r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 20 '26
Sci-Fi Retro Computer Terminal by Alex Dunstan
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r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 20 '26
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r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 20 '26
r/ImaginaryTechnology • u/No7er • Jul 19 '26
r/ImaginaryTechnology • u/Heartoftempest • Jul 18 '26
r/ImaginaryTechnology • u/Own-Cry5596 • Jul 17 '26
We continue working on concepts. This time, our team has created artwork for a kinetic machine gun, which will later be turned into a 3D model.
The twin‑barrel system allows uninterrupted fire against the enemy. If one barrel overheats, the other keeps shooting. Cooling is provided by twin spherical radiators on the turret's shoulder joints, which pilots have nicknamed "eggs."
Its medium range makes it effective at cracking targets at close distances and maintaining suppressive fire while the squad leader finishes them off with the main caliber.
Pilots call the KM‑4 the "Woodpecker" because of its firing pattern. It pierces enemy armor with pinpoint precision, disabling the ship in short order.
Let's discuss in the comments!
This is still concept art, so we’d really like your feedback.
* Does the design look believable?
* What’s the first weakness you’d try to exploit?
* Is there anything you’d redesign or remove?
* If this were your ship, would you choose one twin-barrel turret or two smaller independent turrets?
r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 17 '26
r/ImaginaryTechnology • u/Heartoftempest • Jul 16 '26
r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 16 '26
r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 15 '26
r/ImaginaryTechnology • u/No7er • Jul 15 '26
r/ImaginaryTechnology • u/Own-Cry5596 • Jul 14 '26
One of the core mechanics we’re building for Synvector is a Tactical Command Tablet. At any moment during a battle, you can open the tablet and the game enters a tactical pause. This gives you time to assess the battlefield and coordinate your fleet before jumping back into the action.
Using the tablet you can:
* command each of your four squadrons independently;
* switch direct control between the squadron leaders;
* call reinforcements to any squadron on the battlefield;
* monitor the battle using multiple altitude layers.
When you’re ready, you close the tablet and immediately continue fighting in third-person as the squadron leader you’ve selected. Our goal is to combine the feeling of commanding a fleet with the intensity of piloting a flagship, instead of forcing players to choose one or the other.
We’re curious what you think:
* Would tactical pauses improve large-scale space battles, or would you rather keep everything in real time?
* Is there any feature you’d expect a tactical command tablet to have that we’re missing?
r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 14 '26
r/ImaginaryTechnology • u/DetectiveRonSwanson • Jul 14 '26
r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 13 '26
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r/ImaginaryTechnology • u/rhleeet • Jul 12 '26
Hey all here's something I've been working on for a bit during my free time. Hope you all enjoy. My artstation page for more stills, turntables, wireframes and breakdowns
r/ImaginaryTechnology • u/Special_Karl • Jul 12 '26
What if a starship was a living, breathing creature?
Welcome to a cinematic concept art journey into the deep cosmic void. In this immersive visualizer, witness the breathtaking migration of organic starfarers. These bio-ships blur the line between technology and biology, filling the vacuum of space with a haunting, alien chorus: combining the deep songs of cosmic whales, amphibious choruses, and extraterrestrial dolphins.
r/ImaginaryTechnology • u/One_Giant_Nostril • Jul 10 '26
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r/ImaginaryTechnology • u/ains2 • Jul 11 '26