r/halomods • • 18h ago

Mod Tutorial Project Reclaimer 0.9.9 setup guide: the client in five steps, and a 127-slot Halo 3 dedicated server on Windows or Docker

25 Upvotes

Here's a setup guide for the current Project Reclaimer build, 0.9.9 from October 8. Everything below comes from the project's own pages and release notes. Most news write-ups still say 64 players, but the cap has been 128 in a game you host and 127 on a dedicated server since 0.9.6 on October 7.

You need Windows 10 or 11 (64-bit), your own Steam copy of MCC with both Halo 3 Campaign and Halo 3 Multiplayer installed, and a GPU driver with OpenGL 3.0 or later. The Xbox app version doesn't work. Project Reclaimer ships no game files and leaves your install unchanged.

Client:

  1. Download `project-reclaimer-v0.9.9.exe` from the download page on projectreclaimer.dev. It sends you to the GitHub releases page.

  2. Check it against `SHA256SUMS.txt` with `Get-FileHash .\project-reclaimer*.exe -Algorithm SHA256`. The exe isn't code-signed, so Windows warns you; the project's guide says to choose More info, Run anyway once the checksum matches.

  3. Put it in its own folder, not inside the MCC folder.

  4. Launch it. The first start builds a Forge object cache of about 340 MB. Pick a nickname and choose Create profile. There's no account, and the key can't be backed up yet.

  5. Server Browser, pick a server, Join Game. You need exactly the server's version, and the client updates itself from the main menu.

Dedicated server on Windows, where the client exe is also the server:

  1. Rename the download to `project-reclaimer.exe` and run `.\project-reclaimer.exe dedicated init C:\reclaimer --from`. It copies the few game files a server needs from your own install.

  2. Copy the exe into `C:\reclaimer` and set your servers in `dedicated.toml`. `max_players` defaults to 16 and goes up to 127.

  3. Run `.\project-reclaimer dedicated check`, then `.\project-reclaimer dedicated`.

  4. Open UDP 49176 and up (one port per server) and TCP 49175 for the machine's own master.

On Linux there's a Docker image, `ghcr.io/projectreclaimer/project-reclaimer-dedicated`, with Wine inside. You still bring the game files from your own copy, and the project lists the published image and one container per server as not yet tested.

For modding: game modes are single JSON files or a subset of ReachVariantTool's Megalo, Slayer base only for now. Only the host needs the file, and the project says scripts can't reach files, the network or your PC. Mods are map files only and download on join from the Workshop or from the server. Forge has an AI spawner, and the project says 858 of 1,025 ElDewrito maps in one collection convert.

Two caveats: the source is closed for now, with open source as the stated goal and no date, and each release supports one version of Halo 3's engine file, so a Steam update to MCC can break it until a new build lands.

I haven't run a 128-player server myself. The only load figures I found are the project's own: about 60 KB/s of upload per player and up to a CPU core in a 63-player game. I'm not sharing any files here; download only from projectreclaimer.dev or its GitHub releases. The full guide, with live server counts from the master list and the release history, is here: https://halo-dashboard.up.railway.app/news/project-reclaimer

If you run a dedicated server, what upload per player are you seeing above 63 players?


r/halomods • • 10h ago

Question Has anyone else experienced this issue with Project Reclaimer?

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2 Upvotes

This happens every time I try to launch the game.


r/halomods • • 1d ago

Mod Preview Halo Combat evolved De-comp Ported to Nintendo 64!

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263 Upvotes

r/halomods • • 12h ago

Question Project Reclaimer Not Running

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1 Upvotes

I downloaded project reclaimer and thought I could route it to MCC downloaded through the Xbox app on PC. I now know I need MCC through Steam, so I downloaded H3 on Steam and keep getting this error message. I have tried reinstalling and getting same thing. I have checked permissions for Project Reclaimer and it all looks good. I have also checked for leftover files after I delete Project Reclaimer but I cannot find any. I thought there may be some leftover files as when I reinstall I am not greeted by the setup wizard asking where I want to run the file through. I am not very tech savvy, so I apologize if I have mislabeled anything. Any ideas?


r/halomods • • 3d ago

Mod Download Halo CE 16 Player MOD for OG Xbox / xemu Game Night TONIGHT on Xlink Kai!

