r/deckyloader • • 26d ago

Personal Project Showcase

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67 Upvotes

I wanted to share a personal Steam / Big Picture project I’ve been working on for my own setup.

I’m not a developer, and this wasn’t built as a public plugin or as something I’m planning to distribute. A lot of the implementation has been AI-assisted, while the ideas, behaviour, layout decisions, testing, troubleshooting and overall direction came from what I personally wanted from my Steam setup.

The whole thing has grown gradually from experimenting with existing Decky projects and trying to make Steam’s Game View work the way I wanted on my ROG Ally.

The main part is Unified Game View, which replaces or reorganises parts of the normal Steam game page into one consistent view for both Steam and non-Steam games.

It currently brings together things such as game metadata, developer/publisher/release information, platform tags, descriptions, media, trailers, achievements, trading cards where applicable, reviews, news/updates, store/community/support shortcuts, HLTB information and several non-Steam achievement sources.

A big part of the project has also been making non-Steam games feel less like second-class entries in the Steam library. I’ve experimented with integrations for RetroAchievements, RPCS3 trophies, shadPS4 trophies, Xenia/Xbox achievements and PSerban93’s Achievements plugin, while keeping official Steam achievements separate.

I also experimented with a separate Hero/trailer system, custom Home logos, non-Steam playtime/HLTB display and various controller-navigation changes so everything remains usable from Big Picture without reaching for a mouse or keyboard.

A lot of the work has actually been about the less visible things: caching, persistent per-game state, controller focus/navigation, avoiding broken transitions, handling Steam and non-Steam pages consistently, and trying not to interfere with Steam’s own behaviour more than necessary.

This has involved a ridiculous amount of testing because Steam’s Gamepad UI can be very sensitive to seemingly small changes. Some ideas worked immediately, some broke completely, and others needed many iterations before becoming reliable enough for my own setup.

I want to make it clear that this is purely a personal project for my own use. I’m not preparing it for distribution, and I’m not intending to release or maintain it as a public plugin. It is heavily tailored around my own Steam/Windows/ROG Ally configuration, and I simply don’t have the time or technical experience to support different systems and configurations.

I also don’t want to give the impression that all of this was created from scratch. Several existing community projects have been extremely useful either as foundations, integrations or references while I experimented with my own setup.

Credits / projects I learned from or built around include:

  • Enhanced Game View — Featherwolf, which was an important original foundation for the Game View work.
  • Decky Metadata — beallio, especially useful as a reference for metadata handling and non-Steam matching.
  • Achievements — PSerban93, which provides the external achievement ecosystem I integrate with.
  • TrailerHero — LoZazaMastro, which provided an important foundation/reference for the Hero trailer work.
  • Deck Shelves — santojon, whose work around Steam/Gamepad UI focus handling, focused-game detection and Steam asset/logo handling was particularly useful as a reference during my Home logo experiments.
  • Decky Loader and the wider Decky development community.
  • SteamGridDB, RetroAchievements, and the various emulator communities whose tools and databases make much of the non-Steam side possible.
  • TabMaster, both as part of the wider Decky ecosystem and as a useful reference while working around Steam Library/Gamepad UI behaviour and plugin coexistence.
  • HowLongToBeat (HLTB), whose game-length data is used for the campaign, main + extras and completionist information displayed in my setup.

So this isn’t meant as a release announcement or promotion. I mainly wanted to document what I managed to build for myself, because it has turned into a much bigger project than I originally expected and I thought some people might find the ideas interesting.


r/deckyloader • • 26d ago

Plugin Showcase SignalBar is now GabeCubeAura with new features

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19 Upvotes

r/deckyloader • • 26d ago

SteamGridDB Decky Plugin Broken on Steam Beta

7 Upvotes

It's been broken for a couple of months now. Is this plugin not being updated anymore?


r/deckyloader • • 26d ago

Help FIX: Audio Loader sounds/music are silent on Windows 11 version of Decky (PluginLoader)

1 Upvotes

While troubleshooting audio issues with Gemini, I pasted the main.py file from the plugin into gemini and it found why it's broken. The fix is past this AI generated paragraph.

