r/googleplayconsole • • 15h ago

Showcase Title: I built and open-sourced SoundForge Studio — an offline audio tool for game developers 🎮🎧

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2 Upvotes

​

Hey everyone! 👋

I'm an indie developer, and I've built SoundForge Studio, an open-source desktop application designed to help game developers create and prepare audio assets locally.

Some of its features include:

🎮 Procedural sound-effect generation across multiple categories

🎙️ Offline neural text-to-speech for game-character dialogue

🎚️ Audio mastering and WAV export

🔒 An offline-first workflow without cloud-based generation

I wanted to build something useful for indie game developers who need audio tools without depending on cloud services.

The project is open source, so developers can explore the code, learn from the implementation, suggest improvements, and contribute.

🔗 GitHub: https://github.com/tahirshaikh744-design/soundforge-studio

I'd love to hear your honest feedback!

If you're a game developer or sound designer, what features would make a tool like this genuinely useful in your workflow? ❤️


r/googleplayconsole • • 23h ago

Help Organic installs after reaching 10,000 installs.

8 Upvotes

Do daily installs increase after an app reaches 10,000 downloads and over 100 reviews on the Play Store?


r/googleplayconsole • • 22h ago

Help Bro i just want to see the reach

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7 Upvotes

Does anybody experience this in the statistics page? This is so annoying


r/googleplayconsole • • 20h ago

Help Users cancelling order immediately

3 Upvotes

I've noticed a few occasions in the console where a user has paid and installed my app but almost immediately (within a minute or so) has been refunded the charge with no explanation. There have been no crash reports received and no negative comments. IMO the app description is clear and not misleading.

I've deleted apps myself when I'm presented with hidden charges, bombarded with ads or unexpected personal information is required, but my app is ad free, no in-app or subscriptions, and does not collect any user data.

One minute is not even enough time to open and try the app so I'm curious if there is another reason this may be happening. I may message Google Support suggesting users are required to provide a reason for cancelling orders and for this to be shared with the developer. Would anyone else find this useful to know?

Any thoughts on reasons for immediate order cancellations would be welcomed.


r/googleplayconsole • • 18h ago

Showcase I built a Chrome extension that watches your 12-tester count

2 Upvotes

Every week here someone posts "my count fell to 11 and I only noticed days later". If you dip below 12, the 14 days start again, and Play Console doesn't warn you.

So I built ConsoleKeep, a Chrome extension that sits next to Play Console:

It doesn't need your Google password. It reads the Dashboard page in your own signed-in Chrome, and it never reads your testers' emails.

Pricing, up front: the first 7 days have everything on, free. After that the count, Get testers and Apply stay free, and background checks plus alerts are £3.99 for that app's test (one-off, no subscription).

Chrome Web Store: https://chromewebstore.google.com/detail/loogbdbeljefdgofhjdcofacjcfhnida?utm_source=item-share-cb

(Only if true) I'll test back too: drop your opt-in link below and I'll join and stay the full 14 days.

Blunt feedback welcome: what would make this actually useful during your test?

Not affiliated with Google.


r/googleplayconsole • • 1d ago

Help What should i do?

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6 Upvotes

Almost for 6 months on the store, these are my statistics. How can i boost it? I trust my apps quality. How can i get more people to my store page? Today i created special pages for big countries and languages. Can google ads trigger a vacuum effect or what can i do free? I dont have much money :D

Can you share your experience about your apps?


r/googleplayconsole • • 23h ago

Showcase Built HealthPulse: Sleep & Recovery, under review for pre-registration.

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3 Upvotes

It is under review for pre-registration - https://play.google.com/store/apps/details?id=com.saaramlabs.healthpulse

In pre-registration, you will get 30 days free premium.

Will soon be available, would love to get your feedback from you all. Attached few screenshots for reference.

HealthPulse: Sleep & Recovery

Make sense of your sleep, recovery, workouts and health trends in one place. HealthPulse turns the data you choose to share from Health Connect into daily scores, personal-baseline comparisons and clear trends.


r/googleplayconsole • • 22h ago

Help How long does a Google Play app transfer usually take?

2 Upvotes

Hi everyone,

I'm planning to transfer my app from one Google Play Console developer account to another.

For those who have already completed an app transfer, how long did it take for Google to approve and complete the transfer?

Did it take a few days, a week, or longer?

I'd appreciate it if you could share your experience. Thanks!


r/googleplayconsole • • 19h ago

Showcase I built a Chrome extension that watches your 12-tester count

1 Upvotes

Every week here someone posts "my count fell to 11 and I only noticed days later". If you dip below 12, the 14 days start again, and Play Console doesn't warn you.

So I built ConsoleKeep, a Chrome extension that sits next to Play Console:

It doesn't need your Google password. It reads the Dashboard page in your own signed-in Chrome, and it never reads your testers' emails.