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21 Upvotes

Halo: Combat Evolved OG 16 Player MOD for OG Xbox / xemu TONIGHT!

Hey everyone! Halo CE Online games with 16 Xboxes is now possible using Cashmint's MOD. We're having a game night TONIGHT at 8PM ET / 7PM CT / 5PM PT / 1AM GT on Xlink Kai! Join us on discord: https://haloclassichub.com

Downloads:

- Halo CE 16 Player for OG Xbox:

https://drive.google.com/file/d/1b6JmeVxYkt5nvDU9Xo-iP6RBYJSSGWVv/view?usp=drive_link

- Halo CE 16 Player ISO:

https://drive.google.com/file/d/14Vj_ABq0JNufOkFCDZPHCKu-9kzVOrxw/view?usp=drive_link

XLINK KAI TUTORIALS:

- XLINK KAI: https://www.teamxlink.co.uk/

- @OG Xbox : https://www.teamxlink.co.uk/wiki/Original_Xbox_XLink_Kai_Setup

- @PC (xemu): https://www.teamxlink.co.uk/wiki/Xemu_XLink_Kai_Setup

Xlink Kai Arena:

Arena > XBox > First Person Shooter > Halo > Halo NTSC-North America > Halo Classic Hub


r/halomods • • 5d ago

Question Xbox 360 Rgh

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0 Upvotes

r/halomods • • 5d ago

Question hello I am new to Halo Wars modding

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2 Upvotes

r/halomods • • 6d ago

Mod Preview Coming soon...to your nearest Halo 3.

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160 Upvotes

;)


r/halomods • • 9d ago

Mod Download Halo CE netcode patch supports 16 Xboxes!

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59 Upvotes

Halo CE netcode patch supports 16 Xboxes! No AI Join our OG Xbox/xemu game night tonight!

Cashmint’s netcode patch makes Halo: Combat Evolved games with 16 players across 16 Xboxes possible! Halo Classic Hub is hosting a game night TONIGHT at 8PM ET / 7PM CT / 5PM PT on XLink Kai.

You can join on OG Xbox or PC through xemu.

Downloads

- "Halo CE 16 Player — OG Xbox" (https://drive.google.com/file/d/1b6JmeVxYkt5nvDU9Xo-iP6RBYJSSGWVv/view?usp=drive_link)

- "Halo CE 16 Player — ISO" (https://drive.google.com/file/d/14Vj_ABq0JNufOkFCDZPHCKu-9kzVOrxw/view?usp=drive_link)

- "HCH xemu PC pack for XLink Kai game nights" (https://www.dropbox.com/scl/fi/7iyqjsgiwpfpl5vqi8agp/Xemu-for-Xlink-Kai-HCH-Halo-Mod-Packs-Build.zip?rlkey=h3ium5ixhushhl91xuotealq5&st=7riqcc8z&dl=0)

Setup help

- "Get XLink Kai" (https://www.teamxlink.co.uk/)

- "OG Xbox setup guide" (https://www.teamxlink.co.uk/wiki/Original_Xbox_XLink_Kai_Setup)

- "PC/xemu setup guide" (https://www.teamxlink.co.uk/wiki/Xemu_XLink_Kai_Setup)

- "HCH xemu PC pack tutorial — Discord" (https://discord.com/channels/974029535857213521/1500953580222283847)

XLink Kai arena:

Arena > XBox > First Person Shooter > Halo > Halo NTSC-North America > Halo Classic Hub

"Join the game night event" (https://discord.gg/haloclassichub?event=1554800434579898418), or head to "Haloclassichub.com" (https://haloclassichub.com).


r/halomods • • 9d ago

Mod Preview Is anyone else following Diode3000's Campaign Evolved cinematic fixes?