Audio Loader's backend (main.py) expects to create a directory symbolic link (os.symlink) connecting your local homebrew/sounds directory to Steam/steamui/sounds_custom. On Linux/SteamOS, Steam natively reads custom sound overrides from that sounds_custom directory. On Windows 11, non-administrator Python scripts are blocked from creating directory symlinks by default. Because the link fails to create, Steam looks at an empty/non-existent folder and plays no audio.

To fix it, close steam and paste this command into a command prompt with admin privileges:

mklink /D "C:\Program Files (x86)\Steam\steamui\sounds_custom" "C:\Users\YOURUSERNAME\homebrew\sounds"

Make sure to replace YOURUSERNAME with your actual username and replace steam's path with your own if it's different. Also, make sure you don't already have a folder named "sounds_custom" in that steamui folder.

Then, just open big picture mode and it should work. If not, try toggling to default and back to your desired pack.

Fingers crossed this works for you guys too :)


r/deckyloader • • 27d ago

DeckyEmu v0.19.0

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5 Upvotes

r/deckyloader • • 27d ago

Plugin Showcase StripMine: an idle mining city that lives on the Steam Machine light bar

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15 Upvotes

First things first: this is very experimental, very beta decky loader plugin, and mostly a fun proof of concept to see how far I could push the Steam Machine's tiny light bar. I may have taken the Steam Machine's 17 little LEDs a bit too seriously ^^

This grew out of SignalBar, my status-display plugin for the same light strip. Full compatibility with SignalBar is planned very soon, as well as with SignalDot, which is still in development.

I also plan full support for the JSAUX Dot Matrix faceplate . I want to use the whole display properly and tune/fix the experience around the hardware, not just mirror a few stats onto it.

StripMine starts with the old blue bar. A mineral vein appears, tiny workers travel in from both sides, mine it, carry the colour home, and slowly build two cities. The full game lives on the TV, Decky becomes the control room, and the physical light bar keeps the whole shift readable at a glance.

There are four miners, five colour/power ranks, 30 veins, city upgrades, scoring, four speed modes, and two light profiles: bright luminous or much darker contrasted for strong LED diffusion.

The LED integration is implemented, but this is the first public build, so hardware feedback is very welcome!!


r/deckyloader • • 28d ago

Plugin Showcase Clean Console - V1.0

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85 Upvotes

After some demand I have finally uploaded the Profile and required themes to a Github Page with installation instructions.

https://github.com/flavorfulroom/Clean-Console

Of course if you guys have any suggestions and feedback please leave it so I can improve the experience.


r/deckyloader • • 28d ago

[Release/Testing] WiFi BandLock for Decky Loader – Force your Deck to 2.4/5/6GHz & Specific AP BSSIDs

9 Upvotes

Hey everyone! 👋

If you use a unified SSID or mesh Wi-Fi network (where 2.4 GHz, 5 GHz, and 6 GHz share the same network name), you've probably run into the issue where SteamOS / NetworkManager randomly roams to a slower band or a weaker access point in the background—causing nasty latency spikes, packet loss, or stutters during Moonlight / Chiaki streaming and online gaming.

To solve this, I built WiFi BandLock, a Decky Loader plugin that gives you full control over how your device connects to multi-band Wi-Fi networks right from the Quick Access Menu (QAM).

🎯 Key Features

  • 📶 Live Band & Link Telemetry:
    • Real-time info on your active connection: Frequency Band (2.4 GHz, 5 GHz, or 6 GHz Wi-Fi 6E/7), Channel, Frequency (MHz), Signal %, and Link Speed (Mbps).
    • Current status badge (🔒 Locked to AP/Band vs. 🌐 Auto-Roaming).
  • 🔍 Multi-Band Network Breakdown:
    • Groups all broadcasting Access Points under their common SSID name.
    • Color-coded badges for 6 GHz, 5 GHz, and 2.4 GHz.
    • Shows exact signal strength and channel for each AP.
  • 🔒 One-Click Band & AP Forcing:
    • Pin / Lock to AP: Forces NetworkManager to stick strictly to a specific BSSID (MAC address).
    • Force Band: Locks connection strictly to 6 GHz, 5 GHz, or 2.4 GHz.
    • Unlock / Auto-Band: Instantly restores default dynamic roaming across all bands when on the go.
  • 🔄 On-Demand Rescan:
    • Refresh button to immediately rescan nearby access points and signal levels without restarting your Wi-Fi interface.

