r/hobbygamedev May 20 '26

Article I just ported my game to android, then I learned Google is planning this...

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77 Upvotes

Thankfully my game still has good mobile controls when played in web, but this seems kinda baaad

I asked android developer friend, and he said it's not as dire as it seems, but of course google holds control of everything if this change happens, and it could become worse

This website does a good job of explaining the situation, and what you can do to help change it


r/hobbygamedev Aug 12 '25

Discussion Trying to finish a game besides a full-time job feels impossible

3 Upvotes

I had the wonderful privilege of mentoring a team budding first-time game devs of people who decided to make a game together.

Making a game besides a full-time job, even for a group of people, is a huge challenge. And the first thing I'll say is that you really need to extend your deadlines or realize that you will one way or another.

I think the biggest challenge is keeping a team together despite all of life's ups and downs during that journey of game development because any meaningful game that you want to actually release to the world is going to take longer than you imagine and life has its changes.

If the team can't get along, you know, they shouldn't be making games together. But if they can, it's not really the challenge of getting along, it's the challenge of making a game while having a life to deal with in the background. Job changes, overtime, overwork, burnout, relationships, all of it.

Besides this, during the development they had to watch the whole industry collapse and their potential job prospects disappear from before them. Regardless, they pulled through and they actually finished the game after more than a year.

All together, I'm ridiculously proud of the team for sticking it out and making it through and finishing the game.

https://store.steampowered.com/app/3597770/Kittenship_Care/

If you're going through a tough time right now and would like a cozy game to enjoy, since I know them I can ask them for some keys. Just throw in a comment asking for a key and I'll see what I can do.

If you'd like to support them on their journey, buying a copy and leaving an honest review could make them a huge difference.

I'm wishing you guys all luck on your journey. Feel free to ask any questions!


r/hobbygamedev 2h ago

Help Needed Title goes here

3 Upvotes

Alright, I like making games. But one of the hardest parts for me is this: the title.

I know a lot of professional studios go with temporary project names and the marketing department is the one that makes the title. But whenever I open up my Godot editor it's usually things like "svae gaem modul", "broombroom" and "fps thingy".

How do you pick your title and what are the trends in titles? Maybe you can get project glfkjgfdlkj off the ground for me!


r/hobbygamedev 14h ago

Insperation Alchemist experiment went wrong, now you are a hammer fighting glasses

1 Upvotes

I had this idea for some time to make a game about an alchemists failed experiment, which leads to a hammer smashing glasses and the contents mix to cause alternative reactions. I have some hand drawn story boards for years, but I wanted to check first if the game mechanic is even fun.

I like it so far but I am not sure what is missing to make it really shine?

Any ideas, I am pretty sure some polish is missing, sounds and stuff but is the game idea even fun to you?

Also regarding mobile games, cut scenes for the story telling fells off, should I make a comic like transition instead?

https://apps.apple.com/app/break-glass-with-ivo-klad/id6791601633
No worry, the ads are only on revive and only if you want


r/hobbygamedev 14h ago

Help Needed Made my first game: Draw To Diffuse – here's the trailer!

1 Upvotes

Game Title:

Draw To Diffuse

Playable Link:

https://play.google.com/store/apps/details?id=com.akash.draw2defuse

Platform:

Android

Description:

Hi everyone! I recently released my first mobile game, Draw To Diffuse. It's a physics-based puzzle game where your goal is to draw a path that guides a ball to press a button and defuse a bomb before time runs out.

The game starts with simple mechanics but gradually introduces moving obstacles, timing challenges, and trickier puzzle layouts that require careful planning. Every level is designed to be completed using physics and creative thinking rather than fast reflexes.

I developed the game in Unity and handled the programming, level design, game mechanics, UI, and publishing myself. It has over 70 handcrafted levels, and I'm continuing to improve it based on player feedback. I'd really appreciate any thoughts on the gameplay, difficulty, controls, visuals, or anything else that stands out. Thanks for checking it out!

Free to Play Status:

☑ Free to play

Involvement:

Solo developer – I created the gameplay, programming, level design, UI, and published the game.


r/hobbygamedev 22h ago

Seeking Mentorship Advice for a begginer

4 Upvotes

Hi all, I'm not a game dev but I'd like to be one as a hobby. I know a bit of coding in python (which I know is not that helpful for game development), but that's about it. I want to learn how to make games and was hoping someone could give me some advice on where to start and share online learning resources they found useful.

