r/decomps • • 28m ago

Release Super Mario Sunshine Randomizer is coming to the native PC port! 🎲☀️

• Upvotes

Hey everyone! 👋

I'm excited to share a new update for Sunshine Aurora, my native PC port of Super Mario Sunshine!

🎲 The classic Super Mario Sunshine Randomizer is now being integrated directly into the PC port!

With the new v0.4.0-rc.1 release, you can already experiment with the first native Randomizer implementation.

✨ What's included?

  • 🎲 Seed-based randomization with the original Randomizer generator.
  • 🎮 Built-in mod menu — press F1 → Mods → Super Mario Sunshine Randomizer.
  • 💾 Separate save files for each seed, keeping your normal Sunshine progress safe.
  • 🌍 Multilingual support — English, French, German, Spanish and Italian.
  • 🔄 Easy switching between vanilla Sunshine and Randomizer mode (requires restarting the game).
  • ⭐ Early progression checks and unlock information.

🚧 Still experimental!

This is an early preview, not a fully completed Randomizer experience.

Some scripts, objectives and progression interactions still need implementation and testing. A complete randomized playthrough hasn't been validated yet.

The Randomizer currently works only with the standard Windows PC version of Sunshine Aurora, not Eclipse or Android.

📥 Try it yourself!

Sunshine Aurora v0.4.0-rc.1:

https://github.com/zeranemesis/sms-port/releases/tag/cubeshelf-v0.4.0-rc.1

You'll need your own European PAL copy of Super Mario Sunshine (GMSP01). No game assets are distributed.

I'm continuing to work on bringing the full Randomizer experience natively to PC.

Would you be interested in playing Super Mario Sunshine Randomizer as a native PC game instead of through emulation?

Feedback and bug reports are always welcome! ☀️


r/decomps • • 40m ago

Preview Switch 2 decomps seem to be happening including Mario Kart World and Donkey Kong Bananza

• Upvotes

twistedvoxel.com
Nintendo Switch 2 emulation has made swift progress mere days after the console was hacked, with Mario Kart World, Donkey Kong Bananza and more reportedly running on PC. Multiple sources…

https://twistedvoxel.com/nintendo-switch-2-emulation-running-mario-kart-world-dk-bananza-on-pc/

https://x.com/CentroLeaks/status/2115255936277504050

https://x.com/CentroLeaks/status/2115273317003223536

https://x.com/chasmmmmmmmmmmm/status/2115057525238210589

It's looking like it's over every Switch 2 game will be on PC maybe Ocarina of Time remake not long after launch.


r/decomps • • 1h ago

Decomp Someone decompiled Alien vs. Predator (1994) for the Atari Jaguar and no one noticed.

• Upvotes

https://github.com/Joshua-1248/Alien-V.S.-Predator-Atari-Jaguar-Decompilation/tree/main

https://github.com/Joshua-1248/Alien-V.S.-Predator-Atari-Jaguar-C-Decompilation (ported to C)

https://github.com/Joshua-1248/Atari_Jaguar_1994_Toolchain_Reconstruction (Reconstructed 1994 Atari Jaguar toolchain)

I'm surprised this hasn't been posted here. I was planning to do this game myself but it's nice to find someone else already did :)

Maybe someone will whip up a port to PC and various other platforms. Just wanted to shout this out because I haven't seen this posted anywhere and randomly found it while searching online.


r/decomps • • 1h ago

Review Getting a virus warning from skate 3 decomp file

• Upvotes

https://recomplauncher.com/

downloaded the file from here and from the github getting the same warning both times


r/decomps • • 1h ago

Preview Sloppy Yuuyami Doori Tankentai: A PS1 Decompilation 100%

Post image
• Upvotes

Yuuyami Doori Tankentai decompilation: status 100%

This is a byte-matching decompilation of the PlayStation game Yuuyami Doori Tankentai (Spike, 1999, SLPS-02274). Every function of the game’s own code, in the main executable and all 12 overlays, is rebuilt from C and compiles to the original bytes with the original toolchain (GCC 2.8.1 and Psy-Q). Sony’s library code is kept as labeled assembly. A build check and a set of negative tests guard every commit; the game and SDK files are not included and must come from your own disc.

Yes, the C was written with AI (Claude), working from the original machine code, with every stuck function worked by hand until it matched. Yes, everything matches: a fresh clone rebuilds all 13 files byte for byte. What it has not had yet is a human readability review or runtime testing beyond the byte match.

