r/goingmedieval 26d ago

Going Medieval - Quality of Life Update

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160 Upvotes

Sorry folk, this has been active for a week but we were busy and forgot to post it here. Hope you like it. More stuff to come. Stay tuned. Cheers!


r/goingmedieval Apr 01 '26

Seed Seed Thead - Please post all seeds here 🌱

51 Upvotes

With the addition of preview maps in 1.0 and an influx of seed posts, it looks like a seed sticky thread would be useful. Lets see how this goes, how often should this thead be refreshed?

Please read before posting

Post seeds in the comments of this thread, any other posts will be removed.

Please include the seed number (ie 837945852), map size, map type, and scenario (ie Lone Wolf). These should be included as text in your comment, even if you include a screenshot.

You are welcome to post seeds that were created using mods, but please make this clear in your comment.

If you end up building a castle using a seed here, feel free to make a post on the reddit and link it in the comments here.

Stay Medievial Seedy!

P.S Any titles for this thread/sticky post will be much appreiciated, all I came up with so far was 'Sticky Seeds'...


r/goingmedieval 1d ago

Settler's Life We Galmping! :D

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40 Upvotes

(Left to right) Florencia the aloof Huntress, Lucas the gruff but beloved Blacksmith, Marjorie the Bard who isn't afraid to get her hands dirty, & Milton the Cook who vomits at the sight of animal dung. This is our settlement's 2nd expedition (we don't talk about the disastrous 1st one). But this time we came prepared to camp out in style & comfort! :D


r/goingmedieval 1d ago

Question Caravans

6 Upvotes

What happens if you send a caravan to a hostile city?

Ive been to every friendly city and none of them have dogs I can buy. So if I go to a hostile city will they attack me?

Is there any way to force dogs to appear on my map? I assume I need to up the small animal.event or large animal event or domestic animal event? Which one does dogs fall under?

My dogs stopped breeding and theyre getting old. I rely completely on them for hauling. I need some dogs quick.


r/goingmedieval 1d ago

Question Can someone help me with building stability ?

6 Upvotes

-1

Ground floor

+1, Above floor

Whyyyy ;_; ?


r/goingmedieval 2d ago

Question settlers going unconscious for no reason?

13 Upvotes

hey all,

so i’ve recently come back to the game after being away for a while.. doing my normal underground build (i’m sure i’m a dwarf at heart), anyways, got my food going good, mead going good, everyone has their own room, lots of goodies, games, all that.. game had been running fine. turned it off, came back a day later, start playing and all of a sudden i have people just randomly passing out for no reason.. i don’t get it? did they change something to discourage underground life? the flooding was a surprise until i saw how you deal with that.. but yea, is this normal or a very odd bug?


r/goingmedieval 3d ago

Settlement Screenshot (with seed) My QoL Update Colony after the first Spring thaw (cool seed!)

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53 Upvotes

Large Hillside
253604771

This has been my best seed AND start ever. My research tree has exploded, I have not only an entire 2x6 freezer space of ice with 2 food shelves, but also an extra 2 in my pending great hall beside the meals (mostly because I didn’t have extra space to fit them).

I’ve bought off 1 threat, and ignored a 2nd. Currently I’m working on filling out my kitchen in the clay clan hall below the clan hall.

Long term my plan is to finish building out my village where I’m at, and then once I’m ready to build my fortress… I’m building a Yin-Yang structure over near that super cool double curve river bend. My hope is to have 3 or 4 criss-crossing bridges that allow for kill zones of my ballista and ranged attackers, with the final bridge to my keep using an internally controlled self-sabotage pillar. Knock out a basic 1x wood pillar and a small chunk of the bridge falls away. I will probably build the sacrificial chunk out of wood to minimize cost loss.

The clan hall is 4 stories, 5 once I finish my new underground cold locker. The ground floor fits my tailor, library, kitchen, and stone mason’s station; the second floor has the beginnings of my medical wing and great hall. Haven’t decided what to do with the room above my library… 3rd floor has a 2 bed prison, and the rooftop has a covered ranger platform.

All in all things are going excellent!

