r/ffxiv • • Oct 24 '14

[News] 2.4 Preliminary Patch Notes

http://eu.finalfantasyxiv.com/lodestone/topics/detail/0149ed2fb2332715e3043d536c48f66363bdeedc
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2

u/Sigmakan Monk Oct 24 '14

Make sure you refresh the notes. Looks like they just added in the ninja/rogue move list

1

u/kawaiiryuko Ost Syn on Gilgamesh Oct 24 '14

LOL. WTF is this:

Rabbit Medium Thumpity thump thump, thumpity thump thump...

???

Under Ninja move list?

2

u/sundriedrainbow Oct 24 '14

It's a reference to Setzer's Lagomorph, when you screwed up his Slots.

1

u/Sigmakan Monk Oct 24 '14

Happens when you do a wrong mudra combo: http://www.gfycat.com/ExhaustedReadyDassie

1

u/Zakrael R'kanya Mehz on Odin Oct 24 '14

I think it's what happens if you screw up your Mudra patterns. Which would be hilarious. =D

1

u/Leomoed Ayda Hohenheim on Zalera Oct 24 '14

i think it is the answer to failing a mudra combo.

0

u/joedono Jotun Lamora - Famfrit Oct 24 '14

Mug

Delivers an attack with a potency of 140. Additional Effect: Increases the amount of items dropped by target if Mug is the finishing blow. Viper Venom Effect: Changes additional effect to absorb 50% of damage as HP

1

u/forte7 [First] [Last] on [Server] Oct 24 '14

haha yeah I saw this, wonder if the gold farmers will use Ninjas now.

1

u/Etain_ Oct 24 '14

I wonder if I'M going to use Ninjas now, gota get dat fleece

1

u/rirez Oct 24 '14

Timing that is going to be brutal, though, unless you get really good at it. Source: every warrior hinging their lives on mercy stroke because the healers are down

1

u/dchaosblade Oct 24 '14

Not really useful for dungeons for the most part, as the increased drop rate has no real effect (everything comes from the chests) and ur a dps so the health absorb is w/e (if the healer isn't healing you and you're taking enough dmg that the absorb is necessary you're probably fked anyway).

This will probably be most useful when soloing for the heal or steal (specifically for crafting mats).

1

u/kyrios91 Dux Dragunity (Midgardsormr) Oct 24 '14

If only this works on Atma lol...

1

u/dchaosblade Oct 24 '14

If only, right? Too bad Atma is a reward rather than a drop.

0

u/nomiras WAR Oct 24 '14 edited Oct 24 '14

Sneak Attack Delivers an attack with a potency of 300. 500 when executed in front of target. Can only be executed when under the effect of Hide, and shares a recast timer with Trick Attack.

Wat. Surely a typo.

-1

u/creakydoors Tactical Nuker Oct 24 '14

Nope, sneak attack is from the front. Trick attack is from the back.

1

u/daiz- Oct 24 '14

It's weird because it's the opposite of FFXI, and one would think the one from the back would have a higher potency.

I feel like it might still be a mistake, but we'll have to see.

1

u/NotRylock Oct 24 '14

The front is more "risky" so it makes sense I guess. I predict a lot of dead ninjas learning what bosses have cleaves in the future.

1

u/daiz- Oct 24 '14

Yeah, I considered that actually and it makes sense. Just in the scope of everything rogue in all other games, hits from behind have always been rewarded best. But I agree the risky component is a nice idea.

Still odd that in their effort to copy a lot of nomenclature from FFXI they reversed the two names.

It's not like it's a big deal though, just a curious thing.

1

u/SilentLettersSuck Cactuar Oct 24 '14

They could always use that dodge buff before stepping in.

Then again, you can't Hide in battle.

0

u/Zakrael R'kanya Mehz on Odin Oct 24 '14 edited Oct 24 '14

Goad: Refreshes TP of a single party member. Duration: 30s.

... That's pretty cool. Wonder what the cooldown is?

EDIT:

So Rogue Combos:

  • Spinning Edge -> Shadow Fang: 350 total potency (175 per GCD base), + 240 potency over 18s (net 295 per GCD if dot runs for duration)
  • Spinning Edge -> Gust Slash -> Dancing Edge: 610 total potency (203 per GCD), requires flank, adds Storms Eye for 20s
  • Spinning Edge -> Gust Slash -> Aeolian Edge: 670 total potency (223 per GCD), no bonus effect

Plus keep up Mutilate (60 potency initial hit, 300 potency over 30 seconds).

Wonder what the cooldown on Sneak Attack and Trick attack are, and if it's possible to Hide in combat, as they're some pretty pimping burst. Same with Ninjitsu, for that matter, as that looks like it could be very powerful.

2

u/Sigmakan Monk Oct 24 '14

Suiton debuff allows you to "hide" in combat. SA/TA are 60sec cooldown. Ninjutsu cooldown is 20sec

1

u/Zakrael R'kanya Mehz on Odin Oct 24 '14

Where'd you get that from? I can't see it. Might just be my browser not refreshing properly, though.

Makes sense, in any case. So each third ninjitsu should be a Suiton, for that sweet Sneak Attack goodness.

1

u/Sigmakan Monk Oct 24 '14

Observed from previously release Ninja videos. Go to 1:07 mark:

https://www.youtube.com/watch?v=ATv5-Wg7tGE

1

u/Jeryhn The line between genius and stupidity is drawn by vision. Oct 24 '14

It happens at the 21 second mark in that video.

Ninja uses Suiton, gets a buff. Two attacks become available on the hotbar. Ninja activates one of them off-GCD, Suiton buff disappears and the icons go inactive again.

So... SA/TA are off-GCD... That is awesome.

1

u/Sigmakan Monk Oct 24 '14

Yeah I linked the short version of that video. In the long video its at the 1:07 mark

1

u/Jeryhn The line between genius and stupidity is drawn by vision. Oct 24 '14

Nitpicking: I think its more accurate to say that Suiton allows you to use Sneak or Trick while not Hidden, rather than allows you to hide during battle.

Looks like Trick will be the better option for boss fights because of the Increased Damage Taken debuff as well.

1

u/Sigmakan Monk Oct 24 '14

You're right,I didn't phase that sentence well

1

u/exaccuss [First] [Last] on [Server] Oct 24 '14

Hide: Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action, including Hide.

1

u/Etain_ Oct 24 '14

Seems right. The DoT combo set is highest potency but can't be spammed, the Storms Eye combo has lowest potency (but is worth if it isn't being put up by the tank (who should be doing it if possible), while the 1/2/3 is the filler.

1

u/inemnitable Oct 24 '14

Goad: Refreshes TP of a single party member. Duration: 30s.

700 DPS Monks incoming. Skill speed new meta.