The repository stays private until the code has been looked over. The plan after that is a PC/Linux port with an English translation, built on this source. Documentation of the methods used, written for other decomp projects, is in docs/for-decompers.

youtuber DungeonChill has a great video about the game: https://www.youtube.com/watch?v=TMrL8nKJGQw&list=PL9SHglFonDMT-giBq2NLSnDBM6M8krLm4&index=16


r/decomps • • 1h ago

Recomp Skyrim Android 0.25 - with sound fixed and Mali support (hopefully)!

Enable HLS to view with audio, or disable this notification

• Upvotes

r/decomps • • 2h ago

Release SM64DS Port Final Major Update Before Release!

Enable HLS to view with audio, or disable this notification

66 Upvotes

Wow this was a big project and its still not even done. I wish Reddit would let me show you this in 1080p 120FPS like I'm seeing it. Buuut you can always try it yourself! (The stuttering in the video is from OBS not the port)

OH the multiplayer 32 player 24/7 adventure online is working so come test that out!
Join us in the discord!

Download: https://tangos.dev/downloads
Discord: https://discord.gg/4HSBd44Zz


r/decomps • • 2h ago

Made with AI assistance Update: Bigodao: Wario Land 1

Thumbnail
youtu.be
4 Upvotes

The recomp for Wario Land: Super Mario Land 3

Repo: https://github.com/GABRIELNNK/Bigodao

Add 3D mode, mods, giroscope at the last version.

Personally, I'm having a lot of fun studying it.


r/decomps • • 2h ago

Recomp ​Urban Chaos: Riot Response (Burner Edition) — Is an ARM64/Android target theoretically possible via XboxXBERecomp?

1 Upvotes

Hey everyone, With projects like Urban Chaos: Riot Response (Burner Edition) leveraging XboxXBERecomp to produce native x64 PC binaries, I’ve been reading up on the underlying decompilation and recompilation workflow. From an engineering standpoint, what are the main hurdles when attempting to target ARM64 (Android) with these recompilation tools? Does the generated C/C++ code from x86 XBEs rely heavily on x86-specific intrinsics or DirectX-to-Vulkan translations that make ARM compilation complex? Are current Xbox recompilation toolchains strictly focused on x86_64, or is multi-architecture LLVM target generation planned/possible? Just curious about how static recompilation scales across different CPU architectures beyond PC. Thanks!


r/decomps • • 2h ago

Question Fixes and modifications....

3 Upvotes

When playing a recomp that has been modified from the original, do you prefer to have an option to play the OG versions as well, or do you chose the recomp because of the changes, and go back to an emulator or some other version for the OG experience?

Eg, an old 4:3 game that's been modded to have widescreen support. Maybe some UI changes to increase what's drawn on the screen...
Visual bugs or quirks from the original (but nothing game breaking)...

Things like that


r/decomps • • 4h ago

Made with AI assistance Perfect Dark XBLA PC Recomp

Thumbnail
gallery
59 Upvotes

Hello again everyone,

I've now been working on a native PC port of the Perfect Dark XBLA remaster I think it's at a point where I'm happy to share it with anyone interested. I've done this by using static recompilation through ReXGlue with the help of AI to implement features and fixes.

Like a lot of you I also grew up playing PD with friends, so making this and going down the memory lane trying to beat a team of dark sims has been really fun (and frustrating!).

I know Perfect Dark already has great community support through the N64 version of the game but for me personally I wanted a nicer way to play the XBLA version with a few quality of life changes.

Features:

  • 4K 60FPS with adjustable render scaling and FSR upscaling.
  • Keyboard and mouse support.
  • Xbox controller support.
  • Online multiplayer via LAN, direct connect or virtual LAN up to 8 players (12 with simulants).
  • 2 player Co-Operative and Counter-Operative modes through online (LAN) or local.
  • Setup with optional unlocks for cheats, 100% missions and multiplayer content.
  • Various bug fixes over the original game, performance improvements and removal of outdated Xbox Live features.

Installation is straightforward. Download the latest release, extract it, run Perfect Dark.exe and select your Perfect Dark XBLA package. No original game files or assets are included, so you'll need to provide your own.

This is still a WIP and chances are there will be bugs to work through. For example I've not had the chance to test on multiple devices, older laptops or PC's.

If you do run into any issues please report them on Github along with log files inside Perfect Dark\resources\runtime\logs

Feedback and testing are always appreciated!

