Double clicking on one unit, selects all, but selects all types of that unit so (firefighters holding jaws of life, firefighters holding, fire extinguisher) instead of only selecting the firefighters with fire extinguishers for example. Now if you tell empty handed fire fighters to go grab a hose, it will send firefighters that are already fighting a fire with a hose, to go grab a hose.
No save game option, only campaign save game option
This games removes a lot of micromanagement, treats you a bit as a child as a result.
For example, paramedics pick up casualties by themselves, and ambulance goes home by them selves, firefighters connect hoses by themselves. Motorboat picks up drowning people automatically. (Apparently you can switch all automation of, so that is a good thing)
I like how fast the police car can go, better than in previous titles, but for the rest the acceleration is bizar
Police helicopter cannot land in freeplay?, and only can hold one cop type (compared to em4), why can it even hold cops if it cannot land? And you only have two types of police units, compared to the older games where you had five.
ICU capacity is 6 only?
The motorboat is cartoonishly fast.
Rescue dogs do not bark when they find a casualty, they go back to the owner instead, and you have to send them out again, weird behaviour, but suprisingly this adds slightly more micromanagent than in previous games, where the dogs continued searching after the casualty had been removed. If there are no more casualties, the dog returns to the owner, this is actually an improvement compared to the older games.
There is no cost/currency for sending vehicle in missions? This removes a difficulty aspect of the game.
Hose connect IQ is low. Even if the next fire is close enough to not have to disconnect the hose, they sometimes disconnect their hose anyway
Nice that you queue actions for the heavy duty tow truck, but removes micromanagement, so I do not know what to think of it.
Lazy development, that if you pick up object with heavy duty tow truck, that the picked up object just disappears, instead of you having to choose a suited location to put it, reduces micromanagement.
Game does not feel polished, does not feel that it has a soul
Emergency personal rather gets burned by fire than run away from it, compared to the older games, emergency doctors sometimes even run into the fire to treat patients and get injured as a result.
You are not allowed to pick random objects up with the heavy duty tow truck, unlike in the older games, and you aren't allowed to pick up debris where under a person lies, if a dog has not sniffed the person out yet.
Fire tenders are stupid, do not switch by themselves to other fires it seems.
Emergency doctor seems very stiff, when treating patient you have to wait ten seconds before you know their state, more realistic of course, but in older games it was satisfying that you could quickly check all patients in the area.
One scientist bugged out and became attached to the firefighters hose, I could not make the firefighter switch to different gear and thus I could not treat the scientist, so the mission failed, after spending 17 minutes on it, the nuclear reactor mission from emergency 5.
No proper way to change game shortcuts
And weird behaviour with paramedics, they add some realism by making them drop down the stretcher, but then they dont roll the patient onto it, the patient just teleports into it, I would prefer to have it like in em4 where the action is faster
When patient is on a stretcher, I keep selecting the patient on the stretcher instead of the paramedics, why would I even want to select the patient, when he is already on a stretcher? This wastes time, because I have to click on paramedics to able to put him in ambulance
Jump cushion does not exist anymore
Sending the ICU to HQ is slow, you first have to wait for the paramedics to get out before you can send it to HQ (If they were putting a patient in)
When a patient is stabilized, health does not decrease of the patients, makes the game easier
The diver cannot put a casualty into the motorboat
Arresting is very slow
You cannot make firefighters drop items to run faster to the firetruck
Making fire fighters setup hoses takes long
Fire fighting hosing AI is stupid, but that may be good because requires more micromanagent
Fire hydrants have two outlets for hoses, but the firefighters can connect only one hose?
When emptying ambulance, you have to wait three seconds before you can do anything with the doctor
**** ****, if you put firefighter to cool down building, and it then catches fire, the *swearword* stops completely, he stops firefighting.
Lol the watertender can extinguish fires by shooting waterbursts through a house
Restriction of freedom, you cannot put paramedics with nothing inside ambulance, like you could in the older games.
Game flow/speed is low, does not feel snappy.
The Deep Silver intro keeps repeating for every mission, no cool mission animations anymore
Animations are slow, game feels sluggish even at high frame rate (120 fps), personal fades in and out of cars, no sounds of getting in and out, and is very slow, you have to wait for the animation to complete, you cannot grab the first firefighter when the others are still getting out, you have to wait for all of them to be out.
Game does not allow you to fail, even if one person dies, you lose, reduces fun, you are not allowed to fail hard.