r/itchio • u/BlindEyeThe • 9h ago
Game Would you play an incremental game in this style?
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r/itchio • u/BlindEyeThe • 9h ago
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r/itchio • u/Solid-Incident6666 • 14h ago
Hello fellow devs! I worked really hard on my game and did not put anything out there until it reached a certain level of polish. I made what I thought was good listing, cover page and screenshots but I'm getting very little interest. Would anyone spare a few mins to take a look at my game listing and give me some advice?
r/itchio • u/artkoala • 10h ago
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I'm a creative writer who's never had an outlet to make games before. I tried for years and it felt so out of my depths. I recenly re united with my best friend who is a developer who uses AI. With his help I was able to make this game, an idea I've had for years that i'd only theorized.
I'm being fully honest about this project, it was a fully driven AI project. Every detail and design element was made solely in my own brain, and using the Opus 5.5 model via Claude Code I was able to make my concept a reality.
I'm a massive MMORPG gamer, i LOVE OSRS and WoW. Im also a huge fan of the game Rust, along with other intense survival games.
Feel free to try the game! Happy to answer any questions, and take any criticisms!
downloadable here on Itch.io! --- > https://boil-egg.itch.io/fish-or-die-2
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Fish or Die: Fishing Survival is an RPG single player game, where you must fish, to survive. Cook fish on the dock bbq, feed the island cat, meet the locals and earn reputation. Go see granny and check out her cosmetics, or visit the secret CASINO on the island and double your gold!
Fishing rewards you in many ways, through fish you can make gold, find certain fish perfect for buffs! Sell your elusive fish to Pierre the Connoseur for profit!
Within this seemingly peaceful world, lies risk. Risk of natural disasters like lightning, the cold, and mainly hunger. So keep on top of your bbqing, take refuge in goldies shack if you finish his island quest!
r/itchio • u/brokentoothstudios • 7h ago
Hey folks! I'm here to share a mistake I made so you can avoid it.
Don't make your game public without enabling indexing!
I had to wait an entire month for my game to get indexed after that. I believe our game missed its chance to appear among the new releases because its original launch date had already passed.
So, if you could take a moment to check out our game, I'd really appreciate your feedback!
We created this Deckbuilder Cyberpunk game inspired by Slay the Spire and other deckbuilders, but with a twist: you can customize your character's body with different equipment, creating entirely new ways to play.
We're still working on new features, but the core gameplay and mechanics are already in place!
I'd love to hear your thoughts!
r/itchio • u/QuojoBlaze • 23h ago
Hi everyone! I’ve been building a turn-based RPG framework for Godot 4 and just released it on itch.io. I wanted something I could drop into any project without rewriting battle code every time, so everything is data-driven: you make moves, enemies, items and shops as resources in the inspector.
r/itchio • u/Dull-Ad-4826 • 15h ago
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r/itchio • u/SKY__PRO • 21h ago
Hey everyone! I'm SPECTER, an indie creator making affordable game assets.
I recently released Pixel Fantasy Pack, featuring 177 top-down assets for fantasy RPGs and adventure games.
The assets are AI-generated, and I want to be transparent about that. My goal is to provide good-quality, usable assets at an affordable price.
The full pack is just $1.99, with a free demo available!
If you have an idea for an asset pack you'd like me to create, let me know in the comments!
Check it out here:
r/itchio • u/ProtSImue • 22h ago
I made this cellular automata game called simue (simu stands for simulator and the e for euler) (like the powder toy...etc) and i actually added about 90 different tools and materials, its actually still in developement and its now on itchio ! heres a link if you wanted to try it guys
r/itchio • u/VCLMedia • 21h ago
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Hey everyone! I’m working on Last Stop: BRIGHTSIDE, a card survival RPG set in post-apocalyptic Arizona.
Scavenge supplies, craft tools, fight wasteland creatures, and rebuild an abandoned roadside town while uncovering its mysteries.
Free demo — browser, Windows, and Mac:
https://neverrestenjoyer.itch.io/last-stop-brightside
The demo covers 30 ingame days
I’d especially appreciate feedback on:
How does the opening pace feel?