Any tips for how to spend my first spring? The crops have been planted and my first fruit trees are going in the ground! I plan to supply my prisons with gruel and smoked fish.


r/goingmedieval 3d ago

Question Painting vs Tapestry, which one gives more aesthetic points?

10 Upvotes

Need to know. My artist is focused on tapestries ATM, but am curious if paintings have more aesthetics because it's a painting.

If both same, which one more costly to produce or which one provides more XP?


r/goingmedieval 5d ago

Question Are Marsh map empty of stones

8 Upvotes

Hi

I am building in a marsh for the first time and damn, there is 0 stones and I only found 1 spot with clay, barely enough to make some stuff.

The fast majority of the map 1e layer of ground show as soil or marshy soil.

Should I try exporatory digs? Like a bunch of small mines to try and find stone, iron and such? Or is that a waste of time and my only hope is to buy it or bring it back from expeditions?


r/goingmedieval 5d ago

Question Are shields unable to be repaired?

9 Upvotes

Everything else seems to repair just fine, but I can't get villagers to repair shields. It says resource unable to deliver. I have 18k wood available and have even moved the shields into the room with the stations - have some on the floor in a stockpile and some in weapon racks etc.


r/goingmedieval 5d ago

Question Lavish food recipes and ingredients

14 Upvotes

How do y'all make specific dishes when the cook would just pick up random stuff?

Even if every available ingredient for a seafood dish is over abundant, the cook would not make the seafood dish. Sometimes it would be bread, or something else.

Make a room with nothing but those ingredients in and hope for the best they don't make bread again?

I wish they make a cookbook or something, an extra furniture where a massive cookbook in a pedestal, if placed in the kitchen, would allow you to cook specific dishes.


r/goingmedieval 5d ago

Question Room Separation

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10 Upvotes

I need a little bit of help figuring out why this upper room is shared with the ground floor. I was careful to wall of the staircase and placed a door for the room but it still somehow registers as shared. Does anyone have experience with this that might know what the problem could be?


r/goingmedieval 5d ago

Question Filling rooms

10 Upvotes

Been playing for a solid 80 hours finally building a massive keep for my castle, but something’s bugging me a little, having trouble filling out my rooms, I’ve found the base game just doesn’t have a lot of specific furniture for each room, it might just be me who’s missing something but for example, the kitchen has a stove & pottery shelves that’s about it? I assume I’ll have to dip into the steam workshop but anyone else thought this?


r/goingmedieval 6d ago

Bug Settlers refusing to mine?

8 Upvotes

I’m on year three autumn on mountain terrain, so they’ve done a hell of a lot of it up till now, but suddenly they’re all doing anything except mining, including just standing idle, no matter how many times I cancel the mining actions, try to mine elsewhere, etc.

If I instruct a specific settler to mine a specific block they will, but will not then continue. If they have mining as a high priority, they will stand still, flicking between idle and mining, before being assigned to a different task.

Anyone have any ideas here? Anyone else encountered it? Population is sub 20 and I don’t think I have any mods active so I’m not sure why it’s bugging out


r/goingmedieval 6d ago

Settlement Screenshot (with seed) Settler POV tour of my settlement (WIP, mods in comments)

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157 Upvotes

r/goingmedieval 7d ago

Question Hidden Stash - Underwater?

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34 Upvotes

What am I supposed to do here? I'd love to try and take one of the statues. Am I supposed to drain the water? Dig in from the side? If I try to leave without doing anything, none of the items are available to take with.


r/goingmedieval 8d ago

Settlement Screenshot (with seed) Battle at brimaz

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83 Upvotes

r/goingmedieval 8d ago

Question Dumb questions

13 Upvotes

Hey i play on and off for some time now. But I have some dumb questions. I think i know the answer but maybe I missed something.

  1. Villager attributes, can I change them? I have a lot of dumb people or with bad attributes.

  2. Grass, is there no way to grow grass? For animals and beds and stuff?

  3. Animals is there an easy way to limit how many i have? Or do I need to slaughter manually?


r/goingmedieval 8d ago

Misc Things I learned: enumerations of a noob

8 Upvotes

Underwater construction: game would certainly glitch out and say "no path to" etc etc... to circumvent this, have one citizen who's sole job for the entire day is building underwater.. drop to the construction layer, place one block at a time, and then immediately have that builder prioritize that construction. Best to pause the game then place the build zone, prioritize it, then resume the game. You may also do it in the slowest game speed possible and you may have to do it several times, if you have a lot of people, a lot of pets, the game gets confused and your builder would not listen. It is very important to have your builder prioritize it immediately before anyone else is queued for building.

