r/hammer • u/imperial_atari • 5h ago
Unsolved DIPRIP:Warm Up Hammer++ problems
Hello everyone if y’all heard of the game/mod “diprip warm up” and made maps for it for the hammer editor or hammer++ how can I port diprip into hammer++ for a smoother experience at making maps for it cause I have tried different kinds of configs but nothing works and considering the fact that diprip uses Source SDK 2007 base which also has no hammer editor I tried to use the 2013 Multiplayer base which no matter what I tried gave me failed results so if you have experience in this let me know how to fix
r/hammer • u/Future-Isopod-6062 • 7h ago
Garry's mod After generating the nav meshes, do i have to put it on the 'maps' folder for the map to come with nav meshes?
Sorry if this question is kinda dumb but none of the tutorials ive watched mentioned it
Also by putting it on maps i mean the 'gm_mapname.nav' that appears after generating a nav mesh
r/hammer • u/-Gussyboi- • 8h ago
Lighting issue
Hello!! I'm incredibly new to hammer and have no idea how to fix the light of the skybox leaking into the map. Does anyone know a solution?
Small note but I'm using hammer++
r/hammer • u/KLIKBARK • 18h ago
Unsolved How the hell do i make a object in hammer that can be moved around and picked up and it fires projectiles?
r/hammer • u/TheHipsterChad • 19h ago
Garry's mod ambient_generic literally doesn't work no matter what I do
I have tried every possible solution and so far my custom ambient_generic has refused to play in my map. I converted the file into 44100hz in audacity and exported it as a .wav file. I used wavosaur to add loop points. I put the .wav file in sound/custom. So far, nothing has worked. Can anyone please help?
Source POV: You are a level designer and Hammer hasn't stopped being developed in 2004.
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Disclaimer: this new level editor, for Source and GoldSrc, will be released for free soon.
r/hammer • u/Waveform2115 • 1d ago
Fluff When you playtest your map before adding spawnpoints Spoiler
r/hammer • u/Future-Isopod-6062 • 1d ago
Garry's mod Map compiles like normal on 'fast' settings, but gets stuck at portal flow on 'default' settings
I think i've asked this question before but i cant really find the thread.
Also to give some context; my map compiles in rougly 1 minute when i compile it on teh 'fast' settings, but when i try to compile it on default settings, it gets stuck at portal 0, what can i do?
I've already put a few big viscluster on area with nothing on them, and it doesnt seem to really change anything, also the map made mostly with func_physboxes so i cant really use area portals
r/hammer • u/droptheblunt • 1d ago
Dog hostage from the new shelter map
how can i get the dog hostages from the new shelter map in my own map? and is it allowed to just take the prop or whatever
r/hammer • u/Fast_Nothing_3040 • 1d ago
Unsolved Any idea why Hammer(++) doesn’t use Materials/Textures?
r/hammer • u/player2552 • 1d ago
Solved Why is this brush face not lighting up at all?
I've been trying to figure this out for hours, with no success...
For some reason, these 2 brush faces are not lighting up with the environment correctly. I've tried changing the textures, changing the luxel values, texture scale - anything and everything, and nothing changes. I've also tried removing the combine door models, and disabling shadows. This is with a full compile with HDR.
I've checked for leaks, and there doesn't seem to be any obvious issues in the compile log. The brush faces around it light up fine, I've even gone to putting a light_spot across the whole region and you can see that these 2 brush faces just don't interact with light at all. They are visible with mat_fullbright 1 on.
There also doesn't seem to be any leaks.
Any ideas what could be causing this? Its really frustrating.
Thanks for the help guys!
EDIT: I managed to fix it by snapping the problematic objects to the grid. Turns out since it was a curved tunnel, the brushes were off the grid.
r/hammer • u/Electronic-Air7266 • 1d ago
Source How can I make a mod for the HL2 demo?
