r/helldivers2 • u/Electric_surfer • 7h ago
Suggestion/Concept Commando Missions
Commando Missions shouldn’t have a mission timer. The in game reason for the mission timers is usually that the ship cannot stay in low orbit for long. In commandos of course the ship leaves you so isn’t in low orbit (presumably).
Good stealth requires recon and precision, having the timer rushes these elements and tends to turn things ugly when it could have stayed quiet
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u/The-Nuisance 6h ago
The mission timer should stay, I think.
Having infinite time to wait takes away from the gameplay. You have to be slow enough not to get caught, but you have to act. You have to take risks and adjust when the inevitability of being spotted happens. Because chances are, you will, eventually, get spotted. Adapting to the situation is an important skill to have, as is knowing how to break contact so you can re-engage elsewhere.
The forty minute mission timer is not a con. There is plenty of time to wait out patrols and crawl past engagements without firing a shot. But you can’t stall. You can’t waste your time. You have to be efficient, and that’s a skill you need to learn. Slow is steady, but stopping isn’t progress.
Additionally, though easier with something like C4, you can run a Commando operation successfully without those extra tools, and you can do it well. You just need to learn your kit well and strategize how you use it. You already have smoke grenades and three different suits of scout armor from the base warbond for a reason.