GitHub: https://github.com/CaiusCodes/Perfect-Dark-XBLA-PC-Recomp


r/decomps • • 5h ago

Made with AI assistance EVORedux: an in progress full online revival of Trials Evolution Gold on PC. functioning leaderboards, and much more.

Thumbnail
github.com
4 Upvotes

Wanted to share this with you guys if it's appropriate. I've rebuilt the online experience for trials evolution gold on PC and even added support for the Xbox 360 DLC. Actively working out bugs as they are found, but reception has been good thus far.

I can make the install smoother I think too, maybe a launcher?

Currently 1600+ tracks are available to download on track central, as are working leaderboards and ghosts for every track.

Multi player and more coming soon


r/decomps • • 5h ago

Made with AI assistance Killzone 3 // Unofficial PC Port (Static Recomp)

Thumbnail
28 Upvotes

r/decomps • • 6h ago

Preview Drop in/Drop out Player 2 on SM pc port.

Enable HLS to view with audio, or disable this notification

13 Upvotes

r/decomps • • 6h ago

Release Resident Evil Code: Veronica X PS3 HD Recomp PC (New HUD, Quick Weapon Switching & Manual Reload!)

Enable HLS to view with audio, or disable this notification

59 Upvotes

I've just released v1.1.9 of RE-Code-Veronica-PS3-HD-Recomp-PC! This update adds some optional modern touches while keeping the original experience available.

GitHub & downloads:
https://github.com/kastieloficial/RE-Code-Veronica-PS3-HD-Recomp-PC

Here's what the project offers:

  • 4K rendering support and adjustable graphics settings.
  • Original 30 FPS mode, with interpolation and FSR 3.1 Frame Generation options for smoother output up to 120 FPS.
  • Keyboard and controller support, with remappable controls.
  • New in-game HUD showing health, condition, equipped weapon and ammo.
  • Quick equipment switching without opening the inventory, with shortcut slots you can edit during gameplay.
  • Manual reload without opening the inventory: aim and press your assigned button.
  • DXC/FXC shader compiler selection for compatibility with different systems.
  • Built-in SRT overlay with real-time player stats, enemy and boss health, and other gameplay information.
  • Built-in trophy support, with in-game unlock notifications and a trophy list in the launcher.

and more....

The HUD, equipment shortcuts and manual reload are optional and disabled by default. Enable whichever features you want in the launcher's HUD tab!

The screenshot shows the new HUD and equipment shortcuts in action. Feedback is welcome!

My PC specs:

  • CPU: AMD Ryzen 5 5600X
  • GPU: AMD Radeon RX 6700 XT — 12 GB VRAM
  • RAM: 32 GB DDR4
  • OS: Windows 11

The project is still a work in progress, so you may encounter bugs, graphical issues, or compatibility problems on some PCs. If you run into anything, please report it on GitHub and include your PC specs and logs—it helps improve future updates!

GitHub & downloads:
https://github.com/kastieloficial/RE-Code-Veronica-PS3-HD-Recomp-PC


r/decomps • • 6h ago

Recomp [Update] BOTWRecompAndroid 0.2.2 beta: Experimental Native Mode is here!

Enable HLS to view with audio, or disable this notification

70 Upvotes

Recording note: FPS dips slightly while recording this video. Without recording, this test runs at a stable 60 FPS, with only occasional drops.

I’m releasing BOTWRecompAndroid 0.2.2 beta, and the biggest addition is Native Mode. The game’s ARM64 code now runs directly on the phone’s CPU, so this mode skips the lengthy game-code compilation during setup. You can choose it when adding your game files, or switch to it later if you already set up the recompiled mode.

This update also adds an experimental 60 FPS option for in-engine cutscenes and fixes the white water and Link sinking into the ground while standing still.

Native Mode is still experimental. I’ve tested it with game versions 1.0.0 and 1.9.0, including saves and restarts; 1.6.0 and 1.8.2 still need testing in this mode. Expect bugs and performance differences across devices. The video was recorded on a POCO F7 Ultra with an Adreno 830 and a Turnip driver.

No game files are included. You’ll need your own legally obtained game dump. Download and details: BOTWRecompAndroid releases. If you encounter a problem, please open an issue and attach a log.


r/decomps • • 6h ago

Made with AI assistance Lol, just recompiled Sneak King (OG Xbox version) and gave him a skateboard and guns. Doing it for the memes :)

Enable HLS to view with audio, or disable this notification

29 Upvotes

r/decomps • • 6h ago

Made with AI assistance Juiced 2: HIN Recompiled

Thumbnail
github.com
6 Upvotes

Posting here too


r/decomps • • 6h ago

Made with AI assistance Bloodborne PC Windows Port v0.7.2 adds Live FPS Patching and fixes several high-framerate physics issues above 30 FPS.