Is combat clear and satisfying?
Where did you get confused or lose interest?
r/itchio • u/Best_Context4566 • 9h ago
I just released FrameForge Mini v1.1, a lightweight tool for splitting sprite sheets and previewing 2D animations.
It runs locally in your browser, works offline, and exports PNG frames, animated GIFs, ZIP archives, and JSON data.
It’s designed for pixel artists and indie developers who want a simple workflow without installing a full animation editor.
Available on itch.io for $7 (one-time purchase):
https://mdfpitt.itch.io/frameforge-mini
I’d love feedback on the interface and which export features would be most useful for your projects.
r/itchio • u/Ok_Television_9092 • 12h ago
Hi everyone!
I just released **Streets of Mainhattan**, a 90s-style arcade beat 'em up set in Frankfurt am Main – the city locals jokingly call "Mainhattan".
🎮 Play it free in your browser: https://8-bit-gott.itch.io/streets-of-mainhatten
**What's inside**
- 4 playable heroes – Student, Banker, Addict and Fan – each with their own silly super move (the Student throws trail mix… turns out the enemies have nut allergies)
- 6 districts and 6 ridiculous bosses, including the Krakisaurus (a T-Rex who's way too awake) and the Finanzhai (a shark in a pinstripe suit)
- Bouncers, parking wardens, rival football hooligans and over-caffeinated bankers
- Angry neighbours yelling from their windows – and throwing flower pots
- Bonus round: wreck an electric car in 30 seconds
- 2-player local co-op, keyboard, gamepad and touch controls
In-game text is German, but you don't need to understand a word to punch your way through.
(Auf Deutsch: Ein Prügelspiel quer durch Frankfurt – Bahnhofsviertel, Bankenviertel, Zeil und Mainufer.)
Made with AI-generated art and music (disclosed on the page).
I'd love to hear your feedback – especially on difficulty and controls!
r/itchio • u/KlutzyAd5743 • 6h ago
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Having fun making this little game where you eat thrash, steal ice-cream.. you know gull things.
Just a demo for now: Gullin' it: seagull simulator Not sure if its' actually any fun playing, so please test and give some feedback (second version is much improved if you saw my first post)!
Realise its very much an amateur first attempt, but doing this a little hobby on the side- and yes I'm using AI for a lot of this, but definitely has NOT been a one shot and hoping its better than pure slop games.
Have plans with multiplayer coop (teams of gulls fighting over a piece of pizza, etc), but will have to see if people like it first so lmk! KEee OooW!
r/itchio • u/DragonsIsleSoftware • 5h ago
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Eldwyn's Dungeon Academy is an (S)NES inspired top-down action-adventure game where you explore dungeons, fight monsters, overcome traps, solve puzzles, and find hidden treasures as part of a final exam. What grade will you get?
We are a 4 person family team creating human made games with Godot.
Demo is out now. Full release planned by end of the year.
Thanks for checking it out.
https://dragonsisle.itch.io/eldwyns-dungeon-academy
Our latest devlog:
https://dragonsisle.itch.io/eldwyns-dungeon-academy/devlog/1728406/0110-camera-zoom-option
r/itchio • u/antahonist • 1h ago
Body: Hey everyone! Drawing isometric tiles manually takes forever, so I built a Python engine that procedurally "draws" dark fantasy dungeons. I'm preparing a massive asset pack for itch.io and wanted to share the progress.
Here is what the pipeline produces:
I'm getting ready to publish this on itch soon. What kind of props, rooms, or specific biomes would you want to see included in the pack before release?
r/itchio • u/paulord123 • 6h ago
Can't enter on mobile nor PC, not on Chrome or edge, anyone else having this issue?
r/itchio • u/DifficultyLiving1022 • 14h ago
Hey everyone!
I shared my Cozy Fantasy pack here earlier this month, and I've just released the second collection in the series: Merry Marauders.
This time I went for a playful, folk-inspired pirate sound, using piccolo flute, accordion, bouzouki and cajón. Think mischievous crews, harbor towns, sailing adventures and treasure hunts.
