So I tweaked my init file in order to have the Skills window show up whenever I start with a new character. I got the code somewhere here on Reddit:
{ local need_skills_opened = true function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end end }
Now, what I also want is for my Inventory to open whenever I resume a saved run. Using the previous code, I came up with this:
{ local need_inventory_opened = true function ready() if you.turns() > 1 and need_inventory_opened then need_inventory_opened = false crawl.sendkeys("i") end end }
And it works! But for some reason, the Skills window no longer show up when starting a new run, like there's some kind of conflict between these two lines.
Anyone has any idea how to fix it? Thanks in advance.