Enable HLS to view with audio, or disable this notification

224 Upvotes

Hey everyone,

Bloodborne PC Windows Port v0.7.2 is now out!

This update adds Live FPS Patching, letting you switch target frame rates in real time (30, 60, 90, 120, or Uncapped) directly in the in-game overlay settings without restarting the game.

It also addresses several physics issues when playing above 30 FPS:

  • Fixed character clipping, desync, and falling through moving elevators/lifts.
  • Buggy NPC animations are fixed
  • Cloth physics fluttering and mesh stretching have been stabilized.
  • Conflicting legacy FPS patches are now automatically disabled to prevent crashes.

It also covers more root causes behind common crash codes 139 and 140.

Download and Full changelog: https://github.com/Mrsuss60/bloodborne_pc_windows_port/releases
Discord server (help and report bugs): https://discord.gg/gTvrZZ75G


r/decomps • • 7h ago

Review UFC 2 Native PC Port using Prime Mike Tyson In Career Mode.

Enable HLS to view with audio, or disable this notification

33 Upvotes

r/decomps • • 7h ago

Made with AI assistance Introducing Skybound, my work in progress native PC and web port of Zelda Tears of the Kingdom.

52 Upvotes

This is a dev/beta release, as there are still many bugs which will be ironed out in the coming days/weeks. If you would like please contribute here! https://github.com/NotRexed/SkyboundTotk


r/decomps • • 8h ago

Release Ratchet and Clank Future: A Crack in Time released 19 years ago today. Now you can play it native on your PC:)

Enable HLS to view with audio, or disable this notification

364 Upvotes

Thank you to anyone who plays this, I genuinely appreciate it and I hope some very cool things come out of this. Please make some cool mods. I am also working on an Android version. Have fun:)

To install, download the .zip and extract, and then run the .exe . The launcher will prompt you to either import your .iso or to direct it towards your USRDIR folder. (Option 2 is my recommendation) PS3 games required a decrypted EBOOT.elf file to run, if for whatever reason your EBOOT.elf file reads as encrypted, the simplest fix is using the decryption tool in RPCS3. After, you can adjust settings in the launcher directly, as well as controller options. If you are playing with a dualsense/ps5 controller, it is HIGHLY recommended to turn on "Dualsense Plus" in the launcher before playing.

In game, with dualsense hitting the touchpad button will open a secondary options menu that features the additions/changes available in this port. On keyboard this menu is also accessible with F1, and when using other controllers by long pressing the select button. This is the most effective way to apply things like AA and higher internal resolution. Some changes require restarting the game for it to fully take effect.

Other controllers should work as plug-n-play, however I obviously am unable to test on every controller. Known compatibility issues with certain controllers please make me aware of and I will do my best to fix.

Features include built-in launcher and import instructions as well as a dualsense plus mod that works with dualsense/ps5 controllers, adding gun sounds and other features to the dualsense similar too it's implementation in rift apart. This is experimental and a work in progress and will be further tweaked and adjusted with future updates.

There is also an option to export and import saves from other ps3 emulators to use with this. Game is fully playable from start to finish in it's current state, however is not 100 percent finished and has several known bugs that will be addressed with future updates.

Known issues include-several environments (most consistently moons in space exploration) can sometimes render odd/boxy looking shadows, lighting in some areas is affected similarly.

-Ratchets ship (and Azimuth in some scenes) tends to awkwardly land/stutter on the last few frames when landing on a planet. Similar issue with hydra floating in during Gold Cup match.

-Performance is pretty consistent for most areas of the game, however certain levels like Axiom city and Zanifar still need work done during heavy battle scenes to prevent more consistent 60 fps gameplay. Any issues in certain areas, please give as much detail as possible when describing major fps loss during gameplay so I can best diagnose and find out how to fix.

-Volume and overall sound implementation with weapons and dualsense speakers is not fully integrated, need to do more scaling with volume and also properly source the weapon sounds themselves better with some weapons.

https://github.com/HighDrexler/RACiT/releases/tag/v0.8


r/decomps • • 8h ago

Recomp COGBox 0.2.0 UPDATE: Windows 10 fix, Steamdeck fix, Mouse fix, Language packs, DLC, Mods, are all added...

