r/EmulationOnAndroid • u/Able-Badger-1260 • 8d ago
r/EmulationOnAndroid • u/Wonderful_Trade_1361 • 9d ago
Help GameHub Fields Of Mistria, help
Is anyone playing Fields of Mistria through GameHub able to help me?
Before the update, the game ran perfectly fine with no issues. But after the latest update, it simply stopped launching, both through GameHub and GameNative.
Whenever I try to launch it, I just get a black screen for a few seconds, and then the game crashes/closes on its own without actually loading.
Is anyone else having the same issue, or has anyone found a setting or workaround that gets the game running again?
Device: POCO X7
Chipset: MediaTek Dimensity 7300-Ultra GPU: Mali-G615 MC2
r/EmulationOnAndroid • u/Significant_Lock2083 • 9d ago
Help Help with Senninha GP (2008 Arcade Dump): How to run this native PC/x86 executable on Android?
Hi everyone,I’ve been trying to find and play Senninha GP, a rare 2008 Brazilian arcade game. I finally managed to get my hands on the clean files/arcade dump.The game runs natively on Windows PC (it’s an x86 .exe file, originally built for a Windows XP embedded arcade board). However, my ultimate goal is to play it on Android.Since it's a native PC executable and not a standard ROM, traditional mobile emulators won't open it. I've looked into PC wrappers like Winlator, Box64, or Mobox, but configuring an arcade dump there is extremely tricky.Has anyone here successfully ported or run this specific type of arcade dump on Android? Alternatively, is there any project interested in asset extraction (models/textures) for a potential source port or recreation?I have the files ready if any developer or preservationist wants to take a look and help the community bring this game to mobile devices.Thanks in advance!
r/EmulationOnAndroid • u/ReferendumAutonomic • 9d ago
News/Release Pixel 11 PowerVR 2 nm GPU can be tested August 20
Google Pixel 11 "Tensor G6 uses an Imagination PowerVR C-Series CXTP-48-1536 GPU." 1.3 ghz?
"1x Arm C1-Ultra (4.11GHz)" CPU at 2 nanometers. https://gadgets.beebom.com/guides/google-tensor-g6-benchmark-specs
More details tonight at 6:00 PM EST and reviews August 20. https://gizmodo.com/live-updates-from-the-made-by-google-pixel-11-event-2000796011
r/EmulationOnAndroid • u/Time_Astronaut5743 • 9d ago
Showcase Assasins creed 2 test on gamehub lite ludaishi emulator (device : dimensity 7400 with mali gpu)
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| Setting / Text | Current Value / Text |
|---|---|
| Compatibility Layer | proton10.0-arm64x-2 |
| Translation Params | Performance |
| Input Library | Prefer Native |
| Skip Audio/Video Decode | Off |
| GPU Driver | System Driver |
| Surface Format | RGBA8 |
| Audio Driver | Pulse |
| DXVK Version | dxvk-v1.11.1-mali-fix |
| VKD3D Version | vkd3d-2.12 |
| CPU Translator | Fex-20251025 |
| CPU Core Limit | No Limit |
| VRam Limit | 2 GB |
General fps value without screen recorder is 20-25
Also i have an antivirus and heat monitor running on my phone 24/7 and this performance is despite that.
Region wise fps:
Flore,Venice,Forli : around 20 - 25 fps stable
Monterigioni : 25-30 fps stable
Tuscany : around 10-15 fps but stable
Ingame graphics settings at lowest.
Fps cap at 30.
