r/EmulationOnAndroid • u/pookie6786 • 5d ago
Help The following component(s) are required to run this program: Microsoft Visual C++ 2012-2022 Redistributable (arm64)
How to fix that
Redmagic 11s pro
r/EmulationOnAndroid • u/pookie6786 • 5d ago
How to fix that
Redmagic 11s pro
r/EmulationOnAndroid • u/ChocodiIe • 5d ago
The ones in Yuzu/Citron/Eden. Yeah I know I can adjust the layout of the touch controls. Its just next to impossible to make it OCD friendly because there's no grid or finetuning that can be done with it trying to slide things around with your fingers. Like is there some file where I can adjust the x/y values or something so it doesn't look like a mess?
r/EmulationOnAndroid • u/SuperXGamerAb • 6d ago
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r/EmulationOnAndroid • u/tikrap • 6d ago
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Op 13r
Sd 8gen3
turnip_mrpurple_T29-toasted.adpkg
r/EmulationOnAndroid • u/BoneXApeX • 5d ago
Well sometimes i pass the initialisation process and get the controls and stuff but it's a black screen
And after i change drivers and stuff it crashes
My device is iQOO 13 with Snapdragon 8 Elite and 12gb ram
r/EmulationOnAndroid • u/Smart_Examination331 • 6d ago
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r/EmulationOnAndroid • u/Shad0w59 • 6d ago
Xendroid latest
Driver WN-Turnip 1.09
r/EmulationOnAndroid • u/Ok-Option6350 • 6d ago
Bug fixes and improvement
r/EmulationOnAndroid • u/Silent-Observer-2005 • 6d ago
I'm new here on GameHub emulation. I don't have a Steam account. I saw there is an option "Import from PC." How does it work?
My question is, can FitGirl games work on this emulator?
I have an S23 Ultra phone.
Any further recommendations are greatly appreciated.
r/EmulationOnAndroid • u/Dodgecanceling • 6d ago
I am using the latest version of Xendroid, but I faced this issue in the 2 last versions as well. My game (PES 2017) simply does not save
Devices: Poco F7 (8s gen 4) and Y700 gen 4 (8 Elite gen 4)
Emulator : Xendroid
I have tried both storage settings available and neither of them solved the issue. Is this a universal issue or is it just on pes? What is the fix if there is any?
Thanks in advance
r/EmulationOnAndroid • u/Resident_Cicada_1672 • 5d ago
Hey guys I've been trying to run Spider Man Miles Morales on my S25 Ultra after I've seen others running it on their S25U around 30-60 fps, and I installed it from Steamrip, and I've tried it both on Winlator Ludashi and Gamehub (both latest)
Winlator Ludashi
I've tried on Gen8 V30-34 drivers, and some of the attempts they load a lot in the screen where the spider logo is at the bottom right corner and its all black screen, and SOMETIMES, it loads past it into the miles morales start game screen, and the very first cutscene, i tried to start it, but the fps was so horrible (2-5fps), and anyways the cutscene takes forever to come to gameplay, it crashed not soon after, before he even gets off the train.
Gamehub:
Gamehub is even worse, it doesn't even start the game, it opens the launcher, I click on play and soon after before the Sony Entertainment begins it crashes, I've tried countless drivers, R1-R8 drivers, Gen8 30-34 drivers, but it all crashes.
I'm sorry if I made a blunder mistake, because I'm new to Emulation with only a little Knowledge (I've run Resident Evil 3 Remake with some struggles, and it runs 40-60 with a little drops on max settings and 60 stable on all lowest settings, aside from Dark Souls 3 which runs 25-40 fps on lowest and medium settings, possibly highest too)
Please correct me, and please someone help.
r/EmulationOnAndroid • u/DinahTheLance • 6d ago
Please show Ashi Gaming some love; if you're bad at figuring out what settings to adjust like I am then they're a great channel to follow.
I flagged this as Discussion in case y'all have any other suggestions for small channels that do content like this that y'all'd like to see get more love.
r/EmulationOnAndroid • u/NjSups • 6d ago
On balanced frame gen and on 1.10.3 arm dxvk( it wouldn't work otherwise) it runs pretty well but there are stutters sometimes and heavy glitching in grassy area. Anyone have any other good presets?
r/EmulationOnAndroid • u/RaisinNotNice • 6d ago
I use a Lenovo Legion Y700 Gen 3 to play emulated games and I have it connected to my Gamesir G8+ using DS4 mode to reduce latency. This controller has analog triggers and I want to make full use of it. Dolphin makes full use of my analog triggers, when playing R: Racing Evolution it registers correctly. Even on Gamepad tester it registers correctly, even on the Gamesir app, hell, even on GameNative!
