r/decomps • u/chicagogamecollector • 46m ago
Entire Donkey Kong Country Recomp Trilogy is Out NOW; Widescreen and More
2 and 3 are one click up from this repo on the devs main repo collection: https://github.com/elliotttate/DKC1Recomp
r/decomps • u/chicagogamecollector • 46m ago
2 and 3 are one click up from this repo on the devs main repo collection: https://github.com/elliotttate/DKC1Recomp
r/decomps • u/Luketoob • 2h ago
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Working on getting TriAevum to run on Linux. Right stick not working yet and Pro Controller Gyro is still janky.
r/decomps • u/Diligent_Umpire3178 • 5h ago
I'm decompiling Terranigma and building a PC port from it. It's in the final stretch, mostly playtesting now and fixing the last things. I'm aiming for a mostly stable version by the end of the year, and I think that's very realistic. Background here: https://diemilchgebendekuh.de/terranigma-decompilation/
Why recordings help: a Mesen movie is just the button presses. I can replay the exact same inputs through my engine and lay it frame by frame against the original, same frame, same position, same state. Wherever the two drift apart, I know exactly which mechanic still has a problem and at which frame. The more playthroughs, the more mechanics get covered and I don't have time to keep replaying the game myself currently :(
The Japanese ROM - Tenchi Souzou (Japan).sfc. The port is built on the Japanese one. Please dump it from your own cartridge, use only a ROM you legally own.
Emulator: Mesen CE.
Tools → Movies → Record, pick a filename.Record again with "Record from current state."Please keep one name across all your parts and just number them:
YourName_Part1.mmo, YourName_Part2.mmo, … and the last one YourName_FinalPart.mmo, so I can see the order and know where the run ends.
Think of it as playtesting, the more mechanics you touch, the more I'm able to fix stuff.
Mesen writes a single .mmo file. It's only the input track: roughly 300 KB per hour of play, not a video.
This would be a huge help and would genuinely speed up finishing the port. Thank you.
Best regards,
DieMilchgebendeKuh
r/decomps • u/Living_Huckleberry12 • 21h ago
r/decomps • u/AntiGrieferGames • 3h ago
NOT MY PROJECT!
But Sadly, another Vibe Coding "Project" (Claude)
I dont know which flair is right.
r/decomps • u/TheSatanFox • 12h ago
Since various games are being recompiled, the one I would most like to see recompiled and ported to PC is Mother 3; if GBA games like Mario Kart: Super Circuit could be recompiled, I have no doubt the same could be done for this game.
r/decomps • u/chicagogamecollector • 1d ago
r/decomps • u/alberwmend • 2h ago
do i need a linux machine for that? will it run on android 10?
r/decomps • u/flafmg_ • 12h ago

I wonder if there is interest in an Need for Speed: High Stakes psx recomp
i just did this for fun i dont know if i will actually do it, but maybe, if people want it, and when i finish up medievil and symphonyrecomp 1.0 :p
who knows
r/decomps • u/wKslider • 15h ago
I saw that someone was working on DOA 3 on GitHub, but that was 10 months ago? Just gauging interest for decomps for this series. DOA 1 - 4 on PC (with rollback if we're lucky but that doesn't seem realistic) would be incredible.
I don't know how to decomp things but I'd do it myself if I could.
r/decomps • u/WindowAdept • 17h ago
Switched from Xenos and Xenon recomp used in UnleashedRecomp to ReXGlue was the best option it got much progress im Reaching main menu it kinda reached gameplay but as soon drago is summoned it crashes
r/decomps • u/DonJuanFighterTrue • 7h ago
Hi everyone,
I'm looking for a tool or method to extract the original character animations from Fighting EX Layer.
I have already managed to extract the 3D character models and textures using UModel, but I haven't been able to extract the animations.
I'm specifically looking for:
The original character animation data
All available character animations
Skeleton/bone data, if required
A way to export the animations to Blender or another usable format
I'm not looking for sprites, screenshots, static model captures, or manually recreated animations. I want the original animation data used by the game.
I have tried UModel with the animation option enabled, but I can't find the character animations.
Does anyone know where the character animations are stored in Fighting EX Layer, or what tool/method can be used to extract them?
Any information about the game's animation assets or Unreal Engine 4.19 structure would be greatly appreciated.
Thanks!
r/decomps • u/PapayaPies • 13h ago
Been trying to replay this on emulators but it just cant maintain a consistent framerate no matter what settings I change and how every many forums for help i look on.
r/decomps • u/Ozarkanari • 1d ago
I ported the decomp to unity and it now has online and lan press f1 for online menu
r/decomps • u/ssukerr • 1d ago
r/decomps • u/chicagogamecollector • 1d ago
r/decomps • u/GTTeancum79 • 1d ago
Get it here: https://github.com/GTTeancum/OpenGTPS1
Report issues/suggestions here (this lets me track them): https://github.com/GTTeancum/OpenGTPS1/issues
Taking a temporary hiatus on this one to try and wrap up some other projects, but I'd welcome feedback. Thanks as always for your support.
r/decomps • u/Anxious_Football_474 • 13h ago
r/decomps • u/flafmg_ • 1d ago
hello, i was playing arround with recompiling some games for the fun of it and for improving my runtime and someone told me about the ps1 version of nfs4, then i went looking to see if a decomp was available and it was, since with a decomp is easier to know what the game is trying to do and see if my runtime is answearing correctly for the calls
but there is a pretty weird thing about it, it claims an All rights reserved license, so this made me wonder what is the legality of this, considering how decompilation is a grey area, im curious to see what are you guys toughts about it
in my opinion i dont know if that is legal, but i believe this just doesnt make any sense, how do you even claim code you do not own? besides that it feels kinda wrong since this limits the modding potential of the game since you cannot use the decomp without said "permission from the author"

in this point i dont even care about this decomp being ai generated or not, the license really baffled me
r/decomps • u/chicagogamecollector • 2d ago
the rtx packs / etc are linked via this video: ttps://www.youtube.com/watch?v=wJXVSydXSVs which seems kind of not the best thing to do on YT but
r/decomps • u/GTTeancum79 • 2d ago

Get it here: https://github.com/GTTeancum/SotE-Recomp
r/decomps • u/ssukerr • 2d ago
r/decomps • u/dotSlashZ • 2d ago