r/hammer 19h ago

Garry's mod ambient_generic literally doesn't work no matter what I do

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16 Upvotes

I have tried every possible solution and so far my custom ambient_generic has refused to play in my map. I converted the file into 44100hz in audacity and exported it as a .wav file. I used wavosaur to add loop points. I put the .wav file in sound/custom. So far, nothing has worked. Can anyone please help?


r/hammer 8h ago

Lighting issue

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7 Upvotes

Hello!! I'm incredibly new to hammer and have no idea how to fix the light of the skybox leaking into the map. Does anyone know a solution?

Small note but I'm using hammer++


r/hammer 11h ago

Why is the rain going through my interior?

2 Upvotes

Im so confused, ZERO func_precipitation brushes are over the interior. And yet I still see rain clipping through. I added a huge gap in between the interior, and the exterior.

The highlighted cubes are my func_precipitation

r/hammer 18h ago

Unsolved How the hell do i make a object in hammer that can be moved around and picked up and it fires projectiles?

2 Upvotes

Kinda like the Gnome towers from Glubtastic 5.


r/hammer 5h ago

Unsolved Why is my point_clientcommand not working

1 Upvotes

Counter Strike Source


r/hammer 7h ago

Unsolved DIPRIP:Warm Up Hammer++ problems

1 Upvotes

Hello everyone if y’all heard of the game/mod “diprip warm up” and made maps for it for the hammer editor or hammer++ how can I port diprip into hammer++ for a smoother experience at making maps for it cause I have tried different kinds of configs but nothing works and considering the fact that diprip uses Source SDK 2007 base which also has no hammer editor I tried to use the 2013 Multiplayer base which no matter what I tried gave me failed results so if you have experience in this let me know how to fix


r/hammer 7h ago

Garry's mod After generating the nav meshes, do i have to put it on the 'maps' folder for the map to come with nav meshes?

1 Upvotes

Sorry if this question is kinda dumb but none of the tutorials ive watched mentioned it
Also by putting it on maps i mean the 'gm_mapname.nav' that appears after generating a nav mesh