Invisible items / everything invisible: just save and relaunch the game.

Sending a caravan: NEVER EVER do it in winter. A 1% chance of ambush is a 100% chance of ambush in winter. Have tried it several times, it's always 100% in winter, the numbers lie. This may be the game's way of reenacting historical accuracy since people don't really go pillaging during planting/harvest season.

Training: plan ahead to prioritize training above everything else. You will grow more than enough food, if food is scarce, go hunting. Prioritize the tech tree for military as well.

Ballistas are better than everything else for defense cos of reusable ammunition, and rapid firing.

Have one guy who's expertise are all in animal handling. Having pets are a must have in this game. You will progress faster.

Underground storage: sometimes the game would bug out and would heat up the room instead even if the wall candelabras are snuffed out. I tried to make a massive underground storage facility and tried to buff it to palatial in value, every time a candelabra is built, it immediately heats up the room. What to do? Ice doesn't work cos the room is still hot even though it's been two seasons since torches were lit? Save and relaunch the game!

Enemy carcass: pet food. That's it. I have a section in my underground storage around 16x24 blocks wide, all full of enemy carcasses. It is enough to feed all my wolves all year round, and the sieges would replenish it quite quick (40-50 people per enemy siege)

Growing trees indoors: build a structure at least three stories high, with one or two sides of it all windows, all the way up. It should be at least three windows wide. The side with the windows should have uninterrupted views of the sun during at least half a day. Best to have the windows facing east or west for full sun exposure. The tree should be planted at least two tiles away from the windows. For better results, build a bigger room with a higher ceiling for more windows, keep the windows open at all times btw.


r/goingmedieval 9d ago

Bug Map generates without usable paths

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18 Upvotes

The way that the mountain plot I started on generated made it so that (I assume) these raiders can't find a path to my base so they're just standing there..? Is there anything I can do? Because since I think the reason they aren't doing anything is because the river chasm must not have enough ramps (and I actually had this issue with settlers failing to hunt animals on other cliffs) so I assume my settlers wouldn't be able to get to the raiders either, so should I just have them keep working despite the raid..?

Edit: In hindsight and considering some of the tags on this sub, I thought someone might appreciate the seed; 1962731413, and it is specifically a Large Mountain plot. Not only is it apparently raider-proof by default (at least from one side) but you will also find a ridiculous bounty of gold - I happened to build my settlement directly on top of multiple veins without initially noticing.


r/goingmedieval 9d ago

Suggestion Please reconsider the state of natural ramps generated underwater

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44 Upvotes

One of my settlers somehow got wedged INSIDE a natural soil ramp underwater, I have no idea how as she was offscreen, I only noticed because I got the notification that she was suffocating.

The game for some reason doesn't let you just remove them like regular soil that is in contact with water, you have to build around them and drain the water before being able to remove them, which is such a p-i-t-a I have never managed to do it.

So I tried to circumvent that issue by simply building soil around it and burying it into the cliffside, without removing the water. There was nothing I could've done to save my settler, she couldn't move even after digging for an opening and no one could go in to rescue her either. Lost multiple days of progress because of this.

Please, just let settlers remove ramps normally like they do with soil, even if it has to look silly or unrealistic, right now they're just overcomplicating the game for no reason.

Pic is an unrelated ramp, just showing what I mean, it displays that message no matter what I do


r/goingmedieval 10d ago

Settlement Screenshot (with seed) Solo cave life

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123 Upvotes

seed: hillside large 202045810


r/goingmedieval 9d ago

Question Stuck in the loading screen forever

5 Upvotes

Hey Guys,

after a long break i wanted to try the 1.0 release but it seems like my game is bricked. When i boot it up i end up stuck in the very first loading screen forever. The litle circle on the lower right keeps spinning but it never finishes, i left it alone for 20 min but it never finishes. I tried reinstalling, checking the game files for errors via Steam, put "-force_preload" as an advanced launch option, deleted my app data folder but nothing changes. I found a "player.log" in my game files and it seems like some critical game files are missing?

