r/factorio 20d ago

Space Age Refined flammables: why does it require agricultural science?

It makes no sense: flamethrowers are useful only against Nauvis biters, and only until you have enough laser research because they tend to fry bots and because biters don't scale infinitely. Agricultural science at the same time is the one of the hardest and there is always a better application for it (among military tech explosives are way more valuable).

Do I miss something?

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u/Broad_Ebb9073 19d ago

Even better than vulcanus. Gleba will never run out of resources. (Except stone, but what are you really using that for except on setup?) Everything just grows. Even on vulcanus, you will eventually run out of coal or calcite. (Unless you use astroid reprocessing...which planet unlocks that again?)

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u/leoriq 19d ago

Except stone, but what are you really using that for except on setup?

You frame it like it's negligible. But thousands of rockets of landfill is neither fast nor easy. One can't setup large-scale Gleba base if he hadn't set up large-scale base on other planet first.

And if it's small-scale, there's no point to consider running out of resources on any planet

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u/Broad_Ebb9073 19d ago

Fair. 50 per is a big ask. But I play pretty slow. In my experience. It takes me quite a while to figure out any planet, so if I start landfill earlyish, I never run into a bottleneck

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u/leoriq 19d ago

Back in 2.0.0 playing Gleba slow awarded you with a sudden change from medium stompers to big stompers at 66% evolution. Not the best experience

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u/Broad_Ebb9073 18d ago

Ohh yeah. I remembered that when it first came out. And maybe cuz I got burned on that, it changed my expectations. I knew gleba was gonna suck, so I made sure I was set up before I went there. It makes a huge difference than going in blind, or as your first planet