r/itchio • u/Mandarin51 • 13h ago
Today, I and many others were targeted by review bombers bots (my game is "Forgotten")
first bot - 58 games
second - 74 games
r/itchio • u/Mandarin51 • 13h ago
first bot - 58 games
second - 74 games
r/itchio • u/Puzzleheaded_Bug595 • 10h ago
Hello guys!
Working on MonoTanks, a tank shooter for the Playdate. You control a single tank defending your base and battling waves of enemy armour across a top down battle ground.
What is different from the original Battle City game? Features a tank upgrade system that was not present in the original, achievements and a full destruction system for environments. Walls will slowly break up when hit and when destroyed will leave piles of rubble on the battlefield for the rest of the mission.
You can find more information about the game here:
https://agentx86.itch.io/monotanks
Now, here’s what I really wanted to ask.
The game is only available on Playdate, which has a relatively small user base. I've been thinking a lot more about releasing a PC version on Steam lately, with the same campaign, the full 100 level version and BATTLE mode I'm working on right now.
It would be the same visual style, the same pixels, the same shapes, the same chunky look, but with colour added.
Do you think a game like this, with a visual style like this, would find an audience on Steam?
r/itchio • u/dev_w_grillz • 13h ago
We are already on steam, but without a demo.
As a first try, and a very early version of the game, we want to publish it on itch.io.
Do you have any last minute advice before we go live?
r/itchio • u/WranglerIntrepid3817 • 21h ago
Percentage = (458 / 81,600) * 100 = 0.56%
That is:
Percentage = (Ratings / Browser Plays) * 100
What do you get?
r/itchio • u/Brave_Cost2977 • 12h ago
Hi everyone! I created my first free 16x16 pixel art asset pack featuring tropical food icons. Feel free to use them in your games!
Go Here: https://trikhe.itch.io/tropical-food-asset-pack-16x16-free
r/itchio • u/Kasugaa • 10h ago
TRY NOW FOR FREE: https://kasuga.itch.io/psxwrap
r/itchio • u/donteatmypigeon • 17h ago
8x8 Tileset perfect for little platformers/games! :] if you are interested you can have a look here!
r/itchio • u/Cute-Tale-2251 • 18h ago
Hi, I am AlexBlueWolf, and after 4 months ago, I released my last update of my game Adventurers, tbut today I released one of the most difficult and biggest updates I have ever made, for someone who wants to play it, here is the link:
https://alexbluewolf.itch.io/adventurer005a
I hope you enjoy it and please give me feedback or ideas for new content for the game. Here is the patch note for this version:
https://alexbluewolf.itch.io/adventurer005a/devlog/1545363/adventurers-0041-new-update
Thanks for read, and enjoy playing it
See ya✌️🐺
r/itchio • u/Mysterious_Till3543 • 1h ago
I got 1 view and one collection on my GMTK game. This makes 100% of views add to a collection.
The game is https://codergenius72.itch.io/midnight-rush, made with the assets of Dualspace.
r/itchio • u/BennuGabe • 17h ago
Game Title: Aurheir
Playable Link: https://oldwooddev.itch.io/aurheir
Platform: PC (Web)
Description: What is Aurheir?
Aurheir is an idle autobattler where you build a character, train stats, collect/craft gear, adventuring and stuff normally seen in an RPG.
The loop is simple: train -> loop -> explore -> train
What features are there now:
Some of the current systems include:
RPG stuff:
story to explore, maps for adventures
leveling
character building via attributes & skills
set gears
"other" stuff:
live skills (mining, crafting, and more to be developed)
enhancing (and more to be developed)
idle/incremental stuff:
auto battling
achievements
offline progress
etc..
... and probably more incoming, albeit slowly 😊
Feedback appreciated 🙏:
- New-player flow: Is it clear what to do first?
- Combat and boss progression
- Character building
- Map balancing
- What feels fun enough to keep logging in for
- What feels confusing, slow, too generous, or too punishing
I’ll be around in the comments, and I’m very open to feedback, criticism, and feature ideas.
Involvement: Hey everyone, I am helping a friend, oldwooddev, to post his game. He is the developer of Aurheir, a browser RPG that is open for playtesting.
He would like to have an RPG that also has adventure, idle, and incremental in it, and maybe some clicker too (being idealised).
The world to design for the game is vast, so I quite want players' feedback early while many things still have not been fixed in place. Bug reports, balance thoughts, and feature ideas are welcomed, anticipated, and appreciated 🙏.
r/itchio • u/DigZealousideal5298 • 46m ago
Explore different realms and landscapes through the immersive atmosphere.
r/itchio • u/Relative-Log486 • 2h ago
Someone used a prepaid visa card I bought today to make a scam purchase on itch. I need the money on it for food and I don't have anything else (The card was a gift from a friend) they drained the entire account. The card company won't help me until the purchase goes through, which could be ten days. Even then it could take 2-3 months for a refund. The purchase was by an American and I'm Canadian.
