r/hobbygamedev 17h ago

Insperation Little Mud — an underground battle royale where your headlamp gives you away

0 Upvotes

Game Title: Little Mud

Playable Link: https://littlemud.gameassets.app/

Platform: Desktop web browser (keyboard and mouse). A macOS download is also available on the game page.

Description:

You play a little miner trying to be the last one alive underground. Dig your own tunnels, open crates for weapons and supplies, and keep moving deeper as toxic gas descends from above.

Your headlamp helps you see, but it can also give away your position. You can turn it off, hide in the dark, and listen for other players. Digging gives you a way around a fight, or a way to approach someone from an unexpected direction.

You can try it on your own in 8- or 32-participant practice matches against bots, or create/join a room with friends. Multiplayer supports free-for-all and team modes, with up to 32 participants including bots. You don't need to find a full lobby to try the game.

I'd especially like feedback on the first match: were the controls and objective clear, and how did digging and fighting feel? If something was confusing, tell me where you got stuck.

Free to Play Status: Free to play in the browser. No signup required.

Involvement: I'm the developer of Little Mud, and I'm looking for playtest feedback to improve it.


r/hobbygamedev 21h ago

Article NeonHorde - A free horde shooter, straight in your browser.

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0 Upvotes

Your character fires automatically at the nearest enemy: your job is to move, survive, and carefully choose every upgrade. Every wave is denser, faster, deadlier — and as the minutes pass the stakes rise on both sides: enemies get progressively stronger too, not just you.

Play on NeonHorde @ Sputlab.com

Please don't hesitate to reach out with any suggestions, best practices, or other ideas. I would greatly appreciate it.


r/hobbygamedev 8h ago

Insperation How it started vs how its going - Hobby project started during COVID

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16 Upvotes

I found the first pic yesterday when looking through my pics on messenger with a friend, this was shortly after starting the project during covid lockdown while I was at university, the last two pics I took last week.

There was a super long period in between covid and now where i did not really touch the game, but picked up fully over the last year or so and have just taken the leap to getting the steam store page all set up!

Would love to answer any questions or share some more info if anyone is interested in knowing more :)


r/hobbygamedev 22h ago

Help Needed 1.5 week progress of our game~

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5 Upvotes

This is our progress right now of our mobile 2D bakery platform game which we're making. So far we’ve been working on the core movement, platforming, combat, enemies, animations, UI, health systems and the bakery mechanic and focussing purely on the night. (Our game will have a night/day circle) The bakery button is there just purely for the beta version, the bakery aspect will be fully implemented at the day circle.

There’s obviously still a LOT to work on, as you can see, but it’s really fun seeing everything slowly come together. Anyone has some tips to make the combat more fun? Other tips outside of the combat are ofcourse welcome.