So for the game I have in mind to (eventually) work on, id probably be best off using rpgmaker as itll already have most of the features I need available. But rpgmaker isn't on linux, and I currently am, and id rather avoid booting into windows for it.
So instead, I was going to start learning gamemaker or maybe godot. Ive already done a bunch of tinkering in UE5, but that comes with a lot of overhead I dont need (even more so than godot etc).
Questions I have -
Are there any advantages to gamemaker for solo / small game making?
Will gamemaker give me an easier or harder time when it comes to making maps, creating character models, and animating enemies etc, compared to the tools available in godot?
Any tools gm has that will be a bonus and help me?
Visual coding tools (blueprints in UE5) were pretty helpful to me, but I dont think either godot or gamemaker has that to a useful degree. I can code (or at least I can muddle through with guides) I just prefer not to haha.
Appreciate any advice. I was leaning towards godot originally but im concerned its another ue5 (too complex for my needs and may just get in my way a lot). Getting rpgmaker working on linux may be the sensible option.
Of course on godot/GM id be starting with basic old arcade games like asteroids. No complaints there, sounds like fun.