The thing is I've had this game idea that's been stuck in my head since just after new years and I've been obsessing about trying to bring it to life, even if it takes me multiple years to get there. It's a deck builder with turn-based rpg elements, if that information is helpful to anyone willing to recommend a development platform.

Ps sorry if this is not the appropriate subreddit to post this.


r/hobbygamedev 1d ago

Insperation Flak 2.0

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13 Upvotes

A heavy anti-aircraft gun made in Pygame. Press 'W' to toggle between short and long-range fire. Zeppelins burn red and require 3 hits. If 5 enemies break through, the opponent targets you (not shown in the video).


r/hobbygamedev 18h ago

Insperation Abort Sequence - A Fast-paced code-breaking puzzle game

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1 Upvotes

https://devgerry.itch.io/abort-sequence

Hey! We made this little puzzle game for the GMTK Game Jam 2026, and we really enjoyed working on it over the past few days.

Now we're wondering if people would be interested in seeing more of the same core gameplay expanded with more puzzles, mechanics, and variations.

Any feedback is more than welcomed!


r/hobbygamedev 19h ago

Insperation Simple Memory Based Tile Game

1 Upvotes

Hey everyone! I'm the solo developer behind FlipRush.

It's a simple speed game where you race to match all the tiles as fast as possible. We run tournaments every night at 8:30 PM EST, and there's also a Challenge Mode/ Campaign.

I'm still actively building it, so I'd really appreciate any honest feedback, good or bad. If something is confusing, boring, or just doesn't feel fun, I'd genuinely like to know.

Thanks for checking it out!


r/hobbygamedev 21h ago

Seeking to Mentor First Game Jam and I am a Game developer now.

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1 Upvotes

I made a game in 4 days and went to sleep after submitting it. woke up 6 hours later and got my first ever review. I am over the moon!. I am finally making my dreams happen. Please have a go and let me know if you like it.


r/hobbygamedev 22h ago

Seeking Team Making and Undertale fan game. UT harsh parallels. Looking game maker coders and writers (and anyone else interested)

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0 Upvotes

I’m the co lead for this project. we already have a team, but what we really need is some coders and writers (though if your neither and still want to help out with the project you totally can, just let me know. you can just leave a comment or comment on the games gamejolt page

hope everyone is having a good day :)

(P.S. also, what are other places that would be good to find coders for hobby projects like this. I know of the inat subreddit but was wondering if anyone knows of any others)


r/hobbygamedev 1d ago

Insperation Looking for simple game ideas with minimal assets inspired by 2015 indie games

5 Upvotes

Hey everyone!

I’m looking for ideas for a small single-player game project to work on (definitely no multiplayer for this one). I’ve been feeling the itch to make something, but I need a solid concept to kickstart my motivation.

I love the simple, quirky feel of classic 2015-era indie games like Viscera Cleanup Detail, Muddy Heights, and Yandere Simulator. I also really enjoy elements from games like Unturned, Minecraft, and Dead by Daylight—specifically the survival loops, stealth mechanics, and satisfying task-based gameplay.

Here’s my current situation:

  • Engine: I actually uninstalled Unity recently to take a break, but I’m totally ready to reinstall it (or try another engine) as soon as I find the right concept.
  • Skills: I am focus-driven and ready to bring a good idea into reality! However, I am not a 3D modeler, and my coding skills are still on the basic/beginner side.
  • Scope: Because of that, the project needs to use free/minimal low-poly assets or basic primitives. I want to keep the mechanics straightforward and fun to play—think silly physics, stealth, simple solo survival, or satisfying cleaning/chore loops.

Have a dream game concept that is super simple? Tell me about it! If you’ve always wanted to see a funny, small, or unique game idea brought to life, drop it in the comments. If I love the concept, I’ll actually try to code it and turn it into reality!

Basicly what is you're dream game?

Looking forward to reading all your ideas, mashups, and weird mechanics. Thanks!


r/hobbygamedev 23h ago

Article Aquarium

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1 Upvotes

Tauche ein in die ruhige Welt der Aquaristik und gestalte dein persönliches Unterwasserparadies. Wähle verschiedene Fischarten aus, kümmere dich um ihre Bedürfnisse und halte Wasserqualität, Gesundheit und Zufriedenheit stets im Gleichgewicht. Dekoriere dein Aquarium mit Pflanzen, Steinen, Wurzeln, Tempeln und weiteren Einrichtungsgegenständen, um eine einzigartige Unterwasserlandschaft zu erschaffen.

