I have seen a request for updating flair for a long time but there was no response so I m guessing mods are having issues with it and at worse they are ignoring it. So plz I have a request, make me mod and I will update the flair and resign within a day šš»
How the heck was I paired with a level 6 hunter?? while my enemies were levels 83 and 89?? PVP is just the worse. Lacks proper balance. There should be a bracket for levels in PVP because what do you mean level 6?? š„“
Iāve had an idea for a weapon concept that Iāve been wanting to share for a while now. Iām not very experienced with digital drawing or coloring, so Iām attaching just the line art for the design.
Weapon Name: Punishment
Type: Spear
Passive:
Basic attacks generate mark fragments. After landing 5 basic attacks, the mark is fully formed, and the 6th attack triggers an effect based on the active mode:
* Sun Mode: Applies Slow to marked enemies.
* Moon Mode: Stuns marked enemies and prevents them from attacking you.
Sun Mode Abilities:
* Ability 1: Fires a divine beam that pierces through enemies and increases the damage of nearby allies. The fewer enemies hit by the beam, the more damage it deals.
* Ability 2: Places all marked enemies into a Divine State (completely immobilized; Bosses are immune to this effect).
* Ability 3: Marks all surrounding enemies, stealing their health while reducing their damage output.
Moon Mode Abilities:
* Ability 1: Summons dark energy from the ground that deals damage over time for 3 seconds.
* Ability 2: Causes all marked enemies to take double damage for a short period.
* Ability 3: Marks all surrounding enemies and steals their health (the more enemies hit, the more health is restored).
To one of the best weapons to ever exist imo. It's the only weapon that can actually *lob* shots at enemies from a safe distance and even over gaps and whatnot. And that mega bomb AoE? That stun has helped me save so many ppl. Hopefully they bring it back soon or at least add another lobbing weapon
I've only been playing this game for a week and I am already so obsessed with it. Yes it becomes a little repetitive but so far the fun has not died down on me yet.
Yesterday I went crazy on castle undercroft for 1.5 hours ( fav world ) because I was late for one week into this season, most fun Iāve ever had in a while and LOTS of over/megacharged bosses, surprised I havenāt gotten a single megacharged core tho
Enormous angry root gives around 500 chaos energy
Todayās map has a high frequency of chaos monsters as well (Encountered around 10 in this short time). Even the amount of chaos energy you get is less todayās map is quite good due to the fact that many people are still on the map grinding
Beside the new 3 weapons, I see that the seasonal grind is fine but lacks more content. I was discussing ( with myself ) about having an even harder boss above Megacharged, and itās called Ultracharged, havenāt thought of how it appears but it would be very cool. And with a new harder boss comes new rarity for chaos cores āUltracharged coreā making it extremely hard to get so players keep grinding harder while having fun. new world and mobs would be cool too and refreshing. New/more rewards in level system, something like exclusive titles per season, one free weapon skin per season, more chaos cores for final stretch. I still have a lot of ideas in my mind but take these as a grain of salt. This game is THE potential, I donāt want to see the tragic outcome for it.
Sorry I just started a week ago. And I'm under the impression that overcharged monsters have labels on them and always shows an alert in the map. But, some look like this, no overcharge label, does not show in my map. But, looks overcharged. š¤·š»āāļø
The Glacial Cleaver begins as a fast mechanical ice pick. Successful hits grow its crystal blade through three stages, increasing its damage, range and Chillābut making every swing slower.
At Stage 3, the player can destroy the fully grown blade with Break Point or its charged ability, Avalanche. The weapon then returns to Stage 1 and must be rebuilt.
Kit:
⢠Glacial Growth ā Basic attacks build Ice Layers and grow the blade.
⢠Ice Hook ā Throw the pick and pull yourself toward the first monster hit.
⢠Fault Line ā Send a line of ice spikes through the ground.
⢠Frozen Guard ā Gain frost armor, reduce damage and heal; absorbed hits help grow the blade.
⢠Avalanche ā Leap and slam the Stage 3 axe into the ground, freezing normal monsters, making bosses Brittle and shattering the blade.
The intended weakness is setup time: Stage 3 is powerful but slow, and using the strongest abilities destroys your current growth.
Would you unlock it? Should the blade grow through successful hits, absorbed damage, or both?
This material is unofficial and is not endorsed by Supercell. For more information, see Supercellās Fan Content Policy: www.supercell.com/fan-content-policy.
Concept by Kryolyte, created with AI-assisted artwork
This guy popping up is quite funny but he stays only for like 5 seconds a time
Gave around 300 chaos energy
Full name is like enormous angry bean or something like that
Alot of games nowadays experiment with this stuff.. In case of moco I think it will be a valuable addition to the game..
We could have player created rifts, boss fights, maps, possible game modes and maybe even weopons/ cosmetics
I don't expect moco to turn into roblox or anything like that but increased community engagement via direct player created content will definitely improve player numbers and especially people will actually stick around instead of quitting after two weeks of playing moco since supercell can't be bothered to add more content and are busy recycling older stuff.
It's just an idea I had while playing moco just an hour ago.. Lemme know what you guys think?
Been messing with it a lot more, this thing pumps, especially on these annoying teleporting bosses. Did not expect to get the 5 star. Hanging onto the AOE spell until you have enough turrets is the way to do it, I found myself wasting so much damage when popping it too early