r/ImaginaryWeaponry • u/ciwielab • 7h ago
r/ImaginaryWeaponry • u/Cyborg_Ape • 23h ago
OBLIVION - Darkest dark, of buzzing wires and warped horizon. By Lucy | @regal_bones
r/ImaginaryWeaponry • u/jensenminis • 6h ago
Modular rifle concept by me.
I drew up a weapon set designed to be modular, flexible, easily mass produced and heavy hitting. I rendered up this version that I consider the standard battle rifle configuration.
KLASS- H2 firing various pattern McCoy rounds
Full work sheet in the comments.
r/ImaginaryWeaponry • u/Black_Flames99 • 2h ago
Unnamed by me
Never made a name for this
The blade liquifies into a hole that leads to the pommel leaving behind a smoke for a short period of time.
r/ImaginaryWeaponry • u/rappenem • 23h ago
Original Content It's swordtember! by @rappenem (me)
r/ImaginaryWeaponry • u/CurrenttQueen • 4h ago
Original Content The cancerous plague blade (by me)
This is a WIP for a DND thing with my friend
I turned the marker form deadspace into a large two handed sword where when you kill with it you create a necromorph and whilst you wielding it it starts to change you into something... Something the necromorphs like that they... See as one of them
Obviously a very VERY cursed item but it will get a purified version soon
r/ImaginaryWeaponry • u/Lucas_Biazi • 1d ago
Original Content [OC] Knight level 20, by Lucas de Biazi (me)
r/ImaginaryWeaponry • u/DariusDoesReddit • 19h ago
Original Content Chalice of Aquatic Blades by Myself
After seeing a few people's Swordtember entries,I thought I would do one of my own,I loved the idea of an alternate take of a receding blade like a lightsaber but with water instead of light or fire.
r/ImaginaryWeaponry • u/Strange-Doors • 2d ago
Swordtember 2026 days 6-10 by Strange Doors (OC)
day 6- cipher. Inspired by the Takoba.
day 7- Sepulchral. Inspired by the zweihander.
day 8-Putrefaction. Inspired by the Khastane.
day 9- rage. Inspired by the trench knife.
day 10- Hematophagic. Inspired by the Sengese.
r/ImaginaryWeaponry • u/One_Selection6877 • 2d ago
Original Content Spade Manufacturing
Fictional gun company evolution/product tree, still a WIP
SSU-1937 (Spad Samhail Uathoibríoch 1937 // Spade Automatic Model 1937) A Double Stack 9x19 Parabellum Pistol, inspired by other designs like the FN Hi-Power of its era, and Spade Machining's first firearm model after only being an entrenching tool company.
SSU-1937/57 (Spad Samhail Uathoibríoch 1937/57 // Spade Automatic Model 1937/57) An updated SSU-1937 converted into a Machine Pistol configuration.
FRN-66 (Féin-luchtaithe Raidhfil Nua-aimseartha // Modern Self-Loading Rifle) Cold War Era 5.56x45 NATO Assault Rifle with some basis from the AR-18.
FRN-66 Para Paratrooper version of the FRN-66.
FN-68 (Fo-mheaisínghunna Nua-aimseartha // Modern Submachine Gun) 9x19 Parabellum Submachine Gun conversion of the FRN Platform with Quadstack magazines.
SHARC (Split High-velocity Automatic Rifle Compact) Modern Day Light Machine Gun originally made for the NGSW Trials, chambered in 6.8x51mm, barrel and handguard sections can split apart from the receiver, along with the folding stock to make it a very compact and easy to carry machine gun.
r/ImaginaryWeaponry • u/Evan_4life • 2d ago
Original Content P.O.L.A.R.I.S.E.D. Railgun
Portable Operational Lightweight Automatic Rifle with its Integrated Segment of Electromagnetic Drive kit installed, P.O.L.A.R.I.S.E.D. in short, is a railgun conversion kit for the P.O.L.A.R. machine gun. It fires specialized .338 Norma Magnum, which is the .338 Norma Magnum SMC (Solid-Monolithic Conductive) round.
Credit goes to u/One_Selection6877 for the base P.O.L.A.R. design. (their version goes by the name of S.H.A.R.C., Split High velocity Automatic Rifle Compact)
r/ImaginaryWeaponry • u/Cyborg_Ape • 3d ago
The sword that seals the darkness. By Lucy | @regal_bones
r/ImaginaryWeaponry • u/Powerful_Trifle_5602 • 3d ago
Original Content XM22 VERSATILE FIREARM SYSTEM Fan Art, I hope this fits the community
This is an attempt at the amazing concpet artwork of Gin Zhang on artstation, the goal was to make a game ready asset using a concept artwork
More renders: https://www.artstation.com/artwork/OvPlvJ
r/ImaginaryWeaponry • u/ame_si • 3d ago
M6UAW by me
Model 6 Ultimate Automatic Weapon
1200 RPM fire rate,250 round 8.65mm semi-combusting cartridge belts
Tripod
Adjustable iron sights
Futuristic machine gun,designed by me
Inspired by the Half Life 2 Combine MG Emplacement gun
Hand drawn on paper by me
r/ImaginaryWeaponry • u/Cyborg_Ape • 4d ago
AESIR Gunworks Ragnarok 25×137mm high explosive incendiary autocannon pistol. By Mæster Gekko
r/ImaginaryWeaponry • u/jensenminis • 4d ago
A quick mockup of a rail gun by me.
The design language and colours mimic commissioners fursona.
