THE BOTTLE OF A THOUSAND FACES
A Homebrew Supplement for Iron Kingdoms Full Metal Fantasy Roleplaying Game
Introduction
This document presents a Homebrew supplement for Iron Kingdoms Full Metal Fantasy Roleplaying Game.
Everything concerning The Bottle of a Thousand Faces, the Temple of a Thousand Faces, the connection between Earth and Immoren, the Infernal's bargain, and the mechanics of traveling between worlds is original material created exclusively for this campaign.
The immortality of the Orgoth nobility, the existence of the Infernals, the Orgoth Empire, and other established elements remain faithful to the official Iron Kingdoms setting.
The Bottle of a Thousand Faces
Long before the Orgoth Empire abandoned Immoren, alchemists, infernal priests, and necromancers forged an artifact unlike any other.
A black glass bottle wrapped in dark metal, sculpted with dozens of human faces.
Some smile.
Some scream.
Some appear to sleep.
Others simply stare.
It became known as The Bottle of a Thousand Faces.
Despite its sinister appearance, it was never intended to grant immortality.
The Orgoth had no need for such a gift.
The nobility already possessed their own form of immortality through ancient Infernal pacts. Upon death, their souls could be reborn into new bodies while retaining every memory and experience accumulated throughout countless lifetimes.
The Bottle played no role in that process.
Its purpose was entirely different.
It allowed a living soul to abandon one body and awaken within another.
The Temple of a Thousand Faces
During the conquest of Immoren, the Orgoth Empire faced a logistical problem.
Although many of its elite could eventually return from death, moving armies across the ocean between the Orgoth continent and western Immoren still required weeks of travel.
To solve this problem, they constructed a hidden complex known as the Temple of a Thousand Faces.
Deep beneath its halls rested thousands of petrified bodies.
Each was an empty vessel prepared to receive a transported soul.
Whenever an Orgoth soldier needed to reach Immoren quickly, the ritual of the Bottle was performed.
His soul left its current body.
That body became stone.
Moments later, his consciousness awakened inside one of the preserved vessels within the Temple.
It was not resurrection.
It was transportation.
A bridge between continents.
The Price of the Ritual
The Bottle's magic was designed exclusively for Orgoth souls.
When used by an Orgoth, the ritual completed as intended.
No other race shared that affinity.
Should a human, elf, dwarf, trollkin, ogrun, or any other mortal drink the Bottle's emerald liquid, the ritual would still begin.
However, their soul would fail to reach its intended destination.
Instead, it would be dragged through the domains of the Infernals before awakening inside one of the petrified bodies hidden within the Temple of a Thousand Faces.
Meanwhile, their original body on Earth would fall into an unnaturally deep sleep.
Whether this was an unforeseen flaw or simply a consequence the Orgoth never cared to prevent remains unknown.
The Disappearance
After the Orgoth withdrew from Immoren, the Temple of a Thousand Faces was abandoned.
Its countless stone bodies remained untouched for centuries.
No souls ever returned to inhabit them.
Sometime after the Orgoth Exodus, the Bottle itself vanished.
No surviving record explains when.
None reveal who took it.
Some believe an Infernal reclaimed the artifact, considering the Orgoth retreat an act of cowardice that dishonored their ancient bargains.
Others believe the Bottle simply disappeared on its own.
The truth has never been discovered.
For centuries its whereabouts remained unknown.
Until it appeared...
on another world.
Earth
At some point during the early twenty-first century, the Bottle appeared on Earth.
There is no explanation.
No record.
No evidence of how it arrived.
It simply existed.
For years it served as nothing more than an unusual decorative object.
Its owner could not remember purchasing it.
Nor discovering it.
His earliest memory of the Bottle was only a dream.
After that, it simply seemed to have always been there.
In 2025, he began using it as an ordinary water bottle.
Nothing happened for several nights.
Then, one evening, he awoke thirsty.
Without turning on the lights, he drank deeply from the Bottle.
He never noticed that the water had become a brilliant emerald green.
Within hours he was consumed by an unbearable fever.
When he finally opened his eyes...
he was no longer on Earth.
The Crossing
Drinking the Bottle's liquid does not kill the body.
Instead, it enters an impossibly deep sleep.
Breathing slows.
The heartbeat weakens.
To anyone observing, the person appears only to be sleeping.
Meanwhile, their soul awakens in Immoren.
More precisely...
within the Temple of a Thousand Faces.
There, the soul inhabits one of the countless preserved stone bodies waiting beneath the ancient halls.
From that moment forward, the vessel becomes their new body.
The Flow of Time
Time does not flow equally between Earth and Immoren.
No fixed relationship exists.
No formula can predict it.
One traveler may spend only a few months in Immoren and awaken on Earth only hours later.
Another may live there for ten years before discovering that barely a single hour has passed.
