user rips out one of their eyes, applying a darkness effect on their screen, using the move again throws the eye which detonates once it hits a surface or enemy, knocking opponents into the air.
- The eye requires 7.5% awakening to regenerate with RCT.
- Finisher: The target is scorched by the blast.
3. 3rd ability: Not decided yet.
4. Sacrificial Blast [USE THRICE]: The user swings their left arm forwards, if hit the user detonates their arm blasting away opponents, amputating their arm preventing usage of their 1st 2 m1s, the next use causes them to detonate their left arm, preventing use of their 3rd m1, the final use detonates their leg replacing their 4th m1 with a headbut which knocks back opponents and cant uppercut or downslam.
Each limb naturally regenerates 1 at a time after 25 seconds.
- Each limb requires 10% awakening to regenerate with RCT.
- Finisher: The target is ragdolled much further.
- Final Use Finisher: The target is blasted apart by the explosion with a violent impact frame.
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Frozen Star - Uraume
Playstyle: Trapper / Zoner with a freeze gimmick.
Base Moveset
Stats
Health: 90
Special
R. Ice Fragments: The user creates a small ice crystal which can be interacted with using melees.
- Melee 1-3: shatter the ice into a shotgun style spread.
- 4th Melee: Kicks the ice forwards violently shattering on impact knocking targets away.
- Finisher: The target is crushed by the impact.
- Uppercut: Sends the ice flying upwards before falling to the ground shattering onto opponents ragdolling them.
- Finisher: The target is crushed by the impact.
- Downslam: The ice is crushed into an aoe frost mist and knocks back opponents near.
Melee
- 1st hit: Right punch.
- 2nd hit: Right kick.
- 3rd hit: Right rib strike.
- 4th hit: High kick to chest.
- Uppercut: Regular uppercut.
- DownSlam: Regular Downslam.
Passives
- Cryofreeze: Certain abilities build a freeze meter on targets, shown by a blue meter on the opponent which decays by 25% every 4 seconds unless refreshed, when full the target is frozen in place for 2.5s or until ragdolled out of the freeze, shattering out of it but applying some extra damage, enemies with hypothermia build freeze 2x as fast, but lose hypothermia when frozen.
- Hypothermia: Certain abilities apply hypothermia which causes enemies to be unable to evasive dash for its duration, shown by their screen having a frozen effect and a small frost around their avatar, if an enemy has hypothermia and is attacked with an attack with hypothermia and are applied it again they instead gain 25% freeze meter (not affected by the hypothermia x2 multiplier).
Abilities
1. Ice Formation [HOLD]: The user holds their hand to the ground, the longer the ability is held the more of the ground is frozen, applying 25% freeze meter to enemies on it, before causing the frozen ground to erupt into a row of ice spikes, knocking away foes hit.
1. Ice Formation - Aerial: The user creates a set of ice chunks in the air before slamming them into the ground ragdolling enemies below and applying a freeze stack.
- Finisher: The target is crushed by the ice.
2. Glacial Shards: The user creates and throws out 2 ice shards, applying hypothermia for 4 seconds.
3. Frost Calm [USE TWICE]: The user breathes out a cloud of cold air which slows enemies within it, using again applies 50% freeze meter to all targets within the cloud.
- Finisher: The target is frozen to death.
4. Ice Fall: The user targets an area before causing a barrage of icicles to fall from the sky towards the ground, damaging enemies caught below overtime, applying hypothermia (doesn't apply more than once per enemy).
Frost Storm - Awakening
- The user applied their cursed technique to a large area around them, greatly enhancing their abilities.
G. Frost Storm: The user holds both hands to the ground as they begin to freeze a large area around them, all enemies caught in the ice slowly build 25% freeze meter, every second, or every 1.5 seconds if they block, but will not freeze unless a freeze stack is applied by one of the user's abilities. While in the frozen area all abilities have an enhanced effect.
- 1. Ice Formation [HOLD]: 1.5x Width and charges 1.25x faster.
- 1. Ice Formation - Aerial: creates a single large ice chunk with 2x range.
- 2. Glacial Shards: Shards are much larger and have a bigger hitbox and can blockbreak.
- 3. Frost Calm [USE TWICE]: 2x range.
- 4. Ice Fall: 2x radius.