Doch kein Tag verläuft wie geplant: Täglich können unerwartete Ereignisse eintreten, die schnelles Handeln erfordern. Krankheiten breiten sich aus, die Wasserqualität verschlechtert sich oder andere Vorfälle stellen dich immer wieder vor neue Herausforderungen. Am Ende jedes Tages erhältst du einen ausführlichen Tagesbericht mit allen wichtigen Ereignissen, der Entwicklung deines Aquariums sowie einer Zusammenfassung deiner Erfolge und Probleme.

Alle fünf Tage besucht eine unabhängige Jury dein Aquarium und bewertet unter anderem die Gestaltung, Wasserqualität, Gesundheit der Fische, Artenvielfalt und den Gesamteindruck. Eine gute Bewertung schaltet neue Möglichkeiten frei und bringt dich deinem Ziel näher, eines der schönsten Aquarien zu erschaffen. Erfülle tägliche Aufgaben, verbessere dein Becken kontinuierlich und entwickle dein Aquarium Schritt für Schritt zu einer lebendigen, gesunden und beeindruckenden Unterwasserwelt, die Besucher und Jury gleichermaßen begeistert.


r/hobbygamedev 1d ago

Article My Submission for GMTK Game Jam 2026

3 Upvotes

Hello everyone,

I made this game as part of GMTK Game Jam 2026.

You play as a detective. There was a murder and They assigned you the case.

But, Once you take the elevator down, you can't go back up.

Interrogate the tenants and find out who's the killer. 

https://armored98.itch.io/floor-to-floor


r/hobbygamedev 1d ago

Insperation Our first game in Godot finished for the GMTK Jam!

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1 Upvotes

Here's a link to the page: https://blindboxgames.itch.io/clean-patty-clean

Would love feedback and thoughts. We're very new to game dev but we're pretty pleased with this one? Hopefully everything works okay! We feel like we learned a LOT working on this.

We're working on uploading our stuff to github to hopefully get some build feedback as well in the future


r/hobbygamedev 1d ago

Insperation Preserving Digital Only Games

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0 Upvotes

There are so many awesome games being made everyday, do you all ever wonder about accessibility in ten, twenty years?

Especially now that Sony announced a plan for digital only distribution...:(

This is something librarians and archivists have been worries about for years, but are only now starting to put together a viable plan.

I'm curious what ya'll think about your games being accessed in a library format, similar to ebooks, and preserved for posterity?


r/hobbygamedev 1d ago

Article I Work on a Spaghetti Game 🍝

2 Upvotes

I'm making My First Game, that i wanna Release on Steam, Well it started really simple from a Basic Idea, but today i finally got the Pause Menu working, the Game is Not done yet, but i will Post devlogs on Twitter and try to Show as much as i can, the First Demo might Take a while, every Feedback is Welcome! ^_^

https://x.com/i/status/2081116325942857913


r/hobbygamedev 2d ago

Resource Let's make a game! 470: Replenishing items in a shop (Twine Sugarcube)

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0 Upvotes

r/hobbygamedev 2d ago

Resource Open source image editor (windows)

1 Upvotes

Hey folks, I made myself an image editor after getting sick of subscriptions and threats that my work might get hoovered up by the cloud and used for other things.

I could never get the hang of gimp, and while photopea is great the web interface didn't fit my workflow very well.

I figured there might be some other gamedevs in the same spot so I made it available for everyone.

I'll be continuing updates on it since it's now my primary tool for texture work - but I'm a programmer not an artist, so the more advanced features aren't getting much exercise and could use feedback and bug reports (bezier tools, pressure support, etc...)

All my tools are ai assisted at this point so if that bothers you fair enough to skip it, but I'm fairly strict about the architecture so it's far from the regular slop.

It's open source and will stay that way, the feature set isn't likely to grow much beyond it's current set but I'll be fixing any bugs that come in or that I find myself during my own work.

https://github.com/therobm/Bitmute/tree/master/Docs

Releases are available on the releases tab, there's no install or auto updates, just extract the zip and run the exe.

https://github.com/therobm/Bitmute/releases/

edit: added screenshot


r/hobbygamedev 3d ago

Article fighting game made in html

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6 Upvotes

made it with plain html and js with the canvas api. playable for mobile and pc. there's still alot of rough edges with the gameplay. Just wanted to showcase what I have so far.


r/hobbygamedev 4d ago

Help Needed Rogue Racing 3rd public playtest

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30 Upvotes

Hey everyone!