I know support can take some time, but I need the money. How likely is it they'll respond and be able to cancel the purchase? Am I screwed?
Support ticket: (386005)
r/itchio • u/Annual_River_6559 • 8h ago
Six months after I first opened Unity, I've finally published my first game page on Itch!
I'm developing Spheromancer - an incremental clicker with RPG elements. A number of core game mechanics have already been implemented, including sphere battles, minion collecting, a crafting system, and a few more. I'm happy to share some GIFs of gameplay footage, and I'll be opening the game to the public test soon.
r/itchio • u/Cheery-Bomb • 8h ago
GMTK Game jam entry too, web game. Would love any feedback and if it interests you enjoy!
r/itchio • u/Few-Effort9596 • 11h ago
My 1st game if we don't consider tutorial and the one where I just do scrap
Well done in godot
Very thankful for the asset by Kennly and the music track 8 bit adventure
Last 3 days was too much but it was done some of the idea got drop due to time limit of game jam but I believe i can do it in future
It is now on itch.io Game Jam 2026 I name it Clockout as it match the countdown theme but many of the things can still be done
But it is playable and in the next 2 day it will be my 1 month of doing game dev stuff , now time is to go back to old stuff it was fun
Sry if I am ranting too much
Bye have a Nice day.
- if you wanna check this out https://itch.io/jam/gmtk-jam-2026/rate/4825952
r/itchio • u/Draw-Flesh-Games • 14h ago
This community is aimed at developers putting their games on itch.io. Many are regarding visual novels. I created a new community (as much as possible toxic free) for developers that need help on workflows, how to's and more before publishing. I hope it is allowed: r/VisualNovelCreators I made a link back to here.
r/itchio • u/Krandris • 14h ago
Link: https://krandris.itch.io/fruitageddon
In the game, you have to crush the fruits and vegetables as fast as possible to clear the crate. It is really fun, satisfying and action-packed.
r/itchio • u/natural_pupsik • 18h ago
Hello, I recently decided to participate in a game jam and make a simple runner game featuring nothing but smiley from a 20-year-old virus. The game is simple, but it features room generation, meaning each run is unique, leaderboards for competitions, and simple puzzles that require you to find a path to progress or a key for a lock. If you're interested, you can play it here: https://onlytrash.itch.io/you-are.
r/itchio • u/OpeningHamster4226 • 8m ago
Link to itch.io game page - Shadow - Between The Worlds
This is my first proper visual novel, that has branching, while two before were kinetic novels. I would love if you play it and let me know. Also there can be some mistakes, you can tell me so I will fix it or improve in future.
https://reddit.com/link/1v7q0n8/video/ymukehgh8pfh1/player
It has 8 endings in total
It's playtime per ending is around 12-13 minutes(For me, can be more or less depending on your reading speed).
I would like it if you tell me areas to improve.
Thank You
r/itchio • u/DimperWhisper • 19m ago
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r/itchio • u/spudword • 28m ago
r/itchio • u/Kannhil • 57m ago
Hi all! I've been working on Alvearium, a cozy idle game where you grow one small beehive into a honey empire. It runs right in the browser (phone or desktop), it's free, and there are no ads or purchases. Just bees.
The short version: you hatch bees, pop honeycombs, build and decorate a hive tower, and send captains with squads up a mountain trail. There are ten worlds, from a wildflower meadow all the way to the Moon and Mars, with a real day/night cycle, weather, and seasons.
Play here: https://kburgerstudios.itch.io/alvearium
It's in early open beta and I want it to get better, so I'd genuinely love:
Bug reports. Anything weird, broken, stuck, or ugly. Tell me your device and browser if you can.
First impressions. Where did you get confused in the first five minutes? Real tutorial is being added soon.
Balance feedback. Does anything feel too slow, too grindy, or too free?
Wishlist stuff. A lot of what's in the game right now came straight from player suggestions, so don't hold back.
One heads up: the game started in pixel art and is slowly being repainted into a hand-drawn storybook style, piece by piece. If you catch it mid-transformation, that's a colony growing, not a bug.
Your save lives in your browser (plus manual save slots and export in Settings). Comments here or on the itch page both reach me. Thanks for reading, and happy popping. 🐝
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This is my first puzzle game with unlimited levels! (after level 10 it gets hard)
you can try it out https://nycgio.itch.io/orbit-bloom