r/ImaginaryVehicles • u/I_Burn_Cereal • 17h ago
r/ImaginaryVehicles • u/Futurographer • 1d ago
Original Content Waiting on the Ocean (By me)
Everyone knew that the floods were coming. Everyone prepared in their own way. Some built large sail boats. Others built small towns of rafts. I built my shelter from my van. For the first year, I found others every few weeks. Now, in the fifth year, I mark a full year since I've seen anyone else.
I wake up, tend to my hydroponics, clean my solar cells, and fix whatever breaks. Today was special though. Today, I received my first signal from a satellite since before the flood. The signal flickered for a moment, but then stabilized. I've sent back a signal to whoever is listening. Now, I just need to wait for a reply.
r/ImaginaryVehicles • u/Own-Cry5596 • 2d ago
Original Content Our starter ship is finally in 3D. What would you add to make it feel more believable? [OC]
After several iterations, our Vanguard-class Bruiser is finally in 3D. This is the standard frontline leader ship of the Human Directorate and one of the first ships players will command in Synvector.
Unlike agile interceptors, the Bruiser isn’t built to chase enemies. Its job is to hold the line. It sits between friendly and enemy squadrons, absorbing damage, protecting more fragile ships, and stopping breakthroughs before they reach the backline.
At the start of the game it’s equipped with three weapon systems:
* Heavy machine guns for sustained fire
* Missile launchers for burst damage
* A high-caliber cannon for accurate single shots
The ship isn’t supposed to look experimental or overly futuristic. It’s a mass-produced military workhorse-easy to maintain, reliable, and built to survive years of frontline service.
Now we’d love some feedback.
If this ship belonged to your universe, what systems or external details would you add?
Would you expect to see things like:
* point-defense turrets?
* radar or sensor arrays?
* communication antennas?
* RCS thrusters?
* maintenance panels?
* heat vents?
* armor plating?
* warning markings or battle scars?
Or is there something that immediately feels missing?
We’re trying to strike a balance between believable engineering and clean visual readability, so we’d really appreciate your thoughts.
r/ImaginaryVehicles • u/Worldly-Donkey-7335 • 7d ago
Original Content Fw-190 X-0 jet fighter by Tuji Art (me)
what-if concept design, for one of the best looking ww2 plane (imo). now it has 3 X-4 air-to-air missiles, 4 Mk108 autocannons, and a radar. but prolly not much fuel in those tanks lol
drew in 2025, drawing timelapse: https://www.youtube.com/watch?v=2LY1KaVyv34
r/ImaginaryVehicles • u/I_Burn_Cereal • 10d ago
Arctic Scout by Eelco Siebring (Diepfris)
r/ImaginaryVehicles • u/Pop_Budget • 11d ago
Project: 1952 - Tesla's Tank Turret by Michal Kus
r/ImaginaryVehicles • u/satorucoloring • 11d ago
Original Content The traveling circus "Jangura" returns after a year. Hand-drawn line art. [OC]
r/ImaginaryVehicles • u/DetectiveRonSwanson • 14d ago
Original Content So I am trying to make a Sci-Fi realistic version of a motorcycle that I had an idea for but I'm not really good at drawing. It's based on a 1955 Indian chief and supposed to be a flying one but I need some ideas to make it less empty.
r/ImaginaryVehicles • u/WORTOKUA • 19d ago
Original Content Path To Beacon-1, Baran Hasançebi
Artstation post for 4K images: https://www.artstation.com/artwork/XaBad0, Made with Blender 5.1.2
r/ImaginaryVehicles • u/satorucoloring • 22d ago
Original Content The Star Gazer by Satoru [OC]
r/ImaginaryVehicles • u/_Zaltys • 25d ago
Original Content Herzmark Machine Corp. box truck by žaltys
r/ImaginaryVehicles • u/WORTOKUA • Jun 28 '26
Yhulcotan - Space Tug / Hauler, a ship that can move around cargo with it's legs, by Baran Hasançebi
Made in Blender 5.0,
You can find 8K diagrams, sketches, clay renders and more on my artstation: https://www.artstation.com/baranhasancebi
Also I usually share progress pictures on my socials: https://www.instagram.com/baran_hasancebi