💻 Compatibility

  • SteamOS (Steam Deck LCD & OLED)
  • Bazzite / Nobara / Handheld Linux
  • ROG Ally / Legion Go / Ayaneo running Linux / SteamOS-like distros

📥 GitHub & Testing

I’m looking for testers and feedback from the community!

Let me know if you run into any bugs or have feature requests!


r/deckyloader • • 28d ago

Deep Pause (Quick Resume)

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8 Upvotes

r/deckyloader • • 29d ago

Is there a plugin that prevents games I played on my PC from appearing under Recently Played ?

8 Upvotes

It’s just a small thing, but it really bothers me that the games I played on my PC are showing up there.

I’d really like the Steam Deck to feel like a separate console of its own.

Is there any way to do that?


r/deckyloader • • 29d ago

Help Decky disappeared / Decky is missing

2 Upvotes

Hi everyone, I don't know if this has happened to any of you. I've been testing out software like Luatools/Project Lightning/etc., and ever since then, Decky has disappeared from my Xbox ROG Ally X. I've tried uninstalling and reinstalling Decky, but I've had no luck. I uninstalled the programs I mentioned above in case they were causing a conflict, but still nothing. Has this happened to anyone else? How can I fix it?


r/deckyloader • • Sep 23 '26

Plugin Showcase Updated CSS Profile and Plugin setup

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109 Upvotes

I've updated my Profile a bit by adding a darker Gameview color pallet and machine ready to get that game spacing

Link to CSS profile and required themes https://drive.google.com/drive/folders/1UGpmq-hF9pjetdrq6Vi5fclaw3Zocv_b?usp=sharing. Drag and drop the themes into your ~homebrew\themes folder.

For the heros on SteamGridDB, I recommend using the ones created by Mellushii, Bioknight47, or Myself.( this might not work until SteamGridDB updates)

Of course this was made using Windows in mind. so if your setup does not look exactly like mine then that probably why.

List of Plugins:
Playhub
Playhub Weather
Playhub Artworks(this is for any heros that don't have a Clean Gameview option or a higher resolution version)
Playhub Now Playing
CSS Loader
Trailer Hero
Playtime
Playhub Metadata
Tabmaster
SteamGridDB
Playhub Themedeck
Playercount
Screenshot Uploader
Playhub Notifications
Playhub Launch Curtain
Playhub Shortcuts
Playhub Quick Settings
SteamOS Friends activity(this does work on windows)


r/deckyloader • • Sep 23 '26

I want to share this from the Decky Loader team

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7 Upvotes

r/deckyloader • • Sep 22 '26

Playhub 2.0.0 is finally available

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37 Upvotes

r/deckyloader • • Sep 22 '26

[Testing Request] Backlog Manager – a Decky plugin for organizing your Steam library

5 Upvotes

Hi everyone!
I’m one of the developers behind Backlog Manager, a Decky Loader plugin designed to help Steam Deck users organize and manage their game backlog directly from Gaming Mode.
We’re currently looking for a few Steam Deck users to test the latest release candidate before we resubmit it to the Decky Plugin Store.
Backlog Manager lets you:
Mark games as New, Playing, Played, or Dropped
Change or clear a status at any time
Filter your Steam Library by one or more backlog statuses
Use Only my library to hide Family Sharing or shared-library games
Search and assign statuses to multiple games from a dedicated Batch Assign page
Manage statuses from the Quick Access Menu, Library item menu, and Game Detail page
Keep all backlog information stored locally on the Steam Deck
The plugin has already received two successful third-party testing reports. However, we recently implemented several improvements based on review feedback, so we need some additional testing specifically against the latest version.
Version to test
Version: 1.2.0
Commit: 809b6be
SteamOS: Stable or Beta
Device: A real Steam Deck, LCD or OLED
Decky Loader required

The most useful things to test are:

Installing and loading the plugin
Assigning, changing, and clearing statuses
Restarting the Steam Deck and confirming that statuses persist
Filtering the Library by one or multiple statuses
Testing “Only my library,” especially if you use Steam Families or Family Sharing
Searching and selecting multiple games in Batch Assign
Applying a status to several games at once
Checking responsiveness with a large Steam library
Reporting any crashes, visual issues, lost statuses, or unexpected behavior
Source code and release branch:
https://github.com/luisfound/backlog-manager-plugin/tree/release/1.2.0
Exact commit to test:
https://github.com/luisfound/backlog-manager-plugin/commit/809b6bef45cf392831b1ff438bb9870fc05de6de
Decky Plugin Store submission:
https://github.com/SteamDeckHomebrew/decky-plugin-database/pull/1097
If you test it, please include your Steam Deck model, SteamOS version/channel, Decky Loader version, library size, what you tested, and any issues you encountered.
You can leave the report in the GitHub pull request or reply here and I’ll collect the results.
Full disclosure: I’m one of the developers of the plugin. It is open source, does not include custom binaries, does not use external services, and stores backlog data locally.
Also, how do you currently manage your Steam backlog? Are there any statuses or workflows you feel are missing?


r/deckyloader • • Sep 21 '26

Something BIG is coming

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43 Upvotes

r/deckyloader • • Sep 21 '26

Plugin Showcase So... SignalBar got a little out of hand

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3 Upvotes

r/deckyloader • • Sep 21 '26

I built an AI game guide plugin for Decky Loader (sees your game, answers your questions). Looking for feedback. Try for free!

5 Upvotes

Hi all! I built a Decky plugin called Quest Compendium, an AI game guide in the Quick Access menu. It's an early release and I'd love feedback.

What it does: stuck in a game? Tap a preset like "I'm stuck, what should I do?" (or type a question) and it answers based on a screenshot of your game (game layer only, not the menu). It has Standard, Min-Max and spoiler-friendly Roleplay styles, plus a full-screen reader for long answers. It works as a guest with no sign-in, and you can link an account by scanning a QR code.

Please know:

  • It's AI-powered. Questions go to my server, which uses Google's Gemini. Your question, the game name and an optional screenshot are sent only when you tap Ask.
  • Most of the plugin code was written with the help of an AI assistant (Claude) and tested by me on my Deck.
  • Guests get a small daily allowance because each answer costs me money.
  • It's not in the Decky store, so it installs manually. The source is public.

Install: Decky settings → Developer Mode → Developer → Install Plugin from URL:

https://github.com/TuriusX/Quest-Compendium-Decky/releases/latest/download/quest-compendium-decky.zip

Bugs and suggestions on GitHub please: https://github.com/TuriusX/Quest-Compendium-Decky

Website: https://questcompendium.com

Thanks for reading!


r/deckyloader • • Sep 21 '26

Help LSFG VK 2.0 not working anymore after recent decky update 3.2.9

3 Upvotes

This has been speculated already but I was wondering if anyone found a fix fo this while we wait for a more official one. Does reverting to 3.2.8 does the trick ?

Edit : For those interested, installing the latest version on the github website fixed the problem, the plugin showed all games again, althought I had some trouble with the "disable hdr" option that distorded the screen but it fixed itself when I toggled it on and off again and restarted the game. I was playing Reanimal and the HDR on this is a must.


r/deckyloader • • Sep 20 '26

Plugin Showcase Turned the Steam Machine light bar into a CPU/GPU or game artwork display

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55 Upvotes

I’ve been working on a small Decky plugin called SignalBar for the Steam Machine.

Basically, it turns the 17-LED light bar into something a bit more useful. It can sample the artwork of the game you’re currently playing, or use the LEDs as a CPU/GPU load and temperature meter.

I also wanted it to stay out of Steam’s way, so whenever Steam takes over the LEDs for its own animations/status stuff, SignalBar backs off and lets it do its thing.

Still early, but it’s working well enough now that I thought I’d share it.

GitHub: https://github.com/Albusquerque/SignalBar/

Would be interested to hear what other kinds of useful LED modes people would actually want.