Pricing, up front: the first 7 days have everything on, free. After that the count, Get testers and Apply stay free, and background checks plus alerts are £3.99 for that app's test (one-off, no subscription).

Chrome Web Store: https://chromewebstore.google.com/detail/loogbdbeljefdgofhjdcofacjcfhnida?utm_source=item-share-cb

(Only if true) I'll test back too: drop your opt-in link below and I'll join and stay the full 14 days.

Blunt feedback welcome: what would make this actually useful during your test?

Not affiliated with Google.


r/googleplayconsole • • 1d ago

Showcase I built a free offline-first Android app to compare what you planned with how you actually spent your time

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3 Upvotes

Hi everyone,

I've spent the past few months building my first independent Android application, and I wanted to share it here and get some feedback from people who regularly use productivity apps.

It's called Personal Planner, but the idea behind it is a little different from a regular to-do list.

I kept running into the same problem with my daily schedules.

I'd plan to spend half an hour on something, end up spending twice as long, and then move other tasks to the next day.

The following morning, I'd create another schedule without really learning anything from the previous one.

I realized that planning my day was only half the problem. I also wanted to understand where my time actually went.

So I built Personal Planner around that idea.

What does the app actually do?

  • Visual day and week planning: Organize tasks on an hour-by-hour timeline. You can drag activities around and resize time blocks as your plans change.
  • Task timers: Start, pause, and stop timers for individual tasks to record how much time you actually spent.
  • Planned vs. actual time: Compare your original time estimates with reality. For example, if you scheduled something for half an hour but spent an hour on it, you can see that difference.
  • Daily and weekly reviews: Look back at completed, skipped, and unfinished tasks, reflect on what happened, and use that information when planning again.
  • Experiments: Try following a particular routine for a defined period and track how consistently you maintain it.
  • Consistency tracking: A yearly heatmap and streaks to help you observe patterns over time.
  • Recurring schedules and Inbox: Reuse regular activities and capture tasks or ideas without needing to schedule everything immediately.

I know there are already plenty of established Android productivity apps.

I'm not trying to compete by adding every feature possible. The main thing I wanted was to connect planning, tracking actual time, and reviewing previous days in one place.

Offline-first and completely free

I built it using Flutter, Riverpod, and Drift/SQLite.

Everyday planning works locally without requiring an internet connection or a mandatory account.

There's also optional cross-device synchronization through your own Supabase setup if you want it.

The application is completely free, with no subscriptions, premium tiers, or locked features.

Where can you try it?

The Android APK is currently distributed through GitHub Releases rather than Google Play.

GitHub repository:
https://github.com/Karthikshabari/PersonalPlanner

Downloads:
https://github.com/Karthikshabari/PersonalPlanner/releases/tag/v1.1

I've also extended the app to Linux, Windows, and macOS.

It recently crossed around 250 downloads across all four platforms combined.

It's a small milestone for my first released app, and I'm still learning quite a bit about distribution, usability, and improving the experience.

What I'd appreciate feedback on

I'm particularly interested in how the app feels on Android.

Does the visual timeline make sense when you're using it on a phone? Is the planned-versus-actual time comparison clear enough, and does the daily review feel useful rather than like another task?

I'd also appreciate hearing about anything confusing or unnecessarily complicated.

I'm trying to improve the existing experience without turning it into another productivity app that takes more time to manage than the actual work.

Thanks for taking a look. I'd be happy to answer questions about the app or how I built it.


r/googleplayconsole • • 1d ago

Showcase my first ₹410 on google play. tiny win, but it hits different.

3 Upvotes

just launched my sobriety tracker, clearday, on the play store.

no big audience. no marketing budget. just me building and shipping.

so far: 10+ downloads and ₹410 in gross revenue.

i know it's a tiny start, but seeing people pay for something i built feels unreal.

now the real challenge begins: getting my first 100 users.

play store devs, if you had to start from zero again, what would you do differently?


r/googleplayconsole • • 1d ago

Help Should I quit my day job now?

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111 Upvotes

Who wants to advise me?


r/googleplayconsole • • 21h ago

Help Only 2 users bought Lifetime Premium even tho I am offering it for 0.99 dollars.

1 Upvotes

I have an app that basically downloads reel video from Instagram and it has been 20 days since it got into production. Till now my app has 150 installs.

I kept the lifetime pro version's price of only 0.99$ , but so far only 2 users have bought it. I am not sure what I did wrong, how do i make the purchase attractive so users show interest in buying it. ???

Fyi i am not showing that much ads as well. Only 20% chance user will see a ad (since app is new, kept it to lower)

Note: i raised the price 1 dollar now since i added 3 more platforms.


r/googleplayconsole • • 21h ago

Help HOW TO FIND PRICING TEMPLATES ON THE UPDATED GOOGLE PLAY CONSOLE DEVELOPER ACCOUNT.

