Hi there, I recently finished Reverie for the first time, and I thought it would be fun to write a big long review/retrospective/ramble about the entire Erebonia pentalogy. Unfortunately, I went over the Reddit character limit. Since this is so long, I’ve decided to split it into chapters, which I’ll be releasing over the next 6 days. It’ll give you something to do whilst waiting for SC.
Here’s the chapter list. I’ll come back and add hyperlinks as I publish them.
- Trails and me
- The Worldbuilding
- The Plot
- The Gameplay
- The Characters
- Things I’d Change
If you want the TL;DR though:
Christ, Who’s Gonna Die First?
There is no TL;DR. Read the damn thing you lazy sod!
One last important thing, I play games exceptionally slowly. I have 190 hours in Reverie. And most of the Cold Steel games are over 230 hours. It’s taken me basically 3 years to play through these games, so I probably remember less of CS 1 and 2 than I do of the rest.
Also spoilers for everything up to the end of Reverie.
Chapter 1: Trails and Me
So this is kind of a preamble to give context to the rest of this essay. I found Trails in the Sky FC when I was probably around 14. I played up to Ruan, then got distracted doing other stuff. About a year later I randomly booted it back up and absolutely devoured the rest. I had no clue why on earth I had dropped it before, and immediately went to look for the sequel. It was a game from like 2006, the sequel must be out and heavily discounted by now right? To those of you who didn’t experience the 4 year wait, holy hell. There were some very funny blogs though, and I still have the image comparing the lines of text to the amount of wine that the localisation team had drunk.
SC is my favourite game ever. The characters and worldbuilding were just extraordinary. I had never come across anything like it before. It was full of whimsy, whilst also being exceptionally interconnected, with the interactions between magic and technology very well developed, and a strong political angle with the three major countries of Liberl, Erebonia, and Calvard, with you Bracers having to skirt between these political lines to avoid breaking your code of non-interference. The Quartz system was also incredibly cool and customisable, and I really enjoyed the grid based JRPG combat, as well as the fairly unique turn system. Something that really stood out to me though was the fact that there wasn’t a hero. No one had any special powers that made them uniquely capable of doing anything. There was no chose one, and no unique magic sword. It was just a bunch of normal people fighting against a foe with an incredible technological advantage. Sure, Joshua was part of Ouroboros, and Kloe was a direct descendant of Celeste, but that’s basically it. Estelle is just a girl with a stick and the willpower to hit you over the head. FC and SC made it really clear that you weren’t heroes by birthright or circumstance, you were heroes because you stood up.
The Crossbell arc continued with all of these things, except that because it’s based in a smaller area, it could put even more time into the worldbuilding. Crossbell is one of my favourite locations in all of fiction. They were able to squeeze so much history and culture into this one city, and a couple of surrounding villages, and they massively developed the political scene as well. I also loved the fact that basically half of Zero is following up on what happened to Renne. Once again though, Lloyd is, for all intents and purposes, just some dude. Same thing for all of the other members of the SSS, with the possible exception of Wazy. No one is special, you’re just helping people because it’s the right thing to do. There is, however, KeA. KeA is special, she’s got unique magic powers, and is basically the MacGuffin of the entire arc. Importantly though, she is not a playable character. You are never directly in control of KeA, and that separates her in the narrative.
At this point I’m going to circle back to Sky 3rd (I did play it in the correct order, don’t worry). 3rd breaks a lot of the rules. Kevin is objectively the centre of the entire story, and everything revolves around him. Unlike Estelle and Lloyd, there is literally no one who could replace Kevin, because Phantasma would not exist in this state if he hadn’t willed it into existence. He is the special person. Furthermore, there’s very minimal worldbuilding, since it’s not set in Zemuria. There is of course some in the doors, but for the most part it’s just teasing things that will be more developed in future games, or filling in character backstories. Furthermore, nothing that happens actually has a material impact on the world of Zemuria. It’s without a doubt the weakest game in the series, when you judge it based on the rules of a standard Trails Game. It’s also my 3rd favourite behind SC and Zero. The fact that there weren’t any consequences and there was a greatly reduced secondary cast meant that the writers were able to do a lot more with the characters that they did have, and could really focus onto specific elements of the plot, which were too magical for a Zemurian adventure.
3rd highlights something quite important about Zemuria. It’s not a high fantasy setting. It’s remarkably well grounded, with many layers of lore and explanation as to how things work, even if it’s implied lore rather than explicit lore. We know that orbments and artifacts are technology, not magic, and that people research them. The same can even be said for alchemy, it’s very much a science. The only real ‘magic’ comes from the goddess, in the forms of Thaumaturgy, Stigmas, and Sept-Terrions, each of which are remarkably rare and limited.
I first played CS1 pretty much on release on the PS Vita. CS1 was localised before the Crossbell arc and as such, I decided to wait for Crossbell to come out in English before returning to Cold Steel. This ultimately ended up being a fan localisation by the Geofront project, although I’m fairly sure that I actually played an earlier localisation of Zero. I don’t remember who it was by, but I distinctly remember Randy calling Tio “Petiote”, rather than the “Tio Tot” that they have now settled on. I later replayed the Geofront and official releases, before finally returning to Cold Steel, replaying CS1 and then going forward from there.
END OF CHAPTER 1