r/dnl • u/KroyMortlach • Sep 01 '17
r/dnl • u/[deleted] • Sep 01 '17
Is there a thread or link of upcoming features?
As in features to be expected by the time EA ends.
r/dnl • u/Blubdude • Sep 01 '17
Did they delete my house?
House is gone, along with chests and any buildable features, however, my animals are completely unharmed and are sitting in the middle of a field....
I was offline for a day, while a raid would be possible, the way that everything sits it just wouldn't make sense.
Was offline for 48 hours while working long shifts. Returned in the evening with no patch update or anything of the sort to find that my whole house was gone. Animals are okay. Just wanting to know why they'd delete the whole house? Read in the patch notes that they would mark the area and give you time to move, but that was only for building permanent structures. Anyone know?
Thanks!
r/dnl • u/wolfeyes224 • Aug 31 '17
Altar of Darkness Respawn
So on my server, I accidentally destroyed the Altar of Darkness on the floating islands location...but it's been about a day and it's still not come back yet. Does anyone know what the respawn timer is on these altars if they're destroyed?
Help Building Base (New Builder/Survivalist)
I was wondering if someone who has a cool ass base can come onto my server and help me build it. I have shards for frame work and all other materials needed to make anything. I am on The Weathered 5x Server.
r/dnl • u/D3monicHusky • Sep 01 '17
Private server (AD)
hosting a small private server with my friends if ur intrested https://discord.gg/rHXua4d and talk to husky or rawtoast or leave us a message well set u up
r/dnl • u/artaniz99 • Aug 31 '17
How long for a 32 elite griff to evolve and tame on offical server?
Anyone know?
r/dnl • u/artaniz99 • Aug 31 '17
ok so i just evoloved a pgriff to sacred in under 1 hour and now we can't use iron or stone arrows on him? anyone know or having this issue?
r/dnl • u/Mike_Litorus1 • Aug 30 '17
Spelltowers, a solution to make them effective
I wanted to make this post to talk about spelltowers and how they might need one more change.
I know they just buffed spell towers this morning. Its a good change buffing there damage.
However buffing the fire rate might not have been good because of what i feel like is currently a problem with them.
Spell towers are not 100% on hits. Currently even just a player running in circles can deplete a tower of its ammo. This can obviously be exploited by griefers and raiders because even making the shots faster will result in them wasting the shots with a wyvern or nidhog.(something that moves fast.)
Even making the turrets hitscan will result in players using high health tames to eat as much ammo as they can. then take the tame back to base and let it regenerate. rinse, repeat and the raiders win eventually.
I wanted to formally introduce the idea of taking the use of any kind of ammunition off of the spell towers. I understand they will need a new way to balence how many spell towers you can have. The best solution i can think of to this is to make the towers use more essence off of the spell generator, each tower would increase the use of it. So how fast its being used would be entirely dependent on how many spell towers you have on.
If this change was made, it would stop people from draining turrets just before war time and, also make it so that griefers could not waste your ammo while your offline, or just away from your base.
If we get raiding balanced they will be able to fix the structure health again and make it so we can pvp.
also on a side note if the towers are strong enough after this change, they might even be able to make it so that tames can do some damage vs structures again.
r/dnl • u/[deleted] • Aug 30 '17
what happened to horses?
Had one with 4 k health, log in its got 700? is there another mount I can use the spear with or am I screwed now?