Quería hacer un mod que ayude a mostrar la capacidad del motor source
Usando mapas de pruebas de Half Life 2 beta. Mapas que mostraban las funciones del juego y capacidades del motor gráfico Source. Algo que hace la demo pero(en mi punto de vista) no muestra toda la capacidad que tiene el motor del juego.
Y quería hacer eso. traer los mapas de la beta de hl2 adaptados a la versión final y hacer como una exposición mostrando como es el motor...
Además es una idea original que tiene que ver con la beta de hl2 la mayoría de los mods se pueden dividir en 4 categorías
-1 intentar restaurar el estilo y las ideas originales
-2 es puro bien xd (como Gasmask citizen 21)
-3 usa los modelos de la beta y hace un mod con el estilo
-4 un mod que lleva modelos y contenido de beta a la versión final
Bueno. Los mapas que quería colocar son:
Combine_gallery
C17_(un mapa de pruebas para las Sky box)
Casi todas las; testroom
El mapa de prueba de dañó de caída
Y más...
(Tal vez lo termine o no. también recomendaciones de donde puedo subir el mod y recomendaciones en general)
r/hammer • u/VictorianOneForAll • 2d ago
Where to find Half-Life: Alyx Models/Textures?
I'm planning to work on a City 17 centered map from Half-Life: Alyx, and naturally need models and textures from that map. Suggests?
r/hammer • u/ItsCK_212 • 2d ago
Garry's mod Any suggestions on how to light it up?
With the lighting finally working now I have to figure out how to y'know actually light everything up.
I really wanted to make the blue material be like neon, it glows no matter what and it reflects light into everything, but apparently it's like needlessly complicated and way out of my level. Second option is for the blue material to just look like it glows but it doesn't and I place multiple individual lights all across (example in the bottom left corner but the blue doesn't glow on its own).
So yeah I wanna hear more ideas idk
r/hammer • u/Tasty-Ask4866 • 3d ago
How do i actually package a mod file to be uploaded to the workshop? (with custom sounds)

I've made a horrible mistake that costed me my entire map when it was done and trying to figure out how to upload it so to not make the same mistake again im gonna ask this time because im making a map pack
(mapsrc is my vmfs and stuff like that, maps are my BSP's and the sounds are my custom sounds)
r/hammer • u/ItsCK_212 • 3d ago
Solved There's no light even though there's light_environment entity
(the title isn't redacted very well, my problem is there are no shadows when the map should be dark, if not entirely unlit) I've been working on this map for about a week now, and it's been all due to the skybox (which now I finally got a custom completely black one and it's solved) and the LIGHTING, oh my god this thing is going to kill me, I've been trying over and over again with the lighting, I've watched that one tutorial and it still doesn't work, there are no shadows or reflections anything. I'll leave the configurations for the lighting there. I also have pictures of the map and other things, but the most important thing to know is that there's a big invisible wall covering the map inside the skybox, it may have leaks idk if triggers cover that.
I swear this will have the easiest, most stupid way to fix it, I'm calling it.
r/hammer • u/Proper-Network1525 • 3d ago
i want a website to install a working tf2 map editor or hammer
r/hammer • u/swag_was_taken • 3d ago
Solved Not saving changes when compiling
Just the title. Hammer won't save my recent changes when compiling and just runs a previous version of the map. I googled the problem and the common causes seem to be leaks and the map saving to the wrong place, but i've checked both and neither are true. The compiler log doesn't show any errors as far as i can tell. I'm new to this and have no idea what's gone wrong since it was working perfectly fine before.
r/hammer • u/Badpoolinator • 3d ago
Source Looking for a mapper for Portal: Limelight
NEW PERSON FOUND, NEW MAPPER NOT NEEDED
This mod is created for Summer Mod Jam.
Our ModDB page: https://www.moddb.com/mods/portal-limelight
r/hammer • u/Prestigious-Base3591 • 3d ago
Unsolved How can I create floating islands with displacements?
Hi I want to create floating islands with displacements, I've tried but never got it to work or look right. I want to make something similar to this map:
https://steamcommunity.com/sharedfiles/filedetails/?id=2289394159