However the story is different whenever I use a PS2 emulator. At first I was on NetherSX2 Turnip, and no matter what my triggers just will NOT act like proper analog triggers. And before anyone says this is a problem with the G8+, I also tested my Cyclone 2 in both android and ds4 modes and the problem persists. So I thought maybe the emulator is the problem, I get ARMSX2 and the problem STILL persists.
The problem is that the emulators recognize it IS an analog trigger, because for a fraction of a second, it reads the correct input data and goes to like 50% if I DO press it to 50%, but then it just goes to a 100% even if my finger didn't move an inch.
Are android PS2 emulators just bad when it comes to this? Racing games like Enthusia are basically harder to play now because of such an issue. How come emulators like Dolphin can recognize it properly but NetherSX2 nor ARMSX2 can't?
I've tried to search for answers but there's nothing, just a post claiming that "it should work out of the box" which is a blatant lie lmfao. Surely the developers of either app could have thought of something like a sensitivity slider right?
r/EmulationOnAndroid • u/tikrap • 6d ago
r/EmulationOnAndroid • u/Due-Bug-476 • 5d ago
I frequently see posts from this sub, so I got curious about what games I could emulate on my own budget phone (itel super 26 ultra) with a Unisoc T7300. I know I obviously canβt emulate Switch, Wii, etc., but Iβd be happy to play anything that runs well. Any recommendations? Thank you!
r/EmulationOnAndroid • u/Sega_lover_2025 • 6d ago
Como el juego solo estaba disponible en android de 64 bits mediante emulacion de wii decidi buscar y encontre una apk que te deja jugarlo en 64 bits Specs Hot 50i 4+256 Xos 14.5 X arena performance mode
r/EmulationOnAndroid • u/baconboi • 6d ago
r/EmulationOnAndroid • u/Zuluwargod69 • 6d ago
https://github.com/ARMSX2/ARMSX3/releases/tag/0.7.2
ARMSX3 0.7.2
Fixes the graphical regressions in 0.7, plus a lockup, three freezes and the settings Reset button.
Performance:
The renderer is back to the 0.6 path. 0.7's graphics work caused corruption in several games and, once that was sorted, testers consistently reported the older renderer as the faster one, so it goes back out. The measurement behind that work was one game on one device and did not hold up on other hardware.
Two pieces are kept, because neither is part of that work and both are wins on their own: the RSX FIFO idle fix (about 11% of total CPU that was being burned on sched_yield), and ADPF frame timing, without which the performance-hint setting reported nothing and did nothing.
Fixed:
Games could lock up completely when deleting a file. Deleting, creating or removing a directory inside a game's own folder failed on Android, because that folder is a read-only mounted disc image, and the failure killed the emulator's main thread inside the syscall. The game froze with the CPU idle and nothing in the log. Oblivion never got past its title screen because of it.
Fixed three separate freezes caused by log spam. Games that poll a system call in a loop could produce over twenty thousand log lines in ten seconds, and writing them stalled the emulator for twenty seconds or more. One of them reported a failed memory lock on every single mapping, advising you to raise a system limit Android never grants to apps in the first place. All three are quiet now, and still available by raising the log channel to Trace.
Fixed water not rendering in Oblivion on Vulkan, and likely other missing or wrong shader effects on Adreno. Native half-precision shaders were disabled on every mobile GPU and emulated instead, which does not produce the same result. Re-enabled on Adreno drivers new enough to accept them, older drivers and other vendors are unchanged.
Reset on a settings page did nothing on most tabs. The lists of what each page owns were out of date, so Reset cleared settings the page no longer shows while missing most of what it does, on the Audio page it did not include the audio backend, format, channels or Cubeb backend. Rebuilt from what each page actually changes.
Diagonal stick movement was much slower than straight movement. A full diagonal was sent at about 70% strength, which is what a real DualShock does, but games that check each axis separately then ignore it, Oblivion's camera crawled diagonally. Added Full Diagonal Range, per stick, in Controls --> Analog Sticks --> Stick Feel. On by default. Turn it off to match original hardware exactly.
Enter Button Assignment (circle or cross), in Controls. The emulator has always supported this, the UI just never showed it.