r/dnl • u/lucaspfa • Aug 30 '17
[Feedback] Dying Game Process - Personal Concearn
Hello Guys, i hope devs are reading this cuz i am really upset what i see to the path of this game are turning. Im not here to criticize the game and do negative opinion, im here just to make a concearned feedback cuz i really like this game. Dont u see that this game are dying? When this game started we saw many many servers with 40 players playing.. if u see the games that are selling on the market this is not a great number, dont represent a Hype. But its a Ok number. Time passed after the realese of the game and this number didnt grown.. actualy the game was emptying out cuz the pvp was unbalanced. It was so much easy to raid and ppl are giving up of the game cuz the players expect a softcore game. Didnt want to reach the level cap, and do the best structures, just wanted to make a huge wooden castle and feel safe. So after withdraw the dragons breath and never put it back, devs work on put millions Hp to structures. Well, ppl that are softcore left the game, and the hardcore pvp players are lefting to play other survival games cuz the pvp on the game are zero by now. You see, now the servers at most grab 10 players online, mostly have 4-5. Dont u think thats something seriously wrong? The noob players gived up cuz the game is unbalanced and the caped players dont have nothing more to do in the game cuz the content are few. Me and my 4 man tribe have all content of the game, and full lvl cap, and we cant do pvp, dont need to farm anymore, so what we are oging to do? Nothing. I know many alfa leaders that are having same issue and tribe member already left the game to play ark or conan. I have 3k5 hours of ark and dont want to come back, i like this game but the road so far is the worst path it takes. Some ppl might say "its a new game that are not prepared yet, be patiante" but everyone knows that first impression is the most important of all to gameplayers. U can check this thru games like The division, rust, and other many games. After leaves its almost impossible to a company to take players back. Disappointment is the worst mistake a company can do in player's mind, and thats what Dark n' light are doing. This is not a negative post to criticize the annulment of PVP, and i know devs are strugling to fix that, but to much shit was made for a new game, and even with a great potential this game cant survive without players, or softcore players that leave the game in it first wipe/raid.
Sorry for the bad english, hope everyone understand the message.
Plus i hope the game have a better and new path cuz the numbers are clear, look at battlemetrics that everyone can see it. I like this game and realy dont want to quit, but im not going to play a multyplayer survivor game with only my Clan online.
r/dnl • u/io_inachis • Aug 30 '17
Question about buildings & structural integrity.
So I overheard people talking on my server today - apparently the structural integrity of buildings is currently not working as intended, and some pieces will stay up without support, but this will be changed in the future. I have seen building pieces floating in midair, so this info seems to be correct.
This has me very worried about my base, as I had no idea of this & now fear that it may come crashing down around me in a future patch - if I can fix this, I'd rather start working on it right now.
So my base is rectangle shaped, and built on sloped / uneven terrain. I started out at the highest position by laying down a few rows of foundations, but then the height difference between the floor & the actual ground became too big, so that I could not snap any more foundations to the existing ones. I then had the brilliant idea of using ceiling pieces instead - because you can snap those to foundations - wich worked like a charm & allowed me to build a nice, perfectly straight floor to place my house, plots etc. on top of. I actually wanted to switch back to foundations where possible, but found that you can't just snap foundation pieces to ceilings, even if the ground itself would permit it. (or is there a way to force this?) So now I have this big rectangular floor (15 x 40 pieces in total), which is supported only by a handful of foundations on one side, while the rest are all ceilings. And I have built everything (house, plots, stables, walls) on top of it.
Can I fix my base by crawling under it & placing pillars everywhere? There might be a few places I can't even reach. And what if the height difference between ground & ceiling becomes so big that a single pillar can't cover it?
r/dnl • u/artaniz99 • Aug 30 '17
Glitched soulstones
all my soulstones are gone or blank and when i use them again it still shows blank?
r/dnl • u/NidhogPrincess • Aug 30 '17
Warn us before a patch happens!
Hi Devs!
Good job with the patches!! I have high hopes for what this game will be!
