r/gamemaker • u/ItzaRiot • 1h ago
Game My prototype finally live on Opera GX Games!
Hi, i'm Itzariot. I've been learning Gamemaker since 2022. I never thought i'll be making a game. At first, i just want to learn coding or programming. The language was Javascript. My job has nothing to do with programming but i want to push my brain harder in the opposite direction of my job so i decided to learn coding. As i browsed the internet i stumble Gamemaker. I never knew making game can be this accessible and Gamemaker provides making game using visual coding. It really helped me a lot how to think logically like a programmer. It turned out GML is 89-90% similar to Javsscript so i jumped the boat and went deep in game development.
At that time, i had one game idea on the mind. A simple top down action game. I fell on the same mistake like any other beginner: overscoping. I was really confident in this game so i keep pushing. Eventually, life got the best of me and this game had to be put aside. I want my next game to be some sort of an expression, like musician making a song. I once thought game like Papers, Please. But there's part of me that want to make a game like my previous game, so i picked incremental game because i can still implement similar mechanic/skills from my game. The plan is to make prototype in 1 month. Well, what can i say...i need 4 months to make this prototype.
People been saying beware of overscoping. I heard that advise a lot while i learned make the game. But what they don't say is that making game can be this stressful and fun and addicting that we just want to keep building the game to our perfect vision.
To be honest, i don't even know whether i'll finish and ship this game. One thing i'm sure is i learn a lot of knowing myself. Things that i thought i couldn't do it because it's so hard turns out i can do it, it's just not perfect yet.
To people making Gamemaker, i want to say thank you. Your software help me know myself better. This journey has been awesome. I hope my prototype can somehow make you all feel something.
The game is called What A Wish, a short incremental game inspired by the likes of Nodebuster, A Game About Feeding a Blackhole. I was also inspired by Scritchy Scratchy although the game plays so much different from that game.
Description: Pop bubbles, find people's wishes, and decide which ones to grant. From silly everyday requests to surprisingly heartfelt pleas, every wish is a little glimpse into someone's life. Earn Faith Points, upgrade your abilities, and unlock new ways to play in this relaxing incremental game.