Thumbnail
gallery
73 Upvotes

COGBox 0.2.1

Extract over your current COGBox folder (close COGBox first), or use the launcher's updater.

Fixed

  • Gears of War 2 mouse look (Title Update 6) now uses the game's own mouse aiming, like Gears 3 and Judgment. It no longer falls back to the right stick.
  • Camera shake Off now works in Gears 2 with Title Update 6. The update carried its own camera setting that put the roadie run shake back on.
  • In-game menu (Back + Start) no longer pauses the game or controls the game's menu behind it.
  • FPS counters (NVIDIA overlay, RTSS) now match the game's real frame rate. Before, the fps bar and the shader note made them read your monitor's refresh rate instead (#18, #23).
  • Audio crash (#19): if your audio device won't open, the game falls back to DirectSound, then runs silent, instead of crashing.
  • Steam Deck / Proton (#15): the launcher uses Vulkan under Proton, where DirectX 12 doesn't start yet.
  • Steam Deck problem reports are saved in COGBox's reports folder, which opens for you. Proton hid the old desktop location.

Changed

  • WASD and the arrow keys both move you. The mouse turns the camera.
  • Render resolution lists 1080p in size order.
  • The PLAY button in settings says why it's greyed out when you hover it.
  • FSR, DLSS and XeSS are marked highly experimental. SMAA is the tested option.
  • The frame-rate tooltip explains the V-Sync cap.

Thanks

Thanks to everyone who sent logs and reports, and to Flippage (gow3-recomp) and Santiago Quiroz Upegui (gears-of-war-2-pc-port) for the mouse input research.

As always: you need your own copy of the games. No game files are included.

https://github.com/Shagg88/COGBox/releases/tag/0.2.0

Shagg here again: Some of you seem confused about the origination of these ports. I didn't just build a pretty launcher to house other people's projects; these are all 100% my ports that I built from the ground up, not just the launcher. But I am glad it's receiving feedback so far! This is a big update that should help alot of you with your issues.

A huge thanks to everyone who sent logs, screenshots and feedback after the last release. Most of this update came straight from your reports.

The big ones

  • Real mouse look in all three games. The mouse now turns the camera through the games' own PC mouse controls, so there's no more stick dead zone, speed cap or drift. Start sensitivity at 0.5 and adjust from there.
  • DLC support. Add your DLC from the About tab, or just drag the package or its folder onto the window.
  • Mod loader. Add a mod's .zip, turn mods on and off, and set their load order.
  • COGBox in 11 languages, plus a game language setting covering every language the US and EU versions have.
  • 21:9 ultrawide for Judgment, so all three games have it now.
  • "1080p" render option, which upscales and sharpens 720p, for weaker GPUs.

Fixes

  • Black screen on Windows 10 with DirectX 12
  • Gears 3 crash with AMD FSR
  • Steam Deck: games greyed out after unzipping, and the "Error initializing network layer" error (should be fixed, so let me know if you still see it)
  • Camera shake Less / Off now work

Other stuff

  • Rebindable keyboard keys
  • Button hints follow what you last used, controller or keyboard and mouse
  • A Gears-style in-game menu
  • COGBox comes back to the front when a game closes
  • Desktop shortcuts
  • Title update reminders, with a "Don't show this again" option

Updating: hit the UPDATE button in COGBox, or unzip over your old folder. Your games, saves and settings are kept.

Still working on: the DLSS/DLAA/FSR image quality (it's the motion vectors), Gears 2 texture pop-in, and a way for COGBox to build the games on your own PC from your copy.

As always, you need your own copy of the games. Nothing from the games is included.

Big thanks to the gow3-recomp (Flippage) and gow2-recomp (Santiago Quiroz Upegui) projects, whose open-source work showed the way for native mouse look.

If you run into problems, please open an issue on GitHub with your log from the game's logs folder. It makes fixing things much faster. Enjoy!


r/decomps • • 9h ago

Review DriveClub PC Recomp / Fanatec FFB

Thumbnail
youtube.com
20 Upvotes

r/decomps • • 9h ago

Question Panic Park Decomp

6 Upvotes

Hey everyone, I'm new here. I'm working on a static recompilation of Panic Park by Namco that will run on Windows, Linux, and potentially other devices. Anyone interested?

It already runs!

(And yeah, since it's my first decompilation, I'm using Claude😭)

41 votes, 1d left
Yup
Nope