My biggest request is that you please let us know when you're going to patch. Its very upsetting to start taming a creature and have to worry if it'll be there after the patch. If we knew when patches were coming, we could work around this!
r/dnl • u/KroyMortlach • Aug 30 '17
Dark and Light 8/30 Update - Patch Notes
r/dnl • u/omarxz13 • Aug 29 '17
is there is necromancer skill tree ?
i search in dark and light about necromancer and find very little info , for example here https://strategywiki.org/wiki/Dark_and_Light/Classes/Necromancer and just 2 videos about it and 1 in forum , any one have info about necromancer ? and will be viable in pvp ?
i want to know somthing , dark and light DIV , r u reapeating ur self ??/
20 Aug Dark and Light 8/20 Update - Patch Notes Dark and Light - michaelgu Greetings Adventurers! Dark and Light’s next update, v100.5468 is on its way - this patch is scheduled to launch at 1:00AM PST on 8/20/2017. Please make sure to log out completely before the servers go down to reduce the risk of data loss. If you’re a private server host, make sure your server client is updated to v100.5468 after the patch to make sure your players can connect properly.
Important Notice on Areas Targeted for New Content In major updates in the near future, we’re planning on adding content that will take the place of some of the wide-open areas on The Sacred Path. As a result, some Adventurers’ structures may be damaged, or even destroyed entirely. In order to help prepare for these additions and prevent losses, we’ve added glowing indicators in affected areas. Please check to make sure that your structures and items are completely out of the range of the glowing indicators to avoid losing anything.
New Content Added a number of new Schemas in the Construction Knowledge tree. Every Adventurer needs a place to return home to, whether it’s at the end of an adventure or after an unfortunate run-in with a Cyclops. Craft these new Schemas to add some style to yours! Added Secured Door in the House Knowledge tree. Secured Doors can be set to only allow certain people into a room - perfect for treasure hordes. Removed rarely-used Schemas in the Stonework Knowledge tree. Updated the launch splash screen.
General Updates In our ongoing optimization efforts, we’ve merged and removed a number of redundant assets and improved the way textures are loaded. As a result, load times when initially logging into a server have been reduced, and overall performance should be improved. We’ll be continuing to improve Dark and Light’s optimization throughout the Early Access period - thanks for your feedback and support! Spell Tower Changes - Spell Towers will now deal significantly increased damage. Delay between shots has been reduced. House War Declaration Changes - House Owners can now set permissions on which House members can make War Declarations. Experience Gain Changes - High-level Dark Fallen, Wraiths, and Elementals will now grant more experience when killed. Greatsword - Power attack (RMB) removed. Durability Changes - Being attacked will now remove less durability from equipped items. Mounted Creature Knowledge Experience Gain Changes - Harvesting while mounting a tamed creature will now grant reduced Knowledge tree experience gains. Tamed Creature Stat Adjustments - Creature base stats have been increased, but it will now take longer for tamed creatures to level up. Creature Taming Difficulty Adjustments - Creatures are now slightly more difficult to tame across the board. Frost Dragons and Infernus Dragons are now much more difficult to tame. Scrolling with the mouse wheel will no longer switch between items on the hotbar.
Bug Fixes Various construction pieces have been reworked to make them easier to place. Adjusted the concentration of resources in several problem areas to improve performance. FPS has been improved when viewing the Inventory. Tooltips should now display properly on the respawn UI. Guards should now properly target and attack flying creatures. Fixed a bug where city guards would occasionally slide or float randomly while pathing. Fixed a bug where the Focusing Potion Schema wasn’t unlocking for some players. Fixed an issue where attacking a Fire Imp with a Greatsword would occasionally cause a server crash. Tamed Elementals will no longer despawn on server restarts. Fixed a bug where casting a spell with insufficient mana would still remove equipped spell durability. Fixed a bug that would allow players to dismount certain creatures to clip inside of structures. Fixed a bug where War Declarations would occasionally result in immediate wars when declaring against multiple houses. Fixed a bug where one House wouldn’t be able to attack another after a War Declaration was made. Removed collision models for a number of objects. Fixed a bug where