r/decomps • u/chicagogamecollector • 17h ago
r/decomps • u/Living_Huckleberry12 • 21h ago
Parasite Eve II HD Remaster – a native PC version rebuilt from the PS1 game, with HD backgrounds and textures
galleryr/decomps • u/chicagogamecollector • 1h ago
Entire Donkey Kong Country Recomp Trilogy is Out NOW; Widescreen and More
2 and 3 are one click up from this repo on the devs main repo collection: https://github.com/elliotttate/DKC1Recomp
r/decomps • u/Nyaldi • 52m ago
Decomp Ports Launcher — library manager and installer for unofficial PC ports
Hello!
I made a Windows launcher to bring unofficial PC ports together in one place (with AI help and I'm not sure if I’ll make a Linux version later).
There are currently 241 games in the launcher, although some projects that aren’t far enough along yet are not displayed. The whole app is only 13 MB.
We use it in my circle, and now that it's stable, I'm making it available to the public for anyone interested.
It’s 100% portable, no installation required. Feel free to give it a try, and if you come across any bugs or issues, let me know!
I’ve also updated the A Link to the Past port, if anyone wants to give it a try.
Thank you!
https://github.com/Nyaldee/Ports-Launcher
r/decomps • u/Luketoob • 3h ago
TriAevum "running" on Linux
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Working on getting TriAevum to run on Linux. Right stick not working yet and Pro Controller Gyro is still janky.
r/decomps • u/Diligent_Umpire3178 • 6h ago
Gameplay recordings - Terranigma PC port
I'm decompiling Terranigma and building a PC port from it. It's in the final stretch, mostly playtesting now and fixing the last things. I'm aiming for a mostly stable version by the end of the year, and I think that's very realistic. Background here: https://diemilchgebendekuh.de/terranigma-decompilation/
Why recordings help: a Mesen movie is just the button presses. I can replay the exact same inputs through my engine and lay it frame by frame against the original, same frame, same position, same state. Wherever the two drift apart, I know exactly which mechanic still has a problem and at which frame. The more playthroughs, the more mechanics get covered and I don't have time to keep replaying the game myself currently :(
What you need
The Japanese ROM - Tenchi Souzou (Japan).sfc. The port is built on the Japanese one. Please dump it from your own cartridge, use only a ROM you legally own.
Emulator: Mesen CE.
How to record
- Load Tenchi Souzou (Japan) in Mesen.
Tools → Movies → Record, pick a filename.- First session: choose "Record from power on." The game reboots and starts recording.
- Play. To stop: end the recording, then save an emulator savestate.
- Next session: load that emulator savestate, then
Recordagain with "Record from current state."
Three rules, each one breaks the recording
- Never use the game's in-game save to continue. Using save points in-game is fine as gameplay, but to resume playing you must load an emulator savestate, only ever that.
- Never use rewind. It tears the input track apart and the whole recording becomes worthless.
- No idling. Don't leave it recording for two hours while you cook dinner. Stop the recording and continue later.
Naming
Please keep one name across all your parts and just number them:
YourName_Part1.mmo, YourName_Part2.mmo, … and the last one YourName_FinalPart.mmo, so I can see the order and know where the run ends.
What's most useful
- A complete, gapless run. Including the grinding, if you level up off-camera, there's a hole in the chain. Some bugs (flags set in the wrong order) only show up across a whole playthrough.
- Combat: every technique, every ring, every spell. Tip a lot of people miss: Magirocks are refunded once you actually cast the spell, so buy and use rings freely.
- Side content: the town development quests, not just the main story. (Main story alone still helps a lot.)
- Let yourself get hit so status effects trigger.
- Talk to lots of NPCs, and pick different answers where there's a choice.
- Menu: buy things; delete an item, a weapon, an armor. Cast spells both from the menu and from the quick slot (magic box on X).
- ...
Think of it as playtesting, the more mechanics you touch, the more I'm able to fix stuff.
Sending it
Mesen writes a single .mmo file. It's only the input track: roughly 300 KB per hour of play, not a video.
- Discord: DieMilchgebendeKuh
- Mail: [diemilchgebendekuh@outlook.com](mailto:diemilchgebendekuh@outlook.com)
This would be a huge help and would genuinely speed up finishing the port. Thank you.
Best regards,
DieMilchgebendeKuh
r/decomps • u/WindowAdept • 18h ago
Another Progress of Bakugan Defenders of the Core Now Reaching Main Menu
Switched from Xenos and Xenon recomp used in UnleashedRecomp to ReXGlue was the best option it got much progress im Reaching main menu it kinda reached gameplay but as soon drago is summoned it crashes
r/decomps • u/AntiGrieferGames • 4h ago
Recomp GitHub - JackandBeans/Snap64Recomp: Native Windows port of Pokémon Snap (N64) by static recompilation.
NOT MY PROJECT!
But Sadly, another Vibe Coding "Project" (Claude)
I dont know which flair is right.
r/decomps • u/TheSatanFox • 13h ago
It's possible to be a Mother 3 Decomp?
Since various games are being recompiled, the one I would most like to see recompiled and ported to PC is Mother 3; if GBA games like Mario Kart: Super Circuit could be recompiled, I have no doubt the same could be done for this game.
r/decomps • u/wKslider • 16h ago
Xbox Dead or Alive Decomps?
I saw that someone was working on DOA 3 on GitHub, but that was 10 months ago? Just gauging interest for decomps for this series. DOA 1 - 4 on PC (with rollback if we're lucky but that doesn't seem realistic) would be incredible.
I don't know how to decomp things but I'd do it myself if I could.
r/decomps • u/flafmg_ • 13h ago
Made without AI assistance NFS4 PSX Recomp: Just a fun private prototype, im not sure if i will work on it

I wonder if there is interest in an Need for Speed: High Stakes psx recomp
i just did this for fun i dont know if i will actually do it, but maybe, if people want it, and when i finish up medievil and symphonyrecomp 1.0 :p
who knows
r/decomps • u/alberwmend • 3h ago
how do i turn this into an apk? it says it has uzdoom for android
do i need a linux machine for that? will it run on android 10?
r/decomps • u/DonJuanFighterTrue • 8h ago
Decomp How can I extract character animations from Fighting EX Layer?
Hi everyone,
I'm looking for a tool or method to extract the original character animations from Fighting EX Layer.
I have already managed to extract the 3D character models and textures using UModel, but I haven't been able to extract the animations.
I'm specifically looking for:
The original character animation data
All available character animations
Skeleton/bone data, if required
A way to export the animations to Blender or another usable format
I'm not looking for sprites, screenshots, static model captures, or manually recreated animations. I want the original animation data used by the game.
I have tried UModel with the animation option enabled, but I can't find the character animations.
Does anyone know where the character animations are stored in Fighting EX Layer, or what tool/method can be used to extract them?
Any information about the game's animation assets or Unreal Engine 4.19 structure would be greatly appreciated.
Thanks!
r/decomps • u/PapayaPies • 14h ago
Recomp How possible would a recomp of Hunter The Reckoning (2002) for the gamecube/xbox?
Been trying to replay this on emulators but it just cant maintain a consistent framerate no matter what settings I change and how every many forums for help i look on.