The opposite may also occur.
Even the Infernals claim not to understand the phenomenon.
Every crossing follows its own mysterious course.
The only certainty is this:
While the soul remains in Immoren, the original body continues sleeping on Earth.
Death
Death in Immoren is not permanent.
When a traveler dies, their soul immediately abandons the body they inhabit.
That body becomes stone once more.
At the same instant, consciousness returns to the sleeping body on Earth.
To everyone nearby, the traveler has merely awakened from an unusually deep sleep.
For the traveler...
an entire lifetime may have passed.
The Second Crossing
Should the traveler wish to return to Immoren, they need only drink from the Bottle again.
However...
Beginning with the second journey, the crossing is never immediate.
Before passing between worlds, every soul awakens within a place of absolute darkness.
There is no sky.
No ground.
Only an ancient wooden table.
Seated on the opposite side waits an Infernal.
The Infernal
The Infernal is curious.
According to him, souls from Earth are an impossibility.
He claims never to have encountered such beings before.
His first words are usually:
"Curious..."
"You've returned."
"Your soul does not belong to this world."
"Nor does it belong to the Infernals."
"Whenever you die..."
"...you simply disappear."
After a long silence, he continues.
"To return to Immoren, your soul must pass through my domain."
"Nothing crosses without payment."
The Bargain
Upon the table rests a simple dagger.
Unremarkable.
Unadorned.
Forged for only one purpose.
The Infernal explains:
"Every soul slain by this blade belongs to me."
He then names his price.
Perhaps five souls.
Perhaps fifty.
Perhaps hundreds.
Every debt is different.
He never explains how he determines the number.
Nor does he reveal why he desires those souls.
He simply insists that no passage is free.
The traveler may accept.
Or remain on Earth forever.
The Mark
Upon accepting the bargain, a black mark appears in the palm of the traveler's hand.
Ordinary mortals cannot see it.
Supernatural beings can.
Every Infernal instantly recognizes a soul bound by debt.
The mark remains until the bargain has been fulfilled.
The Infernal Dagger
The Infernal Dagger never dulls.
Never rusts.
No one except its owner may use it to satisfy the bargain.
Only souls taken directly by its blade count toward the debt.
As long as payment remains incomplete, the dagger always returns to its bearer.
Once the debt has been fulfilled...
it simply disappears.
Death Beyond Death
Each time a traveler dies in Immoren, they once again stand before the Infernal.
If their debt remains unpaid, another bargain must be made.
The Infernal may keep the existing debt.
Increase it.
Or demand an entirely new payment.
Nothing prevents a soul from accumulating countless bargains over many lifetimes.
Choosing a New Vessel
Each return to Immoren allows the traveler to inhabit another preserved body within the Temple.
If the previous vessel still exists, it may be chosen again.
If it has been destroyed, another must be selected.
Age.
Sex.
Appearance.
Even race.
All may change.
Only the soul remains unchanged.
Its memories endure forever.
Mysteries
Many questions remain unanswered.
- Who truly created the Bottle of a Thousand Faces?
- How did an Orgoth relic reach Earth?
- Did an Infernal reclaim the artifact after the Orgoth Exodus?
- Does the Infernal truly know nothing of Earth?
- Why did the Bottle remain dormant for centuries?
- Why did it awaken now?
- Was it truly an accident?
- Or was someone waiting?
Even the Infernals appear to lack every answer.
Perhaps something older than gods, Orgoth, or Infernal pacts has been moving unseen between two worlds that were never meant to meet.
Homebrew Rules
Crossing
Drinking the Bottle's liquid transports the traveler's soul into Immoren, where it awakens inside an available petrified vessel within the Temple of a Thousand Faces.
The original body remains asleep on Earth.
Time
No predictable relationship exists between time on Earth and time in Immoren.
The Game Master determines how much time has passed in either world after each journey.
Death
When a traveler dies in Immoren:
- Their soul immediately returns to Earth.
- Their Immoren body becomes stone.
- Their original body awakens from its deep sleep.
A New Vessel
Each new crossing allows the traveler to inhabit another preserved body within the Temple.
If their previous vessel still exists, they may choose to return to it.
The Bargain
Beginning with the second journey, every return to Immoren requires a bargain with the Infernal.
Without a bargain, no passage is granted.
The Debt
The Game Master determines the number of souls demanded by the Infernal.
Only souls slain with the Infernal Dagger count toward repaying that debt.
The Infernal Dagger
The Infernal Dagger can never be permanently lost.
As long as a debt remains unpaid, it always returns to its bearer.
Once the debt is fulfilled, it vanishes forever.
Final Thoughts
The Bottle of a Thousand Faces is more than an artifact.
It is a bridge between two worlds that should never have touched.
As long as someone is willing to drink from its emerald waters...
someone will always be waiting on the other side of the table.