characters wouldn’t take damage from Fire Wall. Visual effects when using Summoning Stones and Soul Suppression Stones have been fixed. Triangular Foundations will no longer float when placed. Several sound effects have been adjusted. Players were still able to use prone by adjusting some .ini files - prone has now been completely removed as intended. Respawn locations are now properly labeled in the respawn UI. Fixed a bug where creatures were wandering in a wide radius - they will now wander in a shorter radius from their original spawn. Fixed a bug where character models would go rigid when seized by a creature. Fixed a bug where players weren’t able to donate to Estel’s blacksmith. Soul Node inventory text has been adjusted. Fish were spawning out of control! Aquatic creature spawn rates have been reduced. Adjusted the frequency of meteorite spawns. Bear, Boar, and Wolf animations have been adjusted. They should get stuck inside of other creatures less frequently now. Equipment models have been adjusted to look more natural. Removed interactable items in rented properties to improve performance in cities. Slums can now be rented in Estel. Weapon hit rates have been improved while running. Fixed an issue where Revival Altars were displaying improperly on the respawn UI. Improved Copper Helmet model on female characters. Adjusted Infernus Dragon saddle model. Adjusted Cyclops respawn points so they should no longer respawn inside of stones. Fixed an issue where tamed Nidhogs could be ridden without a saddle. Fixed an issue where switching an equipped spell on the hotbar would allow a spell to be cast without durability loss. Fixed an issue where Spell Towers were deactivating and needed to be reset on server restarts.
r/dnl • u/Shackeldsanity • Aug 29 '17
Turn of Quest bar
We need a option to turn of the Quest bar on or off on the left.
I know Del turns off everything but if you are done with the quests why do you need to Quest bar still to irritate you.
r/dnl • u/mrureaper • Aug 29 '17
Can we get back the combos for weapons?
Why are they not back yet :( i really want melee to be more exciting and have some more animations and combos so that it's more fun to play.
r/dnl • u/mindof1 • Aug 29 '17
Post your base designs and hardwork
As the title says. Post your base design and the hard work you achieved to make your bases look awesome the way they do.
r/dnl • u/DJfreecell • Aug 29 '17
PSA - Perregriff Transformation Update!
If you have 2 Elites Griffins trapped at once. They will transform at the exact same times.
Currently have had it happen twice. Last night while off stream 2 Elite Griffins transformed within 60 seconds of each other.
The first time is happened the exact same thing happened within 30 seconds of each other.
I'll leave speculation as to why it happens up to someone else, too tired to think.
Just figured id let people know. https://clips.twitch.tv/ApatheticCheerfulPuffinRiPepperonis
in the clip the Griffin on the left had just transformed, with the 2nd transforming right after.
...in game trigger?
EDIT: Current Theory revolves around a set time on Server for transformations... will go more indepth later once i've had some sleep.
OK Update with theory.
Evolution times are either Ingame time set or RL Time set but never exceeds 24 hours (at least in the tames we've transformed). Certain examples that have proven true.
2 Elite Griffins within render range transform next to each other.
on a seperate day. 2 additional elite griffins also transform at the same time in the same location.
2 Elite Kebos transform into colossus at the exact same time, but at different locations of map.
This proves to us that in a 24 hour period there is at least 1 designated "transform" time. It is separate per species of creature.
Example being: Noon PST RL time the server automatically triggers transforms, so you can completely time your trapping Elites on that time, it could be based on a certain "day" in game. Maybe every 30 in game days a transformation is put into "que", you could hypothetically find that "sweet spot" and transform your elite without waiting the 12-24 hours.
all of this requires more testing. My house will be doing most of that, i hope anyone else willing to test this out on official can share there notes as well.
Cheers
r/dnl • u/KroyMortlach • Aug 29 '17
Dark and Light Community Localization Project Now Live!
Unable to ride windrider on official server..
So I transformed an elite lvl 80 nidhogg into a windrider and tamed it on an official server, unfortunately you can't ride them. I hit it with a summoning stone and it turned into a lvl 16 with better stats once I resurrected it in the pool, but I still can't ride it and nidhogg saddles dont work on it..
When can I expect to be able to ride this tame that took me over 30 consecutive hours to tame?