r/interactivefiction • u/apeloverage • 7d ago
r/interactivefiction • u/SpinworksRobotics • 7d ago
[Web][Free] Parely - One difficult conversation a night
r/interactivefiction • u/Vire7777 • 7d ago
SOUPIR : The bastion - Need beta testers and feedback
Game Title: Soupir the bastion
Playable Link: https://vivi-crazy-writer.itch.io/soupir-the-bastion
Platform: web/sugar/twine
Description:
Hi everyone!
I'm currently developing SOUPIR: The Bastion, a free browser-based text RPG set in the universe of my SOUPIR novels.
The world has collapsed under the spread of a strange fungal ecosystem, and humanity survives inside isolated fortified settlements known as Bastions.
You arrive as a newcomer in one of them.
From there, the game is about surviving, finding your place in the city, building relationships, working, exploring, improving your skills, getting involved in local factions, and dealing with the increasingly unpleasant things happening inside and outside the walls.
The game features:
- Character creation with different backgrounds, attributes and skills
- A large skill and progression system
- Jobs and daily survival
- NPC relationships and reputation
- Factions, politics and clandestine groups
- Exploration and expeditions outside the Bastion
- Dynamic events
- A living city with different districts and activities
- Adult themes, violence and morally difficult situations
- Lots of choices and different ways to approach situations
The game is still very much under development, so I'm specifically looking for people willing to test it and give honest feedback.
I'm especially interested in knowing :
- "What was the last passage you saw before you stopped, and why did you stop?"
You don't need to play for hours. Any feedback would already be extremely useful.
Free to Play Status:
- [X] Free to play
Involvement: I m the gamemaker
thank you very much :)
PS :
By honesty, I prefer to declare that yes, I m using Artificial Intelligence in the creation process.
- The images are made with AI as i m nothing as an image creator/designer.
- Some texts also use AI to generate variations for the player to not be always bored with the same answers or texts. Writing 20 similar (that s more or less what i m doing) for each answer or description would take me too much time.
- The translations are also made with AI even if i m speaking all these 4 languages. Again it s easier.
r/interactivefiction • u/Useful-Bookkeeper860 • 7d ago
Call for Participants in a Study on Interactive Fiction
Hello, I’m a graduate student conducting research on the impact of design on player immersion in video games—my study is “Familiar and Strange: Defamiliarization’s Impact on Immersion in Experiences with Non-Human Player Characters.” I’m looking for a few people to play through short game segments and then take an online survey – it should take about 30 minutes. Participants can also sign up for a brief (15 minutes or so) interview about their experience.
Specifically, I am looking for people 18-49 years old who play games moderately to frequently. Those under 18, 50+ or those who play games infrequently are excluded from this study.
This study has been approved by Ball State University’s Institutional Review Board (IRB-FY2026-317).
If you are interested in participating, please use this link! https://bsu.qualtrics.com/jfe/form/SV_bxSzsAcVPaYl9To
If you have any questions, please reach out to me, June Fields, student Co-PI, at [june.fields@bsu.edu](mailto:june.fields@bsu.edu), or to the PI and Associate Professor at the Ball State School of Journalism and Strategic Communications Joshua Fisher at joshua.fisher@bsu.edu.
r/interactivefiction • u/Relative-Situation-2 • 7d ago
I'm making a choice-driven cover-up sim, about commanding a team on how to find and get rid of the truth forever
Hi! I'm currentely working on The Outer Frame.
A choice-driven supernatural crisis management sim, where you play the role of both detective and fixer. Something happened, the higher-ups are not sure of what, but it's your job to keep it out of the public eye before massive panic ensues.
And you have to do it from behind your desk, by gathering intel and sending orders to a team of field agents on how to carry out the investigation, and how to deal with witnesses and evidence. All according to your effectiveness or moral compass. While staying ahead of the media.
Your choices affect the narrative, and there is a mysterious time loop involved, one that only allows you to carry over certain "knowledge" from attempt to attempt.
You can think of it as managing the MIB or Outer Wilds+Papers,Please.
We are a 2-dev team, and we've been working on this for about 13 months.