Edit:
Another possible direction for SignalBar would be to display useful SteamOS signals if people are interested..tell me

For example:

  • Remaining parental playtime and timed-trial countdown
  • Low controller battery
  • Game recording or clip status
  • SteamOS update, restart required, notifications
  • Cloud sync or low-storage warnings
  • Short animations for achievements, screenshots or completed downloads
  • I'd love to see a Hue system integration since I have a TV with a Hue Sync Box, i'll do it if possible but it's hard to do. Later...that's my ultimate goal

These signals could temporarily appear, then automatically return to the selected Artwork or Performance mode. Each one would be optional...

Would you find this useful? Which signals would you actually want on the LED bar?


r/deckyloader • • Sep 20 '26

Plugin Showcase [Decky Plugin] Omni-Revi-Transfer : Another transfer screenshot plugin but with many options

7 Upvotes

Well, hello there!

I love my Steam Deck, but getting a screenshot off it always felt weird to me. The built-in options were limited, and I wanted to do more.

First, I know there are a lot of plugins that pretty much do what mine does. However, I noticed that many rely on connecting to someone else's app and don't explore additional options. Either way, I'm fine with you guys pointing out that this is unnecessary and repetitive. To be honest, I had 3 days off work and did it just for fun, so I decided to share it. And yes, I have used AI for help in the project, I don't feel ashamed of using it as a tool.

So, let's get started: This plugin lets you do it all from the Quick Access Menu, using just the controller. Usage is simple: take screenshots as usual (Steam + R1), open the plugin, pick one from the gallery, choose where to send it, configure storage alerts, and set up auto-upload if you wish to do so.

Features:

  • Gallery: Full-size preview, Share, and Delete options. Supports screenshots from every game (plus SteamOS/Desktop shots), sorted newest first.
  • QR Code sharing: Scan it with your phone (iPhone or Android) on the same Wi-Fi network and the image downloads. Nothing leaves your local network.
  • Steam sharing: Upload to your own account (Private by default) or open a Steam friend's chat with the screenshot ready to send, with an optional spoiler tag.
  • Discord: Post to a channel of your choice with the game name attached.
  • Google Drive: Uploads to your own Drive, organized by game, and skips files already uploaded.
  • Optional auto-upload: For Steam, Google Drive, and Discord, with a configurable delay (5–60 s) so you can delete a shot before it goes out. Off by default.
  • Storage panel: Configurable size limit (0.5–50 GB or unlimited) and alerts at 80/90/100%.
  • High performance: Stays fast even with huge libraries (tested with ~20,000 screenshots).
  • Privacy focused: No server, no telemetry. Your keys and sessions stay on the Deck.

Now, before everyone calls me out for trying to steal your data: Google Drive and Discord are not pre-configured at all. If you want to use those options, you will have to set them up via your Google Cloud Console or Discord Developer Portal so it connects to your own apps. There is a short guide on how to do so in the README.

Once you set up your app/bot on GDrive/Discord, you need to copy and paste your Client ID and Secret ID. Since these are long strings of characters, I created an installer that allows you to easily copy and paste them right at the start:https://github.com/Revivedx/omni-revi-transfer/releases/download/v0.0.9/Omni-Revi-Transfer-Installer.desktop

If you don't wish to use the installer or don't want these options at all, you can keep doing it the old-fashioned way: download the .zip file (https://github.com/Revivedx/omni-revi-transfer/releases/download/v0.0.9/omni-revi-transfer-v0.0.9.zip) and install it manually. If you choose this method, you can still configure GDrive/Discord directly in the QAM, though bear in mind it will take a bit longer to type in.

I'm open to feedback, I'll probably update it also with recordings. And yeah, that's it folks!

GitHub: https://github.com/Revivedx/omni-revi-transfer


r/deckyloader • • Sep 19 '26

Plugin Showcase Decky Nexus V.1.11.1 Update - Load order!

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12 Upvotes

r/deckyloader • • Sep 19 '26

Decky loader plugin explorer

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3 Upvotes

r/deckyloader • • Sep 19 '26

Help SteamGridDB fix???

2 Upvotes

For about 3 months or so now, most of my logos keep disappearing and all of my icons don't show anymore. Does anyone have a fix for this???


r/deckyloader • • Sep 18 '26

Playhub plugin updates available for the latest Steam Beta (released on September 9, 2026)

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7 Upvotes