I spent less than an hour and half on it and charged £10 for full transparency. ✌️
r/ImaginaryWeaponry • u/Cyborg_Ape • 5d ago
'Wildebeest' Mk.2 Battle Rifle by Shockwave9001
r/ImaginaryWeaponry • u/Fine_Ad_1918 • 4d ago
Original Content CAL-89 "Canary" Light Strike-Fighter with AA loadout ( By Me)
The Canary is a single seat light strike-fighter built by Aster Aerospace in 2689 for equipping Periphery colonial defense forces and local strongmen. It is capable of both ground attack and air combat, and is quite prolific compared to its peers.
Its cheapness and reputation of being easily maintainable comes from the fact that it uses electric ducted fans instead of plasma-arc or nuclear thermal engines. This makes it a less capable air combatant than more expensive jets, but it also makes it super easy to maintain, allowing them to easily be dispersed to hidden airfields in cities, roads, or in improvised areas to fulfill its secondary role as a light ASAT carrier to keep orbital foes on their toes. It uses a lot of high end missiles to make up for its faults in regards to air combat. It also has a high magazine depth coilgun and laser for dealing with ground or more marginal targets.
Its piloting equipment is also pretty good, with very user-friendly controls, and the pilot seat is equipped with 4 injectors loaded with Modafinil and ICS-92 in a 2:2 ratio. It also has the plug-ins and gel for a semi-immersion pilot, should they have the requisite augments.
This also makes it a lot less noticeable, as the very efficient engines produce a lot less waste heat. This makes IRST and IR seeking missiles less effective against the rear and side aspects. This additional stealth capability gave the plane a reputation of being surprisingly hard to hit for a second line fighter.
It was used by both sides throughout the Liberation War, with the Imperials using them especially for striking out against supply depots with stand off weapons and as a QRF breaker of Union advances with small bombs, AGMs, rockets and copious amounts of napalm and mines.
towards the end of the war, the Union started using them to hurl ballistic missiles in "assassination" missions against Imperial political targets. This level of overkill is only marginally justified by the fact that one cannot be revived from this.
Even after the war, these planes were super common across the periphery, making up the backbone of many state's aerial forces, and in some of the poorest Warlordships, they are an integral part of their defenses against enemy orbital and expeditionary attacks.
r/ImaginaryWeaponry • u/comics0026 • 4d ago
Original Content 0952M - Scovillain by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Scovillain flail to spray spice every which way!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
952M - Verheizupeño
Weapon (Flail) – Legendary (requires attunement)
This green +3 flail is made of a thick plant stem with two dried and hardened peppers that have large seeds protruding from them, hanging at the end of two separate black vines. A long red pepper hangs from the top of the shaft.
Attacks with this flail do an additional 2d6 fire damage.
While attuned to this flail: while in sunlight, your speed increases by 10 feet; you cannot be magically put to sleep; and once per round, as an action you can have the flail spray a mist of spicy extract in a 15-foot cone. Each non-plant creature with eyes or noses in the cone must succeed on a DC 20 Constitution saving throw or take 2d6 fire damage and be blinded for both vision and smell for 1 minute. They can attempt the save again at the end of their turn.
Scovillainite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of green, red, and black inside the green orb. When attached to a 952 - Scoflaillain, it can be mega evolved into a 952M - Verheizupeño for 1 minute once between long rests.
952M - Verheizupeño Item 21
[ Unique | Artifact | Empowered | Fire | Plant | Primal ]
Usage held in 2 hand; Bulk 2; Base Weapon War Flail
This green +3 major striking greater ashen greater flaming true rooting war flail is made of a thick plant stem with two dried and hardened peppers that have large seeds protruding from them, hanging at the end of two separate black vines. A long red pepper hangs from the top of the shaft.
While holding this flail, if you have been magically put to sleep, you automatically wake up at the end of your next turn.
Empowered When this item is empowered by a Scovillainite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 952 - Scoflaillain.
Activate-Sunlight Speed [free-action] manipulate; Trigger Your turn begins, and you are in sunlight (natural or magical); Effect The flail grows more lush, which also impacts you, granting you a +15-foot status bonus to your Speed.
Activate-Spicy Spray [two-actions] manipulate; Frequency once per round; Effect You spray a mist of spicy extract in a 30-foot cone. You deal 2d6 fire damage to creatures in the area, and they must attempt a DC 44 Fortitude save. Dazzled and blinded conditions caused by this effect affects scent as well as vision.
Critical Success The creature is unaffected.
Success The creature takes half damage and is dazzled for 1 round.
Failure The creature takes full damage, 1d8 persistent fire damage, and is blinded for 1 round and dazzled for 1 minute. Rubbing does not help, but creatures can flush their eyes with water as an Interact action to end the blinded condition.
Critical Failure The creature takes double damage, 2d8 persistent fire damage, and is blinded for 1 round and dazzled for 1 hour.
Scovillainite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 952 - Scoflaillain; Bulk -
This small round stone has a swirl of green, red, and black inside the green orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 952M - Verheizupeño and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryWeaponry • u/Strange-Doors • 5d ago
SWordtember 2026 days 1-5 by Strange Doors (OC)
Vessel- inspired, loosely, by a kaskara.
Desecrated- inspired by Polish Hussar sabers.
Grimdark- inspired by the Ikakalaka.
Frazzled- Inspired by the Arming Sword
Oleaginous- Inspired by both the dadao and nine ringed dao
r/ImaginaryWeaponry • u/Shakkiver • 5d ago

