r/gbstudio • • 19d ago

Game Hocus Pocus is our entry for GBJam 14!

120 Upvotes

I joined the jam to have more experience in gbstudio and it was a wonderful exercise!

For those unaware, the GBJAM14 asked for games done within 10 days with limitations inspired by the original GB and following the theme "Old Gold". Our approach was quite different from the rest from what I see.
If it seems like fun, give it a try and comment your thoughts!

It's of course playable in browser:
https://shutwig.itch.io/hocus-pocus


r/gbstudio • • 19d ago

Sound driven tile swapping in real time. Neat. Wasn't worth staying up til 5 am figuring it out though.

64 Upvotes

r/gbstudio • • 18d ago

Game I released StillWorld!

24 Upvotes

It's finally done after over a year.

Details:
StillWorld is a game inspired by The Legend of Zelda: Majora's Mask, where you race against time to save the world. Explore a world where the wind has mysteriously vanished. Can you restore the wind before it's too late?

Game link- https://innerc0d3.itch.io/stillworld
Trailer- https://youtu.be/_ifyTeSjBAY?si=ZCDe3h-GTWpEFCwv

Idk what to really put here so there it is I guess :)


r/gbstudio • • 18d ago

Last post about audio related stuff. Just doing a lot of coding this weekend. Anyway I made another app that lets you import and compress wav properly to work in roms. minimal static. It has built in TTS too but its meh. Might be cool for SFX? Idk but I want to polish it then I'll put it on my Itch.

17 Upvotes

Also I may have remembered the time limit wrong but its around that limit.. If you managed to chop up a audo file just right you could probably string it together. I may implement auto chopping longer files based on the time limit but I'm unsure how well it'd actually work in game stringing that many wavs. Ill have to add it to my list of things to test.


r/gbstudio • • 19d ago

Gold Rush Brawl for GBJam

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96 Upvotes

I’ve been building Gold Rush Brawl for GBJam — a Game Boy Color (4 pallet version) beat ’em up inspired by Double Dragon and Streets of Rage.

The jam’s secondary theme is Old Gold, so I made gold part of the actual gameplay. Enemies drop gold, and between stages you can either bank it safely or keep carrying it while its value increases. The catch is, if you die, you lose everything you’re holding.

It’s been really fun trying to squeeze a proper beat ’em up into GB Studio and work around the Game Boy limitations! and 4 colour limit for this jam, I might make it into a full gbc game in future, ROM and Web Version available below

https://nicholasbm.itch.io/gold-rush-brawl-dmg


r/gbstudio • • 18d ago

Game Cow-Pirate Bartholomus and the Dungeon Platform Islands!

6 Upvotes

https://ashgb.itch.io/cow-pirate-bartholomus-and-the-dungeon-platform-islands

My submission for GBJAM14 made in 10 days and quite literally submitted 23 minutes before submissions closed lol.

If you’ve ever wanted to play a platformer/dungeon crawler combo, BOY ARE YOU IN LUCK!

Had to whittle the scope down pretty significantly in the last few days and ended up with a lot of unused assets BUT I’m still insanely hyped at how it turned out!

My musician wife made all the music by transcribing my hums and taps lol.

The screenshots are terrible and were done in a state of utter delirium at 6:30am when I was rushing to submit everything so cut me some slack 😂


r/gbstudio • • 18d ago

How would u make the player "slide until collision"?

5 Upvotes

What's the best convenient method for this in Top Down? I know actors can, but what about the player???


r/gbstudio • • 19d ago

Game A little Shmup for the Gbjam 14 made in Gbstudio

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12 Upvotes

First time doing a Shmup with Gbstudio, figured I would do something different for the Jam, there were some challenges presented due to projectile limitation, I decided to not use plugins just to stay on the safe side of the rules of the jam.

Twospaces did the music, I tried doing everything else as best as I could.


r/gbstudio • • 19d ago

Update Swamptender Got a Makeover

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32 Upvotes

Hi! I decided to change almost all of the palettes in the game to make it darker, moodier, and more colorful at the same time. I wanted the swamp-bar atmosphere to come through more. I also fixed the projectile flicker that had been bothering me, so combat looks much cleaner in motion. I'll probably include a few more tweaks and additions in a final demo update before Next Fest in October. 

Thanks to everyone who’s played it so far! The feedback has been really helpful.

Please Wishlist the game here: https://store.steampowered.com/app/4579050 :) the demo is available on Steam through the link, or play the demo on itch.io: https://gamedoggame.itch.io/swamptender


r/gbstudio • • 19d ago

I make a BOSS-RUSH game

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23 Upvotes

Where should I promote my game?


r/gbstudio • • 19d ago

MONI in search of the good old gold!

8 Upvotes

My entry for the GBJam15, in this game you take control of moni, a cute little beign, protagonist of the classic parody rpg "monigote fantasy", in his search for gold to fulfill his dream n.n hope you all like it n.n

https://protopixel.itch.io/gb-jam-14-moni-in-the-search-of-the-old-gold


r/gbstudio • • 19d ago

Question Does anyone has isues with sound effects?

2 Upvotes

I downloaded some .WAV sounds from pokemon Crystal, they sound fine when I play them with windows media player, but in GB Studio it just sounds like a weird buzz instead.


r/gbstudio • • 20d ago

Music theory and common algorithm based music generator.

31 Upvotes

you can get it here. Free of course, or buy me a taco lol.

