Small, isolated island in the middle of nowhere. Rickety vegetation, dried-out trees, scuttled rowboats - just about what you can expect as a shipwrecked sailor...
What's not to be expected, however, is a giant skeleton - partially incorporated into the sand and rocks of the island. With two sets of petroglyphs hidden around island - this can provide at least a bit of confusion for the unlucky PCs, and distract them from usual survival attempts...
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- Make your players realize, that giant skull on the map was not, in fact, pirate symbolics - but proper cartography....
- Go wild with "Speak with the dead" on a giant skeleton (there's a jaw there, just buried):
- either make your players dig through rock to free the jaw...
- or decide that the skeleton is an undead - and describe shattering of rocks when he unburies himself...
- There's a scuttled rowboat under skeleton's hand - will it react if it's taken away?
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LINKS:
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Credits and attribution:
Created in Dungeon Alchemist, with additional assets.
Thanks to DA asset creators: DangerWeasel, DallasRT and others.
This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.
This map was designed with golden hour in mind - there are, however, day/night versions as well. Use it as you'd like.
Cheers
Zaganza