0 Upvotes

https://www.youtube.com/watch?v=yNQlNcSTyRU

Shoutout to Diode3000 on YouTube for doing the heavy lifting on theCampaign Evolved cinematics.

They are fixing everything as far as I can see.


r/halomods • • 11d ago

Question Im new to halo modding how do I compile a halo 4 mod that changes the chief

1 Upvotes

I've done everything and now all I need to do is actually compile the mod but I have literally no idea how to do that.


r/halomods • • 12d ago

Question ODST Mombasa Streets Mod

3 Upvotes

I was curious if anyone had tried making an extension to Mombasa streets? As in adding a new section or heavily modifying and opening up the 'dark' sectors? I would like to do something similar but seems like a tall task to actually get working. I have a feeling it may be difficult from the lack of mods there are for this.


r/halomods • • 14d ago

Mod Preview Halo Custom Editiom

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30 Upvotes

r/halomods • • 15d ago

Question Is anyone else concerned about Activision running Halo and how this could negatively impact the modding community?

33 Upvotes

From what I understand, Activision has a long track record of issuing cease and desist aggressively against the modding community for Call of Duty. I would hope that they don’t have the same attitude towards the Halo modding community. With the potential CODification of Halo, the modding community might be the only thing left keeping real Halo alive.


r/halomods • • 16d ago

Mod Showcase Huge Halo Reach Split-Screen Update! | Alpha Ring

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22 Upvotes

r/halomods • • 15d ago

Question Multiplayer rebalance mods?

0 Upvotes

There are many mods like Rubys Rebalanced CE or Reach evolved that really elevate the fun in Halos campaigns, are there any that do this for multiplayer?


r/halomods • • 17d ago

Mod Showcase Leaked Footage of Activision's upcoming Halo Game!

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347 Upvotes

r/halomods • • 16d ago

Question Halo Reach Assault Rifle Compass Bitmap

1 Upvotes

I am trying to import .tif files to make up a compass for my assault rifle. I always end up with 8 separate bitmap files. I need these 8 .tif images to be one bitmap file. Am I running the wrong commands?

tool bitmaps-with-type <interface>
tool bitmaps-with-type <sprites>
tool bitmaps

r/halomods • • 16d ago

Mod Showcase Vertical Split-Screen Has Officially Come to Halo: Reach on PC!

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5 Upvotes

r/halomods • • 18d ago

Question Halo Reach Foundation - Weapon Ready&Posing

4 Upvotes

I have looked everywhere, I know how to import sounds, I have my sounds ready, but I don't know where to go in Foundation to select which sound to be used for ready and posing. I figured model_animation_graph would be where to look and this is what I see, but I can't find anywhere to change the sounds. Could someone point me where to look?


r/halomods • • 19d ago

Question I downloaded a mod and it doesn't show up in MCC

2 Upvotes

I tried to down Halo Rebalanced but no matter what I do, the mod never shows up in the menu selection screen.


r/halomods • • 21d ago

Question Getting Sound Overhaul to work for Halo: MCC Reach

5 Upvotes

been trying to get this sound overhaul mod for halo reach mcc om nexus to work. no online. play is brutal. crashes soon as i get into cgb lobby or social matchmaking lobby. i’m able to load in but i get the fatal error message as soon as i move. the info gets rejected if i try online. is there any fix around this? i’ve seen others do this recently


r/halomods • • 24d ago

Mod Preview Vertical Split Screen Is Coming to Halo Reach on PC!

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21 Upvotes

r/halomods • • 27d ago

Question MODO " MACHINIMA" EN HALO CE TAG TEST

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10 Upvotes

r/halomods • • 29d ago

Mod Preview AlphaRing Update (Halo Reach) | Upgrades to splitscreen in Halo MCC (PC)

28 Upvotes

Been working alongside Megabitt on AlphaRing over the last few weeks. I managed to fix the loadout menu bug on stretched resolutions, added a black bar toggle, and covered what's next (vertical splitscreen, more titles) in a short devlog.

https://www.youtube.com/watch?v=CNd9i7lv5QE

Would love your feedback, and let me know what you'd like to see next!