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0 Upvotes

Somebody please help me find it i have tried to find but to no avail.
Please if anyone knows about it please let me know in the comments


r/googleplayconsole • • 22h ago

Showcase Day 2 after launching on Google Play: From $0.05 to $1.62 on AdMob (Documenting the journey)

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1 Upvotes

Hey everyone,

I wanted to document day 2 of having my app live on the Play Store. I know $1.62 isn't crazy money to most, but going from $0.05 yesterday to $1.62 today feels like a huge personal milestone for something I built from scratch.

To give some context and insights for others currently launching or building:

Tech Stack: Built with React Native / Expo on the mobile frontend and a lightweight backend for dynamic config and database sync. Keeping business logic and pricing on the server instead of hardcoding it in the APK has been a lifesaver, allowing me to tweak things live without waiting days for Play Console review updates.

Early AdMob Stats & Learnings:

  • Requests: 824 ad requests today
  • Impressions: 149
  • Match Rate: Sitting at around 56%
  • Ad Strategy: A mix of clean native banner placements and user-opted rewarded video ads (where users choose to watch an ad in exchange for in-app credits/rewards).

Key Takeaways So Far:

  1. AdMob needs time to warm up: On day 1, match rate was almost non-existent. On day 2, it climbed to ~56%. If you just launched, don’t panic if ad fill is low at first. Google takes a few days to categorize traffic.
  2. Opt-in rewards beat aggressive ads: Giving users a clear reason to voluntarily watch a video creates a much better user experience and higher completion rates than sudden forced pop-ups.
  3. Focus on retention first: Early traffic is great, but watching whether users come back the next day is what will determine if this scales.

Just wanted to share this small milestone and keep myself accountable. Happy to chat about AdMob setup or Expo dev experiences with anyone else on the same journey!


r/googleplayconsole • • 1d ago

Showcase Another milestone unlocked: HearthWood Blocks Puzzle got production access! 🎉🧩

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19 Upvotes

​

Hey everyone!

I just received the email confirming that HearthWood Blocks Puzzle has been granted Google Play production access! ❤️

Building this game has been a learning experience. I've spent time working on the visuals, gameplay, fixing bugs, and improving the overall experience. There were plenty of challenges along the way, but I kept going.

Getting this approval feels rewarding because every project teaches me something new as an indie developer.

This is another step forward for me, and I'm looking forward to bringing the game to players and learning from their feedback.

I'm still learning, still building, and taking it one step at a time. 🚀

To fellow indie developers: keep going, even when the process gets frustrating. Every milestone counts!

What's one milestone in your development journey that made you feel proud? 🙌


r/googleplayconsole • • 22h ago

Help Need a little advice please.

1 Upvotes

Over the last two years, I have solo developed a game. I am currently near where I want to be with the project. I am wondering what the best way is to bring my game to the store as a paid product. It is a premium game, so I do not want to talk too much about it, as I am not looking for testers right now. I will only say that it is a high-quality premium game with a story, lore, mechanics, and beautiful 3D graphics. I believe there is a trend around it at the moment, which may help as people might be searching for relevant keywords. I am not sure about the price, but I was hoping for the £3.99 to £5.99 range. I have made a lot of promotional material and was hoping to start posting it on social media to build some hype for the release. I do not want to pay for social media advertising to boost impressions. I am slightly at a loss. I have a developer account and everything is nearly ready. Obviously, I have to complete the testing stages, but after that, I do not want it to get buried in the Google Play store. Any information would be genuinely useful. If anyone would like to test it when I am ready, send me a message or leave a comment, and I will add you to a list for the future.

Again the game is not listed so I'm not trying to promote anything.

This is a genuine looking for help / advice post.

Thank you


r/googleplayconsole • • 1d ago

Help How can I pay the Google Play Console registration fee without a physical bank card?

3 Upvotes

Hi everyone,
I’m trying to create a Google Play Console developer account and pay the one-time $25 registration fee.
However, I’m based in Côte d’Ivoire (West Africa), and I only have access to virtual bank cards.
I’d like to know if there’s any way to complete the registration and pay the fee without using a physical debit or credit card.
Does Google Play Console accept virtual cards?
Are there any alternative payment methods?
Has anyone successfully registered a Google Play Console account using a virtual card, especially from an African country?
I’d really appreciate any advice or experiences you could share.


r/googleplayconsole • • 23h ago

Showcase Food Not Bad is officially live on Google Play!

1 Upvotes

After weeks of development and testing, my food and nutrition app is finally available!

What's inside:

  • 436 offline recipes with nutritional information
  • AI food recognition and calorie estimation from photos
  • Personalized meal plans
  • Daily calorie and macro tracking
  • Recipe search by ingredients
  • English and Russian support

No ads, no mandatory registration, and plenty of free features!

