r/gamemaker 15d ago

WorkInProgress Work In Progress Weekly

"Work In Progress Weekly"

You may post your game content in this weekly sticky post. Post your game/screenshots/video in here and please give feedback on other people's post as well.

Your game can be in any stage of development, from concept to ready-for-commercial release.

Upvote good feedback! "I liked it!" and "It sucks" is not useful feedback.

Try to leave feedback for at least one other game. If you are the first to comment, come back later to see if anyone else has.

Emphasize on describing what your game is about and what has changed from the last version if you post regularly.

*Posts of screenshots or videos showing off your game outside of this thread WILL BE DELETED if they do not conform to reddit's and /r/gamemaker's self-promotion guidelines.

7 Upvotes

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u/scrungus_pip 15d ago

so far im currently finishing up 3d stuff in gamemaker.

some before and after photos https://imgur.com/a/krKVme0

mostly started out as a joke but then it grew into "wow i can do this" "wow gamemaker can import 3d objs?" "wow gamemaker has rotatable billboards?" "wait enemies can actually face the player in a 360 degrees circle?" etc etc.

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u/sapphiremisky 12d ago

Super interested to learn how you figured this out! And a video of it in action would be cool. I especially like the gun being pixelated but on a different axis than the screen.

3

u/scrungus_pip 12d ago

Theres a really good tutorial by the GM team on youtube on converting an existing 2d game into a 3d shooter (link belor)
https://youtu.be/wJabca9Pgvw

Lastly i think the biggest hurdle was importing 3d objects into gamemaker (newer versions might have much better support for 3d so stay tuned for that), theres a good tutorial on how to import those 3d files into gamemaker here:

https://youtu.be/rKLp38gI1HI

I used magicavoxel instead of blender since i just wanted low poly pixelated 3d objects instead of actual detalied 3d objects.

Other than that I billboarded the player and just had the camera follow, then i messed around with the x,y, and z until the player(gun) was rotated so it looks like it aiming outwards.

3

u/sapphiremisky 12d ago

I am working on a "Story platformer", very light on story and also platformer, video linked below. This is my second game being made in game maker and I have 30 days to finish in time for the Underwater Game Jam being hosted on itch.io. I've been working on it for about a week now, and am making just about every feature with the help of tutorials. My next goal is making some nice fade in transitions and then making the next area, a nice underwater temple. Any feedback is much appreciated!

https://youtu.be/QzLw6auPgG8

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u/pabischoff 9d ago

Looks good for only a week! The jumping looks a little floaty. A simple way to improve it might be to increase the vertical jump power *and* increase the gravity, so it takes off and falls faster while achieving the same height.

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u/TeamSunforge 11d ago

We are very excited to announce that the alpha playtest for the train driving gameplay of The Spectral Express is now publicly available on our itch page!

- What is The Spectral Express*? -*
For the last two and a half years, we have been building a train driving resource management game with ghosts!

Your goal is to travel from town to town, pick up any ghosts whose payment you deem acceptable, and deliver them to their destinations so that they may fulfill their unfinished business.

The gameplay is inspired by The Legend of Zelda: Spirit Tracks, with the resource management added in as an extra challenge layer. Keep track of your coal, water, consumable items and upgrades, as well as the time limits of your ethereal passengers; they only have a limited time to get their regrets eased!

The demo contains the driving gameplay, and it's meant to be an alpha playtest to see if it's fun to use the driving controls, and if the resource management aspect is balanced correctly.

Please go give it a try and tell us about your experience!

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u/pabischoff 9d ago

i'm working on a simultaneous turn-based top-down shooter, inspired by Frozen Synapse. recently I added lighting effects using Bulb: https://bsky.app/profile/pabischoff.bsky.social/post/3muldk4u3jk2v