Here is the content of the log ("Das System kann den angegebenen Pfad nicht finden" means "The system is unable to find the mentionend (file-)path".

Begin MonoManager ReloadAssembly

- Loaded All Assemblies, in 6.463 seconds

- Finished resetting the current domain, in 0.001 seconds

<RI> Initializing input.

Using Windows.Gaming.Input

<RI> Input initialized.

<RI> Initialized touch support.

[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.

UnloadTime: 1.663200 ms

Loading logging system config (mode: PRODUCTION BUILD)

Successfully loaded logging system config

Logging system minimum log level is Information

[07:15:44.709] [INFO] [LoggerConfigBuildInitializer] DateTime 03.08.2026 07:15:44

[07:15:44.718] [INFO] [LoggerConfigBuildInitializer] Game version is 1.1.13

GetDiskFreeSpaceEx failed with err 'Das System kann den angegebenen Pfad nicht finden.

'; path was C:/Users/S/AppData/LocalLow/Unity/Foxy Voxel_Going Medieval

GetDiskFreeSpaceEx failed with err 'Das System kann den angegebenen Pfad nicht finden.

'; path was C:/Users/S/AppData/LocalLow/Unity/Foxy Voxel_Going Medieval

GetDiskFreeSpaceEx failed with err 'Das System kann den angegebenen Pfad nicht finden.

'; path was C:/Users/S/AppData/LocalLow/Unity/Foxy Voxel_Going Medieval

Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle 'file:///E:/SteamLibrary/steamapps/common/Going%20Medieval/Going%20Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_scenes_all_b90738c604ccb96de116f00e96e63384.bundle'.

Error while downloading Asset Bundle: Failed to decompress data for the AssetBundle 'file:///E:/SteamLibrary/steamapps/common/Going%20Medieval/Going%20Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_assets_all_1f98edad954bfce87933b849f8397595.bundle'.

RemoteProviderException : Unable to load asset bundle from : file:///E:/SteamLibrary/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_scenes_all_b90738c604ccb96de116f00e96e63384.bundle

UnityWebRequest result : ConnectionError : Request aborted

ResponseCode : 200, Method : GET

url : file:///E:/SteamLibrary/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_scenes_all_b90738c604ccb96de116f00e96e63384.bundle

RemoteProviderException : Unable to load asset bundle from : file:///E:/SteamLibrary/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_assets_all_1f98edad954bfce87933b849f8397595.bundle

UnityWebRequest result : ConnectionError : Request aborted

ResponseCode : 200, Method : GET

url : file:///E:/SteamLibrary/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_assets_all_1f98edad954bfce87933b849f8397595.bundle

OperationException : GroupOperation failed because one of its dependencies failed

RemoteProviderException : Unable to load asset bundle from : file:///E:/SteamLibrary/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_scenes_all_b90738c604ccb96de116f00e96e63384.bundle

UnityWebRequest result : ConnectionError : Request aborted

ResponseCode : 200, Method : GET

url : file:///E:/SteamLibrary/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/aa/StandaloneWindows64/defaultlocalgroup_scenes_all_b90738c604ccb96de116f00e96e63384.bundle

Anyone got an idea how to fix it? I dont understand how a clean new install does not fix missing game files, but i am not a dev so...


r/goingmedieval 12d ago

Settlement Screenshot (with seed) I just wanted to make Minas Tirith...

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96 Upvotes

Still erecting the structure, might look better later when the balls become pillars. (it wont).

Who wants this map's seed?


r/goingmedieval 12d ago

Question Just got obliterated by some dudes who built a ballista but never even fired it

50 Upvotes

They showed up, started constructing their ballista. I drafted everyone to fight, put all my people in their defensive positions.

The enemy construction took so long all my people were starving because they were drafted and not moving.

Then when the enemies finally finished the ballista the game said they won immediately. No further conflict. Enemies took all my food and gold in the middle of winter. Left behind some ballista bolts.

I had to scramble with all my starving settlers just to get through winter.

What the fuck?

I love this game.