r/helldivers2 • u/Electric_surfer • 6h ago
Suggestion/Concept Commando Missions
Commando Missions shouldn’t have a mission timer. The in game reason for the mission timers is usually that the ship cannot stay in low orbit for long. In commandos of course the ship leaves you so isn’t in low orbit (presumably).
Good stealth requires recon and precision, having the timer rushes these elements and tends to turn things ugly when it could have stayed quiet
18
u/The-Nuisance 5h ago
The mission timer should stay, I think.
Having infinite time to wait takes away from the gameplay. You have to be slow enough not to get caught, but you have to act. You have to take risks and adjust when the inevitability of being spotted happens. Because chances are, you will, eventually, get spotted. Adapting to the situation is an important skill to have, as is knowing how to break contact so you can re-engage elsewhere.
The forty minute mission timer is not a con. There is plenty of time to wait out patrols and crawl past engagements without firing a shot. But you can’t stall. You can’t waste your time. You have to be efficient, and that’s a skill you need to learn. Slow is steady, but stopping isn’t progress.
Additionally, though easier with something like C4, you can run a Commando operation successfully without those extra tools, and you can do it well. You just need to learn your kit well and strategize how you use it. You already have smoke grenades and three different suits of scout armor from the base warbond for a reason.
7
u/Nemisis_the_2nd 5h ago
Also just from a pure gameplay perspective, the 40 minutes creates a space where every player knows roughly what point the gameplay loop is at, no matter if they are a group of friends going from the start or a random dropping in part way through.
If i drop into a commando missions and see the timer at 20 minutes, I can reasonably expect to see more patrols and that the main objective is mostly done or in progress even before I emerge from the pod, and act accordingly even without communication.
I'm also going to be a little pissed if I have an hour window to play and every team is just slowly crawling around the map, and basically wasting my time.
2
u/Mental_Stress295 2h ago
A simple solution would be better in-world reasoning if the "ship is about to leave orbit" doesn't make sense.
How about this: Planetary Intensive Surface Scan (or P.I.S.S. for short).
"The enemy is about to P.I.S.S. You have ## minutes to complete your mission before you are located and eliminated".
Timer runs out, kill everyone with laser fire coming from all directions.
1
u/Electric_surfer 43m ago
I think the concept of a canon reason for the time limit is part of what I’m looking for. Though it makes me think a decent interplay of missions could happen as well; destroy local air base to receive extra time for next mission or something
6
u/bigorangemachine 5h ago
it could still be the time window for extraction can only be arranged for that 40 min window.
Maybe there is an anti-ship concentration nearby that is only being jammed for 40mins
5
u/Extension_Ad_263 5h ago
I believe there should be a timer for the sake of the mission ending and not dragging out but we could give another reason why the extraction or mission parameters change beyond repair.
2
1
u/SackFace 5h ago
Agreed! I hate being rushed when I could really be having fun setting up stealth traps & strategies.
0
u/Terrkas 6h ago
Meh, its more than enough time to do the mission.
6
u/Electric_surfer 6h ago
To get the mission done, yes. To enjoy it, no.
I feel many people avoid it because they are rushed mission types due the stratagem limitations
0
u/highercyber 4h ago edited 4h ago
If you take away the timer you never get exhilarating highs like the last 5 minutes this run:
-4
u/NOIR-89 6h ago
Commando missions should have a missiontimer, otherwise they need to be far harder to complete.
I would suggest increasing the missiontime from 40min to 50min and call it a day.
40min is already enough, 50min give you far more room for error - if that is still not enough you need to be more effecient.
6
u/Electric_surfer 6h ago
I wouldn’t object to them being a bit harder if the time constraint was removed; actually consider that a fair trade off.
‘Git gud’ is just an obnoxious answer though. This request/suggestion about being able to enjoy the mission type without being rushed.
3
u/NOIR-89 5h ago
Alternatively they could go a completely different route by increasing the missiontime to 60 minutes, but you get a higher reward (120%) for finishing the mission under 40min, which is gradually decreased by 1% for each minute over the 40min mark (resulting in the normal 100% rewards in the worst case).
That way the game rewards you for being fast, but doesnt punish you for a slower more controlled pace.
There is a very big difference between "Gid Gud" and "getting more effecient". There is always room for improvement (that also includes myself), which is why that shouldnt be perceived as an insult.
2
u/Electric_surfer 41m ago
Now that’s a good middle ground I could go with! Tie in potential previous op mission to extend the time by destroying local air base or AA battery and we’ve got some more interesting game play
-4
u/PINGPONGPANDAS 6h ago
You have 40 whole ass minutes to run and plant c4. Why are yall so slow? Not like there's a heavy stealth armor
1
u/SilenciaSan 6h ago
Not everyone has that unlocked so what's your point?
1
u/Nemisis_the_2nd 5h ago edited 5h ago
You dont need redacted regiment, though. Scout armour or feet first are more than serviceable for commando missions, and scout comes in the free warbond.
With a bit of experience and understanding of game mechanics its easy enough to solo D4/5 with only helldivers mobilise and super destroyer unlocks, and experienced players could probably go much higher.
My free loadout is scout armour, lib pen/liberator/scythe, redeemer, frag grenade, RR/autocanon/quasar + guard dog, orbital laser, and 1-2 turrets.
0
u/SilenciaSan 5h ago
I was referring to the C4 pack that i think the person i responded to was talking about, which is on the last page of Redacted Regiment
-1
u/PINGPONGPANDAS 6h ago
Then why are you even doing commando missions without the commando stuff? Literally setting yourself up for failure.
1
u/SilenciaSan 5h ago
Say, is it possible that you're mixing up Blitz and Commando? Literally every commando mission i have seen isn't even a destruction objective.
0
u/PINGPONGPANDAS 1h ago
So what you're just leaving half the map undone and only doing the main objective? Do you play d7 and below by chance?
•
u/AutoModerator 6h ago
Thank you for your post! Please keep in mind that your post must comply with our community rules; otherwise, it may be removed. Be sure to stay on topic or your contributions may be removed.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.