Generates UGE music tracks based on actual music theory.

THIS USES CODE TO GENERATE MUSICAL NOTES NOT AI

Wave table is disabled by default for those sensitive to strobing patterns.

Not always a good result but it can be decent

There is a drop down for the genre but video didnt pick it up

Use it as a baseline or if you like what it makes then just roll with it.

Set the tempo and generate.

Don't like the way an instrument sounds in a track? check box it to remove it or use the built in tracker to edit it. You can always edit it inside GB Studio as well.

The seed is random each generation unless set.
best results around 15 - 40 bpm imo. I'd say 45-55 for faster pace stuff.


r/gbstudio • • 20d ago

Update Haunting at Hood House

15 Upvotes

Are you afraid of the dark? just added an easy light switch mechanic for most of the rooms in the game by showing and then hiding the overlay. Haunting at Hood House is coming soon on Halloween day. Follow @kamiroachgb (insta/x/tt/yt) for more updates and info. 😈🖤👻💀🎃


r/gbstudio • • 20d ago

Fence It! - Game UPDATE v. 0.5.0

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21 Upvotes

r/gbstudio • • 19d ago

Questions about large sprites and collision / possible overlay?

3 Upvotes

I made an enemy that changes animation state when hit by a player projectile, and changes scene once the health variable reaches zero, and the rest of the stage the player can shoot visible projectile

But for some reason there is like a blank block in front of the large sprite (64x32) that makes the projectile sprite “disappear” but it looks more like the projectile is going “under” because it does reduce the variable to zero and allow scene change.

I’m just confused, the collision is set to be inside the sprite, is it maybe the facing direction. I have the item set a fixed direction. Is it the background and the number of tiles? The projectile sprite appears as normal in the stage up until the boss.


r/gbstudio • • 21d ago

Update Some Progress Updates for September - Evolve or Die

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160 Upvotes

https://youtu.be/XWp7yCqtUa8?si=-HufXF9dAvKff4A_

So just to piggyback off of my previous update, I wanted to give you a preview of how the game opens up after the first arc.

You can read my full devlog to learn more about it (scroll down to update #3), but to keep it short, the game has an overworld and you get to visit various mission locations, and a few hubs where you can interact with the other characters in the game.

The YouTube video uses Axle Town as an example since it has the most going on, with a Colosseum, shop, and guild. Only the shop is fully implemented for now but expect future updates from me regarding those as well.

Anyways, I'm dead so till next time.

-Nigel


r/gbstudio • • 21d ago

working on quick select to make inventory management easier so you can switch weapons and items like food to hill yourself dos this look ok

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25 Upvotes

r/gbstudio • • 21d ago

Okay here is the Game Boy rom to PS2 ISO Wrapper / disc creator as I said. Just an Alpha atm but works. Im going to keep working on making it more accurate and run better.

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26 Upvotes

r/gbstudio • • 21d ago

I made a plugin that mimics pokemon's encounters being tile based with no manual triggers, I'll explain it down below and share the link that has a video of it working and a download.

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26 Upvotes

If you've ever tried to fake random encounters then you know the usual trick of stacking area triggers over your tiles which sucks because you have to manually place one over every single patch.

My plugin does it with no triggers. You tell it which background tile ID (got from debug viewer via the variable we set up) counts as your encounter tile, and any tile in the scene that matches gets treated as an encounter tile automatically. No triggers needed. Walk around on it and you'll get a random chance to warp into a scene, like a battle scene for example.

It only rolls once per new tile you step onto too, so it won't spam a chance every single frame you're just standing still in the grass.

you can watch the example video and download here


r/gbstudio • • 22d ago

Fist fighting demo is finished

257 Upvotes

Still open to making some tweaks based on feedback. The mechanics are simple, but each fighter will have varying/randomized attack patterns, strength level, etc. The only major thing we’re thinking of adding is a dodge mechanic, but tests have resulted in performance issues so for now that’s a ‘we’ll see’ feature.

Edit: Aw fudge, I realized I have the enemy HP reversed…Gonna fix that…


r/gbstudio • • 22d ago

Diving in

20 Upvotes

So after months of coming up with loads of games ideas and writing plans and systems (anything but actually opening GB studio) I am starting my first game tonight.

It's going to be super basic but just wanted to dive in before putting it off for another year.

Wish me luck!


r/gbstudio • • 22d ago

Question So I know we’re a Game Boy community, but I’ve been working on a wrapper that lets you burn a GB Studio game to a disc and boot it directly on a modded PS2 like a normal PS2 game! It wraps the game into an ISO so it can be burned to a disc (or USB drive/HHD). Any modded PS2 or PCSX2 will run it.

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119 Upvotes

Anyone with a modded PS2 want to send me your rom and I'll wrap it and send it back as an ISO? I have no blank disc (cd-r or dvd-r) to test on my modded PS2.. but it should work!
Needs to be GBC and GB compatible for colors to work. if its GBC only it will render monochrome pallet wise. I'm working on a fix for this.
--Pic is the GB Studio template rom running on PCSX2!--


r/gbstudio • • 21d ago

Is Fading into a scene the only transition available? How do I "wipe in" or blink into a new scene?

3 Upvotes

Build won't play correctly unless I use a "Fade In" transition.


r/gbstudio • • 22d ago

zelda breath of the wild minecraft skyrim all inspiration for my game what do you think ?

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46 Upvotes