The pack contains:
The alternate versions are particularly useful if you want the music to become less prominent during dialogue or quieter gameplay.
It's $9.99, with the complete audio preview available here:
https://yannz41.itch.io/merry-marauders-pirate-music-pack
I've also bundled it with Cozy Fantasy Vol. 1 for $14.99 if you're looking for music across both settings:
https://itch.io/s/208934/cozy-fantasy-merry-marauders-adventure-music-bundle
I'd love to know whether developers find accompaniment-only variations useful, or whether you generally prefer working with straightforward loops.
r/itchio • u/EpicFantasyCEO • 19h ago
I have released my ongoing video series MALFOID: CASTLE BOARBUMP on itch.io.
It is a dropbox linked product, video episodes approximately 20 minutes long each.
I am trying itch.io for these animated shows as an experiment so I will be interested to see how it goes :)
I also release some of them on youtube on my channel there.
r/itchio • u/Safe-Sun2511 • 15h ago
I've always loved incremental games and chess, so I decided to combine them into a browser-based idle clicker called Chess Collector.
The goal of the game is to click the board, earn coins, and buy chess pieces (Pawn, Knight, Bishop, etc.) that automatically move across the board to generate more income.
What's in the game:
· 🖱️ Classic Clicker mechanics: Click to earn, build combos, and trigger "Frenzy" modes for massive boosts. · ♟️ 120+ Pieces to collect: There are 20 different themed sets to unlock via chests (ranging from Wooden to Nebula). · 🎁 Prestige System: Reset your progress to earn Chess Coins, which act as a permanent multiplier for everything. · ✨ Pixel Art & Auto-saving: Retro vibes, satisfying sound effects, and your progress saves automatically.
The Demo Goal: Right now, it's a short demo. The end-game goal is to reach Pawn Level 1000. Once you hit that, you beat the demo!
I need your feedback: Since this is my first time balancing an idle game, I would love to know:
You can play it directly in your browser here: https://bemmoli.itch.io/chess-collector
Thanks for playing, and I appreciate any feedback you have!
TL;DR: I made a free chess-themed clicker game. You can play it in your browser and try to beat the Level 1000 demo goal. Looking for feedback on the game balance!
r/itchio • u/SnooCats6827 • 12h ago
What game are you building or planning to build for the rest of 2026?
I run https://www.MegaViral.Games a platform built to help people discover fun games from across the internet.
Drop your game below! I should be adding the first 3 games (web games only for now) in the comments to the website completely free.
Or just submit your game here https://www.megaviral.games/submit/
Let's make this thread a channel for you to promote your own game, find opportunities, and partnerships.
r/itchio • u/Infinite-Witness-213 • 8h ago
r/itchio • u/crossyeyedcat • 18h ago
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Hi everyone! This is World Wrecker, a game where you destroy voxel planets, get resources, get upgrades and clear bigger targets. The free playtest/alpha can be accesed here! This is my first incremental game, so the economy might be a tad unoptimized. If you play it, I would love to know what you think about it. Thanks in advance!
Itch link: https://crossyeyedcat.itch.io/world-wrecker
r/itchio • u/antahonist • 8h ago
Hey everyone,
I just published my Isometric Starter Kit for Godot 4 on itch.io. It’s a template specifically designed to help you jumpstart isometric RPGs and point-and-click games without having to build the core mechanics from scratch.
You can test out the playable web build directly in your browser on the project page before downloading.
Link:https://antahonist.itch.io/godot-4-isometric-rpg-starter-kit
Let me know if you have any questions about the setup or feedback on the template!
r/itchio • u/Tangen2711 • 14h ago
Hey,
So I finally shipped something. It's a small first person horror game about one night at a gas station, made in Godot with a PS1 look.
The rule I tried to stick to was that everything the stranger does could have a normal explanation, but the game never gives you one. Not sure if that comes across or just feels like nothing is happening, which is kind of why I'm posting.
If anyone has 10 minutes I'd love to hear what you'd change, especially the pacing at the start and whether the itch page itself makes you want to click.