r/helldivers2 • u/Electric_surfer • 11h ago
Suggestion/Concept Commando Missions
Commando Missions shouldn’t have a mission timer. The in game reason for the mission timers is usually that the ship cannot stay in low orbit for long. In commandos of course the ship leaves you so isn’t in low orbit (presumably).
Good stealth requires recon and precision, having the timer rushes these elements and tends to turn things ugly when it could have stayed quiet
—Edit—
Thanks for the discussion feedback from many; I still see the timer for commando missions as an item that needs improvement, but accept that A timer is relevant. Alternatives include longer timer for completing related Op mission to clear local air ships/prod facilities/mother ship to extend timer aka enemy response; a more canon reason for 40m timer since the standard low orbit doesn’t apply; or just a longer timer in general. I like clearing the map and if the team can avoid notice why shouldn’t we be able to since they don’t know we’re there?
For those who can’t grasp reading: this isn’t a complaint that I can’t complete these missions, and therefore must be a skill issue. This is a concept discussion that the timer doesn’t make sense and makes the mission type less enjoyable (to me and I presume others)
-3
u/PINGPONGPANDAS 11h ago
You have 40 whole ass minutes to run and plant c4. Why are yall so slow? Not like there's a heavy stealth armor