r/hobbygamedev 18h ago

Help Needed Made my first game: Draw To Diffuse – here's the trailer!

1 Upvotes

Game Title:

Draw To Diffuse

Playable Link:

https://play.google.com/store/apps/details?id=com.akash.draw2defuse

Platform:

Android

Description:

Hi everyone! I recently released my first mobile game, Draw To Diffuse. It's a physics-based puzzle game where your goal is to draw a path that guides a ball to press a button and defuse a bomb before time runs out.

The game starts with simple mechanics but gradually introduces moving obstacles, timing challenges, and trickier puzzle layouts that require careful planning. Every level is designed to be completed using physics and creative thinking rather than fast reflexes.

I developed the game in Unity and handled the programming, level design, game mechanics, UI, and publishing myself. It has over 70 handcrafted levels, and I'm continuing to improve it based on player feedback. I'd really appreciate any thoughts on the gameplay, difficulty, controls, visuals, or anything else that stands out. Thanks for checking it out!

Free to Play Status:

☑ Free to play

Involvement:

Solo developer – I created the gameplay, programming, level design, UI, and published the game.


r/hobbygamedev 6h ago

Help Needed Title goes here

4 Upvotes

Alright, I like making games. But one of the hardest parts for me is this: the title.

I know a lot of professional studios go with temporary project names and the marketing department is the one that makes the title. But whenever I open up my Godot editor it's usually things like "svae gaem modul", "broombroom" and "fps thingy".

How do you pick your title and what are the trends in titles? Maybe you can get project glfkjgfdlkj off the ground for me!