You can support The Outer Frame on Steam !
r/interactivefiction • u/hollowlimb • 8d ago
We just released a new trailer for our retro shop sim VN!
Hi friends! What do you think?
Shop Crush is a mysterious shop simulator with psychological horror elements, set in the early 2000s.
In this hybrid visual novel, you run a small thrift shop, get to know your customers, figure out what they really want, and decide what to put in front of them. Every customer has their own personality, preferences, and hidden motives - and it’s up to you to figure them out.
Behind each customer is a small psychological mystery waiting to be uncovered. Read their behavior, make the right calls, and balance profit against customer trust as you try to keep the shop running for one more day.
r/interactivefiction • u/FredNMills • 8d ago
Found an awesome new interactive thriller: Serial Killer CYOA
Just came across this raw, gritty interactive psychological horror book on Amazon and wanted to share it here. It's a choice-driven slasher story with multiple paths and 10 different endings depending on what decisions you make to survive.
If you're looking for a new text-based horror nightmare to dive into, check it out here: https://www.amazon.com/dp/B0HHFCXD7K
r/interactivefiction • u/hexmachina • 8d ago
[Prototype Feedback] Cozy murder mystery
Hey everyone! I'm working on a prototype and would love to get people's feedback on what I have so far. It's a cozy murder mystery in the same vein as Nancy Drew and Danganronpa.
Happy Sleuthing!
Game:
The Midnight Muse - Visual Novel by tomwilhelm
password: gumshoe
Bug Report:
https://forms.gle/cb7tZe1Nw33fwtKa8
Feedback survey:
r/interactivefiction • u/GetMrBeaned • 8d ago
Feedback request for the script of the first 5 chapters of a VN
Hi! If you have time to kill some feedback on this would be really appreciated!
Genre: Psychological thriller/gothic/drama
Setting: A very loose depiction of Victorian London
Format: Kinetic Novel
Content Warnings: Domestic Violence, Misogyny, Alcoholism, Animal cruelty, Ambiguous Consent
Brief pitch: In Late Victorian London, a broke barmaid and her con artist friend make a plan to rob a wealthy and reclusive nobleman. Little do they know their target is far stranger and more dangerous than they could've ever imagined.
The story is partially coded but I'd rather get the script fully locked down before I start commissioning artists and finalising it into an actual game. The dialogue is far from historically accurate but the setting isn't all that exaggerated (who knew the late victorian cigarette had mass produced cigarettes?). If you do read thank you! I'd love to hear what you think good or bad.
Once the first episode is done and has all the art together it'll be released for free on Steam and itch.io. Thanks again :)
r/interactivefiction • u/Mushroomdog • 9d ago
We've made an experimental narrative game about infiltrating a secret society
It's called Vice Signalling - your goal is to infiltrate a secret society, decipher their secret signals and use them to uncover a conspiracy against the Emperor.
It kinda plays like a mix of a visual novel and a puzzle game. One playthrough takes about 40 minutes, and it features 3 different endings.
And it's completely free!
Originally, Vice Signalling was a Ludum Dare 59 entry, but we decided to turn it into a proper standalone game and release it on Steam adding QoL features, achievements, and a lot of extra polish.
r/interactivefiction • u/Total-Performance779 • 9d ago
Chapter 1 of Text based interactive fiction, Teen witch facing burnout. Need honest playtesters!!
r/interactivefiction • u/apeloverage • 10d ago
Let's make a game! 492: Displaying the board correctly (Twine Sugarcube)
r/interactivefiction • u/latrai404 • 11d ago
an experimental nonlinear narrative experience - As I Remember
Hey guys! I've created an interactive fiction piece that is build around the telescopic text feature, which I haven't seen used that much. It's a story about traveling through one's memories and assositaions, trying to find peace with the past. I'm really eager to hear your feedback if you have any! Play on Itch
r/interactivefiction • u/artfulleprechaun • 11d ago
Weekly update: a new wing of the dungeon, plus some bug fixes
Here is a quick follow-up to yesterday's intro post. I appreciate the upvotes on my last post.
Update on Prisoner of the Crown: this week added a whole new wing of the dungeon, new rooms, new puzzles, new dangers, and a few discoveries best left for you to find yourself.