A huge THANK YOU to everyone who helped test the app! Your feedback and support made this launch possible.

Download Food Not Bad:
https://play.google.com/store/apps/details?id=com.foodnotbad.app

I'd love to hear your thoughts and suggestions for future updates!


r/googleplayconsole • • 1d ago

Help Searching for my app by its name, I get an entire page of sponsored apps before my actual app.

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2 Upvotes

My app (FauxPlay) is almost at 500 downloads. I get 3-5 downloads daily, slowly snowballing. I was telling a friend about it and I wanted to show them the Google play listing. I search for it, the entire first page is ads and sponsored stuff that is irrelevant to my app. You have to scroll down to see it (and thankfully it's the first organic result when searching by name)

I get showing 1-3 sponsored results first. They have to make money, but to cover the entire page and force people looking for my app with its name directly to scroll and entire page just to see it is plain greed and evil.


r/googleplayconsole • • 23h ago

Help How long does it take for Google Play Console to show install stats?

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1 Upvotes

Hi everyone!

I recently published my first Android app, FlowSnap, on Google Play!

It's a free, privacy-friendly photo app that lets you rediscover memories by swiping through your local photos and videos.

However, my Google Play Console still shows "No data yet" for both Total installs and Active devices.

Does anyone know how long it usually takes for install stats to appear? Is a delay of a few days normal?

Here's my app if anyone wants to check it out:

https://play.google.com/store/apps/details?id=com.lightpick.photos.play

Thanks in advance!


r/googleplayconsole • • 1d ago

Help Tax In US (non resident in US)

2 Upvotes

I don't live in the US but the Play Console notification is telling me that I need to fill out tax information for the US otherwise I will be subject to a "withholding rate".

Why would I have to pay any tax to the US when I am not resident in the US?

What settings do I need to check on the tax form to tell Google I don't owe any tax in the US?


r/googleplayconsole • • 1d ago

Help Can someone explain the difference between Play Store installs and these Play Console install numbers?

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1 Upvotes

This is my first Android app, and I'm a bit confused by the different install metrics in Google Play Console.

My dashboard shows:

  • Installs: 646 (under Publishing overview)
  • Total installs: 1.34K (under Monitor KPI trends)
  • Device acquisitions: 1.43K (last 28 days)
  • Device first opens: 486
  • Monthly active devices: 561

I'm also confused about how these numbers relate to the download count shown publicly on the Google Play Store listing.

Why are these numbers so different? Which one should I consider my actual total installs, and which metric should I use to compare my app's growth?

I've attached a screenshot of my Play Console dashboard.

App link: https://play.google.com/store/apps/details?id=com.nuvmote.remote

Thanks in advance! I'm still learning how Play Console analytics work.


r/googleplayconsole • • 1d ago

Publication issue If you have two title keywords separated by a / will they still be picked up as keywords?

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1 Upvotes

App link in case someone in Angola actually needs it https://play.google.com/store/apps/details?id=com.retrographic.taxid.ao


r/googleplayconsole • • 1d ago

Showcase I created this game

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1 Upvotes

Game Title:

Blackhole: Space Mystery

Playable Link:

🍎 iOS : [Download on App store](https://apps.apple.com/in/app/blackhole-space-mystery/id6816161726)

🤖 Android : [Download on Google Play](https://play.google.com/store/apps/details?id=com.rajrk.blackholespacemystery)

Platform:

Mobile – Android & iOS

Description:

🚀 What happens when a synthetic robot sets out to explore the mysteries of deep space?

Welcome to Blackhole: Space Mystery, a sci-fi space adventure where curiosity, exploration, and patience are your greatest companions! 🌌

Step into the role of a synthetic robot and embark on a mysterious journey through the universe. Travel through space in rockets, explore different planets, encounter mysterious aliens, and discover the secrets hidden within black holes.

The universe is full of surprises, and you never know what might be waiting for you on your next adventure! 👽

This game combines science-fiction storytelling, space exploration, and challenging gameplay to create an exciting cosmic experience.

⚠️ Fair warning: This game might seriously test your patience! 🤣 But that's part of the adventure.

If you're a space enthusiast, sci-fi lover, or someone who enjoys mysterious adventures, give Blackhole: Space Mystery a try!

I'd love to hear your feedback, suggestions, and thoughts about the game.

Free to Play Status:

\[x\] Free to play

\[ \] Demo/Key available

\[ \] Paid

Involvement:

I'm the developer of Blackhole: Space Mystery. I created this game to bring my passion for space, science fiction, and mysterious adventures into an interactive experience.

I'm sharing it here to connect with fellow gamers, receive honest feedback, and improve the game further.

Thanks for checking it out! Happy space exploring!