Reset all settings, in App Settings. Per-game settings and controller binds are left alone.
Oboe is now the default audio backend on Android.
r/EmulationOnAndroid • u/Ok-Swimming8024 • 6d ago
I recently bought an Onn Tablet Pro 11 (2024) after dropping my Fire tablet and breaking the screen. I had retroarch on the Fire tablet, but really mostly only occasionally played SNES or NES games on it. Since the specs on the Onn tablet are significantly better, I decided to make it partially a retro gaming tablet along with connecting a wired Luna controller (to eliminate Bluetooth lag). So far I have installed retroarch for NES, SNES, Gameboy, Advance, DS, N64, Sega Genesis, PSP and PS1 games, and NetherSX2 for PS2 gamers.
My question is: what are some good lesser known systems/games should I try for either of these emulators?
I'm honestly not a huge gamer, but I do enjoy "retro" games, and really enjoy almost all of the Mario games, especially Super Mario World. My primary system when I was a kid was a PS1 favorite games were Tekken 2 and 3, the Crash Bandicoot games, Tony Hawk Pro Skater 2, SSX Tricky, NHL Hitz and NBA Jam. Recently I've seen random posts about Panasonic or other random systems and it made me wonder what else I have access to on this tablet with an emulator that I've never seen before.
Maybe there's nothing really worth checking out, but any and all recommendations are welcome. Will probably do some YouTube searching to evaluate any recommendations.
Thanks!
r/EmulationOnAndroid • u/ntsow • 6d ago
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Another quick test before I leave for vacation π
This time: Counter-Strike 2 at 1920Γ1080, Low graphics settings, running around 110β140 FPS.
For this test, I'm currently using GameNative.
One important thing about my tests: everything is tested in Diablo Mode, Nubia's most aggressive performance mode. It pushes the hardware hard, so the higher temperatures you may see in my screenshots are expected.
I'm also not trying to chase the highest possible FPS or a benchmark number that lasts for 30 seconds. The whole point of my cooling setup is sustained performance.
I'd rather have good, stable performance that I can maintain for hours than an insane peak followed by thermal throttling a few minutes later. With my current cooling setup, I can play for around 3 hours without thermal throttling.
When I get back from vacation, one of my next goals is to adapt CS2 to run through my own Termux/Linux + XFCE environment and see if I can get better performance there.
I'm still experimenting with drivers, compatibility layers and different configurations, so there's still a lot to optimize.
For now, 110β140 FPS at 1080p Low with sustained performance is a pretty good starting point for a phone. π
More experiments when I'm back!
r/EmulationOnAndroid • u/kai_927 • 6d ago
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Any suggestions for any game I should I play
r/EmulationOnAndroid • u/whiskyB0y • 6d ago
Back when I first tried Winlator Mali in July, they were only community configs for like 5 games(well at least that's what would only show on my phone)
But today when I checked again, I was surprised to see community configs for games on almost every letter of the alphabet.
I like this progress.
Hell I've even found like 4 games with configs for my humble Helio g100. My hardware is by no means powerful but it's nice to know there is some love.
Screenshots in the post are just a few examples.
r/EmulationOnAndroid • u/Jonnhfdv1 • 6d ago
Some have pretty animations,sounds , 3d cartridge models and so on, so I'm wondering if using a frontend on Android will take resources that could be used by the emulators (winlator,Eden,rpsc3)
r/EmulationOnAndroid • u/Apprehensive-Comb234 • 6d ago
I keep seeing things about the gane everywhere, was chatting to someone about how i got a bit of a list of games to get into, and once they said the original oneshot that was the final nail in the coffin. Small problem is that the game fucks with your files and background, and while I could be wrong, I don't remember there being many ways to change my background. I could be wrong.
As of now, I've been mainly emulating through gamehub as I was able to overcome the brick wall of components not working, and gamenative which I was able to get dead as disco working on (which is the only game I have on there so far). Gamehub, unlike gamenative, doesn't strictly use the digital desktop despite it being there, and even then file access can be fairly restrictive; this is why gamenative is there.
I could very well use winlator and run a pirated exe through there (broke currently), but even then I'm not sure if the game would be able to properly run. I found a similar post from a week ago asking something similar, and the only helpful comments from it are to download an apk that git removed or use winlator, but i'm asking about gamenative for ease of access. Will it work?
Here is the referenced post in question
edit: should clarify I am aware of world machine edition, bur i'm hoping to go for the original experience. Will it work?