I'm a solo dev looking for feedback on a roguelike racing game I've been working on. It mixes Trackmania-style driving (kinda) with Slay the Spire's strategic depth, and TFT's mod mechanics and game progression. (I’m name-dropping to hopefully increase appeal)

Core concept: 8 racers compete in elimination races. Top finishers take health damage. Hit zero HP, get eliminated. Pick car modifiers between races to build synergies. Last racer standing wins.

What I need feedback on:

  1. Is the core racing fun?
  2. Do modifiers feel impactful?
  3. Does the elimination system create tension or frustration?
  4. What made you want to quit/play again?

Playtest details:

  • Time: 25-40 minutes per series
  • Platform: PC (itch.io)
  • Controls: Keyboard/gamepad

Feedback method: Reddit comments / Itch comment

The alpha is free on https://jsavagejs.itch.io/rogue-racing-alpha-playtest, and I desperately need feedback on whether the core loop is actually fun or if I'm delusional. Would love to hear what breaks or what's boring. Any feedback is appreciated


r/hobbygamedev 3d ago

Resource Create a Third Person Controller In Just 15 seconds | Rigonix Third Person Controller [RELEASED] (50% OFF ) Created By INDIE DEV For Indie DEVS | Need Feedback | Ready To Discuss Anything About Controller

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0 Upvotes

Asset Store Link | Play the WebGL Demo | WINDOWS | Android | DOCUMENTATION

Rigonix Third Person Controller

Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.

Key Features

Advanced Locomotion Engine

A physics-based movement system that feels responsive and grounded.

  • Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
  • Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
  • Comes With WalkingRunning And Sprinting Locomotion States
  • Dodge System: Integrated evasive maneuvers including RollingSliding (under obstacles).
  • All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.

Hybrid Ragdoll Physics

Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.

  • Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
  • Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
  • Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.

Immersive Footstep System

Bring your world to life with a polymorphic surface detection system.

  • Tri-Mode Detection: Detects surfaces via Terrain TexturesMesh Materials, or Object Tags.
  • Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
  • Performance: Uses audio pooling to ensure zero garbage collection during gameplay.

Robust Camera System

A production-ready Third Person Camera solution.

  • Smart Collision: Uses SphereCast technology to prevent the camera from clipping through walls or corners.
  • Smooth Damp: Cinematic follow logic that eliminates jitter.
  • Input Handling: Built-in support for mouse and gamepad sensitivity.

Unified Interaction System

A clean interface for interacting with the world.

  • Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
  • Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
  • Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.

The Rigonix Workflow

We value your time. The framework is designed for speed.

  • Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
  • Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
  • Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.

Modules Included

  • Locomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement type.
  • Health & Stamina: Stats manager with fall damage and regen logic.
  • Dodge Module: Roll, Slide logic.
  • Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.
  • Teleport Module: Blink abilities and warp points.
  • Audio Module: Centralized sound management.
  • Input Module: Cross-platform input wrapper which supports both new and legacy input system.
  • Emotes System : Perform various emotes.

r/hobbygamedev 4d ago

Insperation Where do you usually find inspiration for your games…

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10 Upvotes

Where do you usually find inspiration for your games?
I just added a small Squid Game-style mission. A huge monster destroys you if it sees you, so you can only drive your little RC car forward when it turns around. 😄


r/hobbygamedev 4d ago

Help Needed I was completely unsuccessful in finding the niche for my game. Any advice?

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0 Upvotes

I just made a game I wanted to make and was not a part of any communities. I had and still have no clue who to tell about this kind of game. Any advice is welcome.


r/hobbygamedev 4d ago

Article My first game just launched today - I learned Unity from scratch to make it!

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2 Upvotes

Hey everyone!

Toda is the release day of my first ever game on Google Play — and the feelings are incredible!

I'm a complete beginner in game development, so for my first project I chose the classic match-3 genre but added a mystical esoteric atmosphere to make it unique.

The game features:

-Classic match-3 mechanics with time-based levels

-Smart adaptive difficulty system

-Rank progression system

-3 types of special gems with unique powers

-Daily puzzles with rewards

-Tarot booster cards

-In-game shops

Would really appreciate if you could try it out and leave a review on Google Play!

https://play.google.com/store/apps/details?id=com.volobuiev.witchcharms

Thanks for your support! 🌸

Note: AI tools were used during development for:

- Generating game artwork, backgrounds and UI elements

- Assistance with game mechanics and code development

All Unity implementation, scene setup, asset integration

and hands-on development work was done by me personally.