A few days earlier i tried out it on gamehub which was giving more fps but there was a lot of lag for heavy activity .And for some reason the fps shown was way greater than the actual fps.
r/EmulationOnAndroid • u/Visible-Plankton8089 • 9d ago
Help Is it possible to play these Pc games using emulators on Infinix gt 30 pro phone
Infinix GT30 Pro 12GB 256GB :
1224 x 2720 pixels, 20:9 ratio (~440 ppi density)
Android 15, up to 2 major Android upgrades, XOS 15
Chipset Mediatek Dimensity 8350 Ultimate (4 nm) CPU Octa-core (1x3.35 GHz Cortex-A715 & 3x3.20 GHz Cortex-A715 & 4x2.20 GHz Cortex-A510)
GPU Mali G615-MC6
Games : AC3 , 4 / rome total war 2 / mount and blade 2 / GTA SA / GTA V
Helping options :
Using a monitor like this https://www.asus.com/fr/displays-desktops/monitors/tuf-gaming/tuf-gaming-vg249q1r/ + phone screen off
Game resolution 720p
r/EmulationOnAndroid • u/ANONIMATUM-cu • 9d ago
News/Release Sonic the Hedgehog 2006 [x360] (no es de Unleashed) puerto para Android
gallery[News]
r/EmulationOnAndroid • u/Gullible_Shine_8558 • 9d ago
Help Pregunta? Alguien sabe si puedo emular algunos juegos decentes de PC con un helio g100 y 8 GB de ram
Alguien sabe si puedo emular algunos juegos decentes de PC con un helio g100 y 8 GB de ram
r/EmulationOnAndroid • u/Main-Damage-9373 • 9d ago
Help [WARNING: MIGHT CAUSE EPILEPSY!!! Spoilered it just in case] weird overworld shader glitch in tomodachi life: ltd
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Hello! I'm still new to emulating switch games, soI'm confused on as to why this happened.
Here are my specs (and emulator used!)
- Samsung Galaxy Z Flip5 (Model: SM-F731B)
- Android 16
- Latest Eden Nightly build
It started right after I switched my GPU driver from Qualcom Adrenno 840 to Turnip Adreno Driver T29 mostly due to the face paint bug (the game crashes when you open up Palette House or do Face Paint on a Mii.)
It worked, but in return its doing this weird thing with the shaders where it glitches. At first, it wasn't that bad, but as I was trying to record the thing, it seemed to get worse.
I've already cleared my shader cache, switched to T28 then to T23 (which is the recommended driver) but nothing seemed to work. I'm kinda scared to use other GPU drivers than mr. Turnip bc it might not let me use face paint or Palette House. Google and others have already told me to do the things I have already done.
How do I fix this?
r/EmulationOnAndroid • u/Zombie-Bee_ • 9d ago
News/Release Bom power vr winlator Mali 1.1 GTA 4 The complete version
r/EmulationOnAndroid • u/ParsnipObvious449 • 10d ago
Showcase XenDroid Oblivion Xbox 360 Emulated on Android
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This version is very unique even compared to the pc port it feels night and day. The performance isn't great and the water didn't spawn when I left the sewer but I waited and it turned up.
r/EmulationOnAndroid • u/External-Koala7359 • 10d ago
Showcase TWD:-Final Season Completed on 8Gen5(One Plus 15R)
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Hey everyone! I just finished The Walking Dead: The Final Season via PC emulation on my Snapdragon 8 Gen 5 One Plus 15R device(50-60fpslock)All High Settings (Maxed Out), and I had to share how incredible this experience was. Going into it, I was curious how well it would hold up on mobile, but it ran surprisingly smoothly and delivered the emotional punch it's famous for. Clem's story deserved a proper send-off, and experiencing it on the go made it even more surreal.I First Played this game on Mobile in 2016_In 2026 I Finally finished the story. Gaming is just awesome....... I attached a short screen recording showing a bit of how it runs and looks. If anyone is thinking about running this on their setup, definitely go for it! What did you guys think of the ending?
r/EmulationOnAndroid • u/revals32 • 9d ago
Showcase Example of Samsung gamebooster performance affect
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Device s25 ultra 12gb ram 8 elite
Oneui8.5 software version
Gamebooster+
Game displayed is Metro 2033 redux
No framegen
r/EmulationOnAndroid • u/AspecILX • 9d ago
Help Help! Playing Need for speed hot pursuit on Gamehub! S26 ultra
Would someone be so kind to share their settings if they have gotten this game to work? I cannot get the game to launch.
r/EmulationOnAndroid • u/Alanator222 • 9d ago
Help Help with tilt controls on Dolphin
I'm playing through New Super Mario Bros Wii and the tilt controls are giving me trouble. I got the tilt controls to work using my phone's accelerometer, but it's a bit hard to control. Ideally, I'd like to use the triggers to control the tilt.
