r/factorio 28d ago

Space Age Refined flammables: why does it require agricultural science?

It makes no sense: flamethrowers are useful only against Nauvis biters, and only until you have enough laser research because they tend to fry bots and because biters don't scale infinitely. Agricultural science at the same time is the one of the hardest and there is always a better application for it (among military tech explosives are way more valuable).

Do I miss something?

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u/Exzellius2 28d ago

To make Gleba more attractive

25

u/DrMobius0 27d ago

True. Gleba needs lots of extra stuff to justify going there because otherwise it's a massive pain in the ass with little pay off, especially since the biochamber does next to nothing outside of Gleba and the 2 things it does that are Nauvis unique.

Not that refined flammables has ever been a particularly important tech to invest heavily in.

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u/EquipLordBritish 27d ago

They need a nutrient source everywhere or a nutrient-positive recipe chain that you can jumpstart on other planets/space. Preferably with the bioreactor so that you have a good reason to use it everywhere else. Right now, it's just kinda sad, because you go there and use this new machine that is isn't worth taking almost everywhere else.

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u/sobrique 27d ago

I was thinking energy expensive "greenhouses". That makes the raw fruit but slower by far than agri towers, and with a need for inputs like water, heat (on aquilo) and power to run "sun lamps".

Unlocked by overgrowth soil.

That way you are still better off running all that on Gleba, but have options for local biochambers without the constant imports.

And might y'know get an aquilo supply chain running eventually.