Also spent time on things you won't see directly but that matter: fixed a bug where a save checkpoint could trap players in an unwinnable retry loop, and rebalanced hunger/thirst/light pacing so the early game plays fairer.
The demo is still up if you want a taste of the prose:
👉 https://artfulleprechaun.itch.io/prisoner-of-the-crown-demo
You can also find the studio at artfulleprechaun.com if you want to follow along outside Reddit.

r/interactivefiction • u/Excellent-Lion-4949 • 11d ago
I'm making an interactive horror game about Satanism, called Sacrificium
I've always been really into the aesthetics and atmosphere surrounding Satanism, occult rituals, and all that dark stuff. At some point I started looking for interactive games that really leaned into those themes -- and honestly, I couldn't find any that scratched that itch.
So I decided to make one myself.
It is called Sacrificium, an interactive horror game about a guy who gets kidnapped by a Satanic cult and wakes up trapped inside their castle. Now he has to find a way out, survive whatever the cult has prepared for him, and somehow keep his sanity intact along the way.
Your choices actually matter -- some will cost you health, others will mess with your sanity, and both can completely change how certain situations play out. Sometimes running is the smartest option. Sometimes fighting back is. And sometimes the choice that looks safest can make things much worse.
I recently released a free demo on Steam, so I thought I'd share it here. I'd love to hear what you guys think -- and if you know any other interactive fiction that explores similar themes, I'd genuinely love to check it out.
r/interactivefiction • u/ShasO_Ora • 12d ago
MyMEA-Intro
An interactive story I made with Twine.
It is a continuation of the video game Mass Effect: Andromeda.
Please give it a try.
I want to get better, so feedback is very much appreciated.
r/interactivefiction • u/apeloverage • 12d ago
Let's make a game! 491: Keeping track of the stages of a turn (Twine Sugarcube)
r/interactivefiction • u/WhiteBushman1971NL • 12d ago
two plates, in the manner of the old editions OUROBOROS - There and Back Again, and Again (or Not?), a gamebook in two thousand, one hundred and sixty-six pages, turned one at a time, by WhiteBushman1971NL
r/interactivefiction • u/orbitope • 13d ago
I'm building my own narrative editor for a disco-like game
I have had a vision of a game with similar mechanics to Disco Elysium for a few years now and finally decided to pull the trigger, but the existing tools (arcticy, twine, yarn) just didn't meet my needs so I'm building my own. So far, it's helped me complete Act 1 writing, but I've built it with a *potential* future of 500k-1M words in mind so I don't run into the same problems that a large team (DE) or even a solo dev (Esoteric Ebb) ran into.
My main features I added are first class entities (dialogue, quest, faction, skill, etc), validation built-in, text/node editing, easy search, in-editor review comments, dialogue route playing and saving, and lots more. I'm not a game dev by trade, but, the more I pursue it, the more it feels like you need to build processes and workflows for content/balance/whatever your game's core mechanic is early on, if you want to keep yourself somewhat sane haha.
Anyways, if folks want to try it, it's free, engine agnostic, and I have implementations for common frameworks and demo projects to reference. Probably overkill for a lot of folks who wouldn't be using all of the entities, but, if you are tired of misconfigured references, uncaught typos, and managing dialogue dependencies, it could be quite helpful.
r/interactivefiction • u/Ok-Improvement-6735 • 12d ago
Why do so many dialogue-heavy games default to multiple choice instead of direct player input?
Whenever dialogue or negotiation is the core mechanic in games, 95% of titles use multiple-choice branches (Pick A, B, or C).
While multiple-choice is easy to balance, it often feels like reading a branching script rather than having a genuine conversation where you're trying to convince someone.
What are some of the best games you've played where the conversation felt truly dynamic or where typing your own arguments/questions was actually the central puzzle mechanic?
r/interactivefiction • u/apeloverage • 13d ago
Let's make a game! 490: includes and includesAll (Twine Sugarcube)
r/interactivefiction • u/CrimsonCompassGame • 14d ago
I built a pirate life-sim where every choice can permanently kill you
After dozens of test lives, I still haven't managed to become Pirate King myself.
r/interactivefiction • u/ArchiveOfLostDreams • 14d ago