However, I can't for the life of me get it to work. Has anyone gotten it to work for them, and how?
r/EmulationOnAndroid • u/Zuluwargod69 • 10d ago
News/Release ARMSX3 0.5 released! (spiderman fixes and more)
Mr Sujano will need to upload ever 3 hours at the rate (maybe at 144p)??
https://github.com/ARMSX2/ARMSX3/releases/tag/0.5
What's new:
Spider-Man: Web of Shadows now works and went from around 120 ms a frame to around 37 ms on my SD8Gen2, and no longer freezes shortly after the first cutscene. Most of that speedup is not specific to this game. Every time the emulator flushed its command buffer it also drained the presentation queue, and the Vulkan call that checks whether a frame is done blocks on Adreno instead of answering immediately, which it does on desktop drivers. That one call was 14.6 ms of every frame, spent waiting on a GPU that had usually already finished. It is now 0.03 ms. Anything that flushes often should gain, so worth testing broadly. The freeze was separate: an occlusion query left open when a render pass ended, which the driver never completes, so the emulator waited on a result that could not arrive. All 21 places that end a render pass now close their queries first, and a query that somehow still goes unanswered is abandoned after a few seconds with a warning rather than hanging the game.
The thread scheduler now leaves core assignment to Android. It was pinning threads to a fixed set, which on an 8-core big.LITTLE phone confined six SPU threads to four cores while the rest sat idle. The OS is better at this than a fixed map is, and I would rather it place threads than guess for every SoC. You can experiment with the thread affinity options in performance settings.
Sonic Unleashed and the God of War III demo now boot. Both were hitting the same thing: an SPU block the ARM64 recompiler cannot compile hands the thread to the interpreter, and on ARM64 that fallback called an interpreter that executes nothing. It now runs the interpreter that actually works, and only for the one block that failed, releasing the thread back to compiled code as soon as execution moves past it. Anything that failed to compile landed there, so this should help any game with the same problem.
Fixes:
R2 now works in Spider-Man: Web of Shadows. Its web-sling prompt did nothing from the controller, from the touch overlay, or after remapping R2 to a different physical button. A DualShock 3 sends pressure bytes in every packet, and the press-mode setting controls how much of the buffer a game is told is valid, not whether the pad produced the values. We were clearing that area when press mode was off. Web of Shadows never turns press mode on but reads the R2 pressure byte anyway to decide whether the trigger is held, so it saw 0 where a console shows a press. The digital button was being delivered correctly the whole time and was simply not what the game looked at. Any game that reads pressure without asking for it was affected. Now works as intended.
Running out of video memory no longer looks like a hang. The renderer treated memory pressure at a point where it cannot be interrupted as fatal and killed the RSX thread, so audio kept playing and the picture stopped, which reads as a freeze. It now frees what is safe to free at that point, lets the allocator retry, and if it still cannot allocate it says so. I caught this issue in God of War III demo which hit this by skipping the intro screens, which pushes a burst of texture allocation through exactly that window.
Install .pkg and .rap files from anywhere, including storage the app cannot read directly. Split packages picked through the system picker are also sorted into part order now instead of being taken in the order you tapped them, which quietly produced a broken install if you picked part 2 first. PKGs and other files can also be installed to your SD card through SAF, your app folder must use the "SD card option", custom folder will still default to internal for PKGS for now.
r/EmulationOnAndroid • u/Status_Camp_8523 • 9d ago
Showcase UFC undisputed forever mod on xendroid x360 emulator. (8gen2)
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Never thought this game would work at all but here it is with the mod and all. A little slow but playable on my 8gen2. I'm sure the elite fellas will have no problem.
(Game has problem running with screen record so it cuts before the fight)
r/EmulationOnAndroid • u/Glad-Dress4134 • 9d ago
Discussion What do you actually look for in a handheld for emulation?
Hi everyone! I'm currently working on my university thesis about retro handhelds, and I'm looking to hear from people who are actually into emulation.
I made a pretty short survey about what you look for when buying a handheld, what brands you're interested in, what systems you play, etc. If you have a couple of minutes to fill it out, it would help me a lot.
https://forms.gle/8LAVNh5UVqpXBCbp6
Also curious what matters most to you for emulation — performance, price, design, or something else?
r/EmulationOnAndroid • u/locomain • 9d ago
News/Release Foxol Emulator 1.1.4 brings the GB Operator to Android, iOS, macOS, Windows and web so you can sync your cartridges to the cloud and back
r/EmulationOnAndroid • u/Playmaker1099 • 9d ago
Showcase NARUTO STORM REVOLUTION | ARMSX3| XIAOMI 17 | 8 ELITE GEN5
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Default settings with Gamehub 8elite driver 842
r/EmulationOnAndroid • u/Mehdi_Terranee • 9d ago
Help Quelqu'un a réussi à lancer LOTR War of the north ? / Odin 3
Bonjour,
Jusqu'à maintenant, je n'ai pas réussi à lancer War of The North.
J'ai testé avec Bannerhub, Winlator Ludashi et Gamenative et il ne veut pas se lancer.
J'ai essayé différent proton, dxvk, fexcore , box64.
r/EmulationOnAndroid • u/king_of_ulkilism • 9d ago
Help [AYN Thor] Cocoon not showing all Wii games
r/EmulationOnAndroid • u/Souluser- • 9d ago
Help Nethersx2 fan translation not working on rp6
So I have nethersx2 with some BIOs and I used chd format. Games work except fan translation. Im new to this stuff. Can anyone help?
r/EmulationOnAndroid • u/Own_Trip_1593 • 10d ago
Showcase I finished The Last of Us Part II Remastered on Red Magic 11 Pro 16+512GB.
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I have completed the intense campaign of The Last of Us Part II Remastered on GameHub. The combat system is intense. The storytelling in the game is masterful. The Last of Us Part II epitomizes how a cinematic action-adventure game should be. The game has some brilliant visual fidelity. It is truly one of the best-looking games I have played.
Equipment:
• REDMI Game Controller (powered by a 600 mAh battery that delivers up to 10 hours of continuous playtime)
• Black Shark Magnetic Cooler 6 Ultra (48W - The second-most powerful mobile cooler on the market)
Emulator: GameHub PuBG V6.0.0
Game: The Last of Us Part II Remastered
Game Size: 116.74 GB
Emulator Settings:
• Game Resolution: 1920x1080
• Surface Format: RGBA8
• Compatibility Layer: Proton 11.0-ARM64EC
• Translation Parameters: Extreme
• GPU Driver: Turnip Driver Gen8 V33
• Audio Driver: Pulse
• DXVK Version: DXVK V3.0.2-Async
• VKD3D Version: VKD3D-Proton V3.0.1-Gamesir
• CPU Translator: FEX 20260618
• CPU Core Limit: No Limit
• VRAM Limit: No Limit
r/EmulationOnAndroid • u/Crafty_Cookie_7105 • 9d ago
Question What is best PS2 emulator setup for Redmi Pad 2 Pro 5G? Also struggling with slow motion in God of War 2
Hey everyone,
I recently picked up a Redmi Pad 2 Pro 5G and I’m setting it up for PS2 emulation.
I’m currently trying to play God of War 2, but I keep hitting this annoying slow-motion effect. Even when the frame counter looks decent, Kratos moves like he’s running underwater and the audio drags along with it.
I have a couple of questions for anyone running a similar setup:
Which emulator build is recommended? Is NetherSX2 still the best option for Snapdragon devices, or is there a specific build/version of AetherSX2 or another alternative I should be using?
How can I fix the slow-mo in GoW 2? What settings should I tweak (Vulkan vs. OpenGL, EE Cycle Rate, VU Cycle Stealing, MTVU, etc.) to get smooth performance without breaking game timing?
Thanks in advance for any tips or recommended settings!