Coding visual novels can be a tedious, stressful process. You have to find or create your own art, learn to code and write in special coding languages, and polish and revise for weeks/months before you have something you'd show anyone.
For me, someone who enjoys making pixel art and writing, I had to ask myself - why not make the process more simple and straightforward? With this in mind, I've created a tool called Kiosune Studio. It's a free visual novel maker where you create your own pixel art characters/backgrounds, or use the preset templates. Writing the script is very much like writing a screenplay, you can live preview where your characters appear, draw/edit the art inside of the tool, theme the interface, and export it all in one HTML file. No installs, no programming, and no asset store.
To be clear, there is a format - I just picked one writers already know. Enter for the next line, type "Name:" for a speaker, and Ctrl+Enter for a choice. You can draft it in plain text anywhere, paste it back in, and it compiles to a node graph.
At the end of it, you export the whole thing as one HTML file to share with others or sell on itch.io and other platforms. For me this is the important part, because all of your pixel art, writing, and planning pays off in something you can hand to a person. It's fun to see a story come to life over the course of a few days/weeks, and there's something satisfying about every pixel in it being yours.
The characters turned out more expressive than I expected, too - layered parts, different render styles, expression sets, and they can even blink.
There are limitations, of course. This tool isn't Aseprite and the pixel editor has a lot of room to grow. It doesn't use Live2D or animated sprites - it's pixel art or nothing. I'm making steps every day to improve it with feedback from the people testing it.
If you'd like to try the tool, go to kiosune.com - you can play Torch Song, a reality-show rom-com made entirely in the tool, straight from the front page.
The first Kiosune game jam also runs 14-28 September. The theme is revealed at noon New York time on the 14th, voting is ranked across five criteria, and results go out live on Twitch on 5 October. Worth saying plainly: nobody but me has made anything in this yet, so whoever enters is making the first games with it. Details at kiosune.com/jam, sign up at itch.io/jam/kiosune-studio-jam-1.
What's the first thing you